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Freeciv21
Develop your civilization from humble roots to a global empire
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Namespaces | |
| detail | |
Classes | |
| class | path |
| A path is a succession of moves and actions to go from one location to another. More... | |
| class | path_finder |
| A path is a succession of moves and actions to go from one location to another. More... | |
| class | destination |
| Abstraction for path finding destinations. More... | |
| class | tile_destination |
| A path finding destination that accepts any path leading to a specific tile. More... | |
| class | allied_city_destination |
| A path finding destination that accepts any allied city. More... | |
| class | refuel_destination |
| A path finding destination that accepts any tile where one can refuel or, for units with HP loss, not lose HP. More... | |
| class | step_constraint |
| Allows one to limit the scope a path finding search. More... | |
| class | tile_known_constraint |
| A constraint that restricts the search to tiles known by the player. More... | |
| class | server |
| A Freeciv21 server. More... | |
| class | map_updates_handler |
| Records regions of the map that should be updated. More... | |
| class | renderer |
| Renders the map on widgets. More... | |
| class | layer |
| A layer when drawing the map. More... | |
| class | layer_abstract_activities |
| An abstract class for layers that need sprites for unit activities. More... | |
| class | layer_background |
| class | layer_base_flags |
| Map layer that draws flags for bases that have EF_SHOW_FLAG set. More... | |
| class | layer_city |
| class | layer_city_size |
| class | layer_darkness |
| class | layer_editor |
| class | layer_fog |
| class | layer_goto |
| class | layer_grid |
| class | layer_infrawork |
| Draws infrastructure (extras) being placed. More... | |
| class | layer_overlays |
| class | layer_roads |
| Draws "road" extras on the map. More... | |
| class | layer_special |
| class | layer_terrain |
| Draws terrain sprites on the map. More... | |
| class | layer_units |
| Draws units on the map. More... | |
| class | layer_water |
| class | layer_workertask |
| Draws tasks assigned by cities to autoworkers on the map. More... | |
| class | tileset_debugger |
| A dialog to perform debugging of the tileset. More... | |
| class | tileset_options_dialog |
| Lets the user toggle tileset options. More... | |
| class | collated_sort_filter_proxy_model |
| A sort and filter proxy model supporting string collation. More... | |
| class | colorizer |
| colors in QPixmap More... | |
| class | improvement_seller |
| Helper class to safely sell a city improvement. More... | |
| class | gui_rect_iterator |
| Iterates over all map tiles that intersect with a rectangle in GUI coordinates. More... | |
| class | city_icon_widget |
| Displays an icon representing a city. More... | |
| class | governor_widget |
| A widget that lets the user edit governor settings. More... | |
| class | upkeep_widget |
| Displays the list of items supported by a city (improvements and units). More... | |
| class | multi_slider |
| A widget that lets the user distribute a fixed number of items across multiple categories. More... | |
| class | report_widget |
| Widget used to display the demographics, top 5 cities, and travelers' reports. More... | |
Functions | |
| void | add_quick_unit_actions (QMenu *menu, const std::vector< unit * > &units) |
| Adds a small set of common unit actions to a menu. More... | |
| void freeciv::add_quick_unit_actions | ( | QMenu * | menu, |
| const std::vector< unit * > & | units | ||
| ) |
Adds a small set of common unit actions to a menu.
The menu items will operate on the given units.
Definition at line 119 of file unit_quick_menu.cpp.
Referenced by unit_list_widget::contextMenuEvent(), and freeciv::upkeep_widget::contextMenuEvent().