Freeciv21
Develop your civilization from humble roots to a global empire
layer_fog.h File Reference
#include "layer.h"
#include "layer_darkness.h"
#include <QPixmap>
#include <array>
#include "specenum_gen.h"
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Go to the source code of this file.

Classes

class  freeciv::layer_fog
 

Namespaces

 freeciv
 

Macros

#define SPECENUM_NAME   fog_style
 
#define SPECENUM_VALUE0   FOG_AUTO
 
#define SPECENUM_VALUE0NAME   "Auto"
 
#define SPECENUM_VALUE1   FOG_SPRITE
 
#define SPECENUM_VALUE1NAME   "Sprite"
 
#define SPECENUM_VALUE2   FOG_DARKNESS
 
#define SPECENUM_VALUE2NAME   "Darkness"
 

Macro Definition Documentation

◆ SPECENUM_NAME

#define SPECENUM_NAME   fog_style

Definition at line 17 of file layer_fog.h.

◆ SPECENUM_VALUE0

#define SPECENUM_VALUE0   FOG_AUTO

Definition at line 19 of file layer_fog.h.

◆ SPECENUM_VALUE0NAME

#define SPECENUM_VALUE0NAME   "Auto"

Definition at line 20 of file layer_fog.h.

◆ SPECENUM_VALUE1

#define SPECENUM_VALUE1   FOG_SPRITE

Definition at line 22 of file layer_fog.h.

◆ SPECENUM_VALUE1NAME

#define SPECENUM_VALUE1NAME   "Sprite"

Definition at line 23 of file layer_fog.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   FOG_DARKNESS

Definition at line 25 of file layer_fog.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "Darkness"

Definition at line 26 of file layer_fog.h.