Freeciv21
Develop your civilization from humble roots to a global empire
tileset Directory Reference
+ Directory dependency graph for tileset:

Files

file  drawn_sprite.cpp [code]
 
file  drawn_sprite.h [code]
 
file  layer.cpp [code]
 
file  layer.h [code]
 
file  layer_abstract_activities.cpp [code]
 
file  layer_abstract_activities.h [code]
 
file  layer_background.cpp [code]
 
file  layer_background.h [code]
 
file  layer_base_flags.cpp [code]
 
file  layer_base_flags.h [code]
 
file  layer_city.cpp [code]
 
file  layer_city.h [code]
 
file  layer_city_size.cpp [code]
 
file  layer_city_size.h [code]
 
file  layer_darkness.cpp [code]
 
file  layer_darkness.h [code]
 
file  layer_editor.cpp [code]
 
file  layer_editor.h [code]
 
file  layer_fog.cpp [code]
 
file  layer_fog.h [code]
 
file  layer_goto.cpp [code]
 
file  layer_goto.h [code]
 
file  layer_grid.cpp [code]
 
file  layer_grid.h [code]
 
file  layer_infrawork.cpp [code]
 
file  layer_infrawork.h [code]
 
file  layer_overlays.cpp [code]
 
file  layer_overlays.h [code]
 
file  layer_roads.cpp [code]
 
file  layer_roads.h [code]
 
file  layer_special.cpp [code]
 
file  layer_special.h [code]
 
file  layer_terrain.cpp [code]
 
file  layer_terrain.h [code]
 
file  layer_units.cpp [code]
 
file  layer_units.h [code]
 
file  layer_water.cpp [code]
 
file  layer_water.h [code]
 
file  layer_workertask.cpp [code]
 
file  layer_workertask.h [code]
 
file  sprite.cpp [code]
 
file  sprite.h [code]
 
file  tilespec.cpp [code]
 
file  tilespec.h [code]