Freeciv21
Develop your civilization from humble roots to a global empire
player_tile Struct Reference

#include <maphand.h>

+ Collaboration diagram for player_tile:

Public Attributes

std::unique_ptr< vision_sitesite
 
struct extra_typeresource
 
struct terrainterrain
 
struct playerowner
 
struct playerextras_owner
 
bv_extras extras
 
v_radius_t own_seen
 
v_radius_t seen_count
 
short last_updated
 

Detailed Description

Definition at line 27 of file maphand.h.

Member Data Documentation

◆ extras

bv_extras player_tile::extras

◆ extras_owner

◆ last_updated

short player_tile::last_updated

Definition at line 41 of file maphand.h.

Referenced by player_tile_init(), sg_save_player_vision(), and update_player_tile_last_seen().

◆ own_seen

v_radius_t player_tile::own_seen

Definition at line 39 of file maphand.h.

Referenced by map_change_own_seen(), map_get_own_seen(), and player_tile_init().

◆ owner

◆ resource

struct extra_type* player_tile::resource

◆ seen_count

v_radius_t player_tile::seen_count

Definition at line 40 of file maphand.h.

Referenced by map_change_seen(), map_get_seen(), and player_tile_init().

◆ site

◆ terrain