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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <layer_city_size.h>
Inheritance diagram for freeciv::layer_city_size:
Collaboration diagram for freeciv::layer_city_size:Public Member Functions | |
| layer_city_size (struct tileset *ts, const QPoint &offset) | |
| virtual | ~layer_city_size ()=default |
| void | load_sprites () override |
| Loads all sprites that do not depend on the ruleset. More... | |
| std::vector< drawn_sprite > | fill_sprite_array (const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override |
| Fill in the given sprite array with any needed city size sprites. More... | |
Public Member Functions inherited from freeciv::layer | |
| layer (struct tileset *ts, mapview_layer layer) | |
| Constructor. More... | |
| virtual | ~layer ()=default |
| Destructor. More... | |
| virtual void | initialize_player (const player *player) |
| Initializes data specific to one player. More... | |
| virtual void | free_player (int player_id) |
| Frees data initialized by initialize_player. More... | |
| virtual void | initialize_city_style (const citystyle &style, int index) |
| Initializes data for a city style. More... | |
| virtual void | initialize_extra (const extra_type *extra, const QString &tag, extrastyle_id style) |
| Initializes extra-specific data. More... | |
| virtual void | initialize_terrain (const terrain *terrain) |
| Initializes terrain-specific data. More... | |
| virtual void | reset_ruleset () |
| Resets cached data that depends on the ruleset. More... | |
| mapview_layer | type () const |
Private Attributes | |
| bool | m_warned = false |
| Did we warn the user? More... | |
| QPoint | m_offset |
| std::array< QPixmap *, NUM_TILES_DIGITS > | m_units |
| std::array< QPixmap *, NUM_TILES_DIGITS > | m_tens |
| std::array< QPixmap *, NUM_TILES_DIGITS > | m_hundreds |
Additional Inherited Members | |
Protected Member Functions inherited from freeciv::layer | |
| struct tileset * | tileset () const |
| bool | do_draw_unit (const tile *ptile, const unit *punit) const |
| Whether a unit should be drawn. More... | |
| bool | solid_background (const tile *ptile, const unit *punit, const city *pcity) const |
| Whether a solid background should be drawn on a tile instead of its terrain. More... | |
| QPixmap * | load_sprite (const QStringList &possible_names, bool required=false, bool verbose=true) const |
| Shortcut to load a sprite from the tileset. More... | |
Definition at line 18 of file layer_city_size.h.
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explicit |
Definition at line 13 of file layer_city_size.cpp.
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virtualdefault |
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overridevirtual |
Fill in the given sprite array with any needed city size sprites.
Reimplemented from freeciv::layer.
Definition at line 30 of file layer_city_size.cpp.
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overridevirtual |
Loads all sprites that do not depend on the ruleset.
Reimplemented from freeciv::layer.
Definition at line 18 of file layer_city_size.cpp.
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private |
Definition at line 34 of file layer_city_size.h.
Referenced by fill_sprite_array(), and load_sprites().
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private |
Definition at line 33 of file layer_city_size.h.
Referenced by fill_sprite_array().
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private |
Definition at line 34 of file layer_city_size.h.
Referenced by fill_sprite_array(), and load_sprites().
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private |
Definition at line 34 of file layer_city_size.h.
Referenced by fill_sprite_array(), and load_sprites().
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mutableprivate |
Did we warn the user?
Definition at line 31 of file layer_city_size.h.
Referenced by fill_sprite_array().