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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <maphand.h>
Collaboration diagram for player_tile:Public Attributes | |
| std::unique_ptr< vision_site > | site |
| struct extra_type * | resource |
| struct terrain * | terrain |
| struct player * | owner |
| struct player * | extras_owner |
| bv_extras | extras |
| v_radius_t | own_seen |
| v_radius_t | seen_count |
| short | last_updated |
| bv_extras player_tile::extras |
Definition at line 33 of file maphand.h.
Referenced by do_paradrop(), is_airunit_refuel_point(), player_tile_init(), send_tile_info(), sg_load_player_vision(), and update_player_tile_knowledge().
| struct player* player_tile::extras_owner |
Definition at line 32 of file maphand.h.
Referenced by map_change_seen(), player_tile_init(), remove_player_from_maps(), send_tile_info(), sg_load_player_vision(), sg_save_player_vision(), and update_player_tile_knowledge().
| short player_tile::last_updated |
Definition at line 41 of file maphand.h.
Referenced by player_tile_init(), sg_save_player_vision(), and update_player_tile_last_seen().
| v_radius_t player_tile::own_seen |
Definition at line 39 of file maphand.h.
Referenced by map_change_own_seen(), map_get_own_seen(), and player_tile_init().
| struct player* player_tile::owner |
Definition at line 31 of file maphand.h.
Referenced by do_paradrop(), map_change_seen(), mapimg_server_tile_owner(), player_tile_init(), remove_player_from_maps(), send_tile_info(), sg_load_player_vision(), sg_save_player_vision(), and update_player_tile_knowledge().
| struct extra_type* player_tile::resource |
Definition at line 29 of file maphand.h.
Referenced by player_tile_init(), send_tile_info(), sg_load_player_vision(), sg_save_player_vision(), and update_player_tile_knowledge().
| v_radius_t player_tile::seen_count |
Definition at line 40 of file maphand.h.
Referenced by map_change_seen(), map_get_seen(), and player_tile_init().
| std::unique_ptr<vision_site> player_tile::site |
Definition at line 28 of file maphand.h.
Referenced by change_playertile_site(), do_paradrop(), handle_unit_get_actions(), map_get_player_site(), player_tile_free(), player_tile_init(), remove_player_from_maps(), and server_plr_tile_city_id_get().
| struct terrain* player_tile::terrain |
Definition at line 30 of file maphand.h.
Referenced by do_paradrop(), mapimg_server_tile_terrain(), player_tile_init(), send_tile_info(), sg_load_player_vision(), and update_player_tile_knowledge().