66 const city *pcity)
const
QPixmap * load_sprite(const QStringList &possible_names, bool required=false, bool verbose=true) const
Shortcut to load a sprite from the tileset.
bool do_draw_unit(const tile *ptile, const unit *punit) const
Whether a unit should be drawn.
bool solid_background(const tile *ptile, const unit *punit, const city *pcity) const
Whether a solid background should be drawn on a tile instead of its terrain.
struct tileset * tileset() const
bool unit_is_in_focus(const struct unit *punit)
Return TRUE iff this unit is in focus.
client_options * gui_options
bool solid_color_behind_units
Local Options:
static QPixmap * load_sprite(struct tileset *t, const QString &tag_name)
Loads the sprite.