Freeciv21
Develop your civilization from humble roots to a global empire
freeciv::layer_special Class Reference

#include <layer_special.h>

+ Inheritance diagram for freeciv::layer_special:
+ Collaboration diagram for freeciv::layer_special:

Public Member Functions

 layer_special (struct tileset *ts, mapview_layer layer)
 
virtual ~layer_special ()=default
 
void initialize_extra (const extra_type *extra, const QString &tag, extrastyle_id style) override
 Loads sprites for the extra if it has ESTYLE_SINGLE1/2 or ESTYLE_3LAYER. More...
 
void set_sprite (const extra_type *extra, const QString &tag, const QPoint &offset=QPoint())
 
std::vector< drawn_spritefill_sprite_array (const tile *ptile, const tile_edge *pedge, const tile_corner *pcorner, const unit *punit) const override
 Returns the list of sprites drawn by this layer somewhere on the map. More...
 
void reset_ruleset () override
 Resets cached data that depends on the ruleset. More...
 
- Public Member Functions inherited from freeciv::layer
 layer (struct tileset *ts, mapview_layer layer)
 Constructor. More...
 
virtual ~layer ()=default
 Destructor. More...
 
virtual void load_sprites ()
 Loads all sprites that do not depend on the ruleset. More...
 
virtual void initialize_player (const player *player)
 Initializes data specific to one player. More...
 
virtual void free_player (int player_id)
 Frees data initialized by initialize_player. More...
 
virtual void initialize_city_style (const citystyle &style, int index)
 Initializes data for a city style. More...
 
virtual void initialize_terrain (const terrain *terrain)
 Initializes terrain-specific data. More...
 
mapview_layer type () const
 

Private Attributes

std::array< std::unique_ptr< drawn_sprite >, MAX_EXTRA_TYPESm_sprites
 

Additional Inherited Members

- Protected Member Functions inherited from freeciv::layer
struct tilesettileset () const
 
bool do_draw_unit (const tile *ptile, const unit *punit) const
 Whether a unit should be drawn. More...
 
bool solid_background (const tile *ptile, const unit *punit, const city *pcity) const
 Whether a solid background should be drawn on a tile instead of its terrain. More...
 
QPixmap * load_sprite (const QStringList &possible_names, bool required=false, bool verbose=true) const
 Shortcut to load a sprite from the tileset. More...
 

Detailed Description

Definition at line 25 of file layer_special.h.

Constructor & Destructor Documentation

◆ layer_special()

freeciv::layer_special::layer_special ( struct tileset ts,
mapview_layer  layer 
)
explicit

Definition at line 22 of file layer_special.cpp.

◆ ~layer_special()

virtual freeciv::layer_special::~layer_special ( )
virtualdefault

Member Function Documentation

◆ fill_sprite_array()

std::vector< drawn_sprite > freeciv::layer_special::fill_sprite_array ( const tile ptile,
const tile_edge pedge,
const tile_corner pcorner,
const unit punit 
) const
overridevirtual

Returns the list of sprites drawn by this layer somewhere on the map.

Only one of ptile, pedge, or pcorner should be non-null.

Reimplemented from freeciv::layer.

Definition at line 66 of file layer_special.cpp.

◆ initialize_extra()

void freeciv::layer_special::initialize_extra ( const extra_type extra,
const QString &  tag,
extrastyle_id  style 
)
overridevirtual

Loads sprites for the extra if it has ESTYLE_SINGLE1/2 or ESTYLE_3LAYER.

Reimplemented from freeciv::layer.

Definition at line 32 of file layer_special.cpp.

◆ reset_ruleset()

void freeciv::layer_special::reset_ruleset ( )
overridevirtual

Resets cached data that depends on the ruleset.

Reimplemented from freeciv::layer.

Definition at line 105 of file layer_special.cpp.

◆ set_sprite()

void freeciv::layer_special::set_sprite ( const extra_type extra,
const QString &  tag,
const QPoint &  offset = QPoint() 
)

Definition at line 54 of file layer_special.cpp.

Referenced by initialize_extra().

Member Data Documentation

◆ m_sprites

std::array<std::unique_ptr<drawn_sprite>, MAX_EXTRA_TYPES> freeciv::layer_special::m_sprites
private

Definition at line 44 of file layer_special.h.

Referenced by fill_sprite_array(), reset_ruleset(), and set_sprite().