Freeciv21
Develop your civilization from humble roots to a global empire
menu.h
Go to the documentation of this file.
1
/**************************************************************************
2
Copyright (c) 1996-2020 Freeciv21 and Freeciv contributors. This file is
3
part of Freeciv21. Freeciv21 is free software: you can redistribute it
4
and/or modify it under the terms of the GNU General Public License as
5
published by the Free Software Foundation, either version 3 of the
6
License, or (at your option) any later version. You should have received
7
a copy of the GNU General Public License along with Freeciv21. If not,
8
see https://www.gnu.org/licenses/.
9
**************************************************************************/
10
#pragma once
11
12
#include <fc_config.h>
13
14
// Qt
15
#include <QDialog>
16
#include <QMenuBar>
17
// client
18
#include "
control.h
"
19
#include "
menu_g.h
"
20
21
class
QLabel;
22
class
QPushButton;
23
class
QScrollArea;
24
struct
fc_shortcut
;
25
28
enum
munit
{
29
STANDARD
,
30
EXPLORE
,
31
LOAD
,
32
UNLOAD
,
33
TRANSPORTER
,
34
DISBAND
,
35
RENAME
,
36
CONVERT
,
37
MINE
,
38
PLANT
,
39
IRRIGATION
,
40
CULTIVATE
,
41
TRANSFORM
,
42
PILLAGE
,
43
BUILD
,
44
ROAD
,
45
FORTIFY
,
46
FORTRESS
,
47
AIRBASE
,
48
POLLUTION
,
49
FALLOUT
,
50
SENTRY
,
51
HOMECITY
,
52
WAKEUP
,
53
AUTOSETTLER
,
54
CONNECT_ROAD
,
55
CONNECT_RAIL
,
56
CONNECT_IRRIGATION
,
57
GOTO_CITY
,
58
AIRLIFT
,
59
BUILD_WONDER
,
60
AUTOTRADEROUTE
,
61
ORDER_TRADEROUTE
,
62
ORDER_DIPLOMAT_DLG
,
63
UPGRADE
,
64
NOT_4_OBS
,
65
MULTIPLIERS
,
66
ENDGAME
,
67
SAVE
68
};
69
70
enum
delay_order
{
D_GOTO
,
D_NUKE
,
D_PARADROP
,
D_FORT
};
71
72
/**************************************************************************
73
Class holding city list for rally points
74
**************************************************************************/
75
class
qfc_rally_list
{
76
public
:
77
qfc_rally_list
()
78
{
79
rally_city
=
nullptr
;
80
hover_tile
=
false
;
81
hover_city
=
false
;
82
}
83
bool
hover_tile
;
84
bool
hover_city
;
85
struct
city
*
rally_city
;
86
};
87
88
void
multiairlift
(
struct
city
*acity,
Unit_type_id
ut);
89
90
/**************************************************************************
91
Class representing one unit for delayed goto
92
**************************************************************************/
93
class
qfc_delayed_unit_item
{
94
public
:
95
qfc_delayed_unit_item
(
delay_order
dg,
int
i)
96
{
97
order
= dg;
98
id
= i;
99
ptile
=
nullptr
;
100
}
101
delay_order
order
;
102
int
id
;
103
struct
tile
*
ptile
;
104
};
105
106
/****************************************************************************
107
Instantiable government menu.
108
****************************************************************************/
109
class
gov_menu
:
public
QMenu {
110
Q_OBJECT
111
static
QSet<gov_menu *>
instances
;
112
113
QVector<QAction *>
actions
;
114
115
public
:
116
gov_menu
(QWidget *parent = 0);
117
~gov_menu
()
override
;
118
119
static
void
create_all
();
120
static
void
update_all
();
121
122
public
slots:
123
void
revolution
();
124
void
change_gov
(
int
target_gov);
125
126
void
create
();
127
void
update
();
128
};
129
130
/****************************************************************************
131
Go to and... menu.
132
****************************************************************************/
133
class
go_act_menu
:
public
QMenu {
134
Q_OBJECT
135
static
QSet<go_act_menu *>
instances
;
136
137
QMap<QAction *, int>
items
;
138
139
public
:
140
go_act_menu
(QWidget *parent = 0);
141
~go_act_menu
()
override
;
142
143
static
void
reset_all
();
144
static
void
update_all
();
145
146
public
slots:
147
void
start_go_act
(
int
act_id,
int
sub_tgt_id);
148
149
void
reset
();
150
void
create
();
151
void
update
();
152
};
153
154
/**************************************************************************
155
Class representing global menus in gameview
156
**************************************************************************/
157
class
mr_menu
:
public
QMenuBar {
158
Q_OBJECT
159
QMenu *
airlift_menu
=
nullptr
;
160
QMenu *
bases_menu
=
nullptr
;
161
QMenu *
menu
=
nullptr
;
162
QMenu *
multiplayer_menu
=
nullptr
;
163
QMenu *
roads_menu
=
nullptr
;
164
QMenu *
citybar_submenu
=
nullptr
;
165
QActionGroup *
airlift_type
=
nullptr
;
166
QActionGroup *
action_vs_city
=
nullptr
;
167
QActionGroup *
action_vs_unit
=
nullptr
;
168
QActionGroup *
action_citybar
=
nullptr
;
169
QMenu *
action_unit_menu
=
nullptr
;
170
QMenu *
action_city_menu
=
nullptr
;
171
QMultiHash<munit, QAction *>
menu_list
;
172
std::vector<qfc_delayed_unit_item>
units_list
;
173
bool
initialized
=
false
;
174
175
public
:
176
mr_menu
();
177
void
setup_menus
();
178
void
menus_sensitive
();
179
void
update_airlift_menu
();
180
void
update_roads_menu
();
181
void
update_bases_menu
();
182
void
set_tile_for_order
(
struct
tile
*ptile);
183
bool
shortcut_exists
(
const
fc_shortcut
&fcs, QString &where);
184
QAction *
tileset_options
=
nullptr
;
185
QAction *
minimap_status
=
nullptr
;
186
QAction *
scale_fonts_status
=
nullptr
;
187
QAction *
lock_status
=
nullptr
;
188
QAction *
osd_status
=
nullptr
;
189
QAction *
btlog_status
=
nullptr
;
190
QAction *
chat_status
=
nullptr
;
191
QAction *
messages_status
=
nullptr
;
192
bool
delayed_order
=
false
;
193
bool
quick_airlifting
=
false
;
194
Unit_type_id
airlift_type_id
= 0;
195
196
protected
:
197
bool
event
(QEvent *
event
)
override
;
198
199
private
slots:
200
// game menu
201
void
local_options
();
202
void
shortcut_options
();
203
void
server_options
();
204
void
messages_options
();
205
void
save_options_now
();
206
void
save_game
();
207
void
save_game_as
();
208
void
save_image
();
209
void
tileset_custom_load
();
210
void
load_new_tileset
();
211
void
add_modpacks
();
212
void
show_tileset_options
();
213
void
back_to_menu
();
214
void
quit_game
();
215
216
// help menu
217
void
slot_help
(
const
QString &topic);
218
219
/*used by work menu*/
220
void
slot_build_path
(
int
id
);
221
void
slot_build_base
(
int
id
);
222
void
slot_build_city
();
223
void
slot_auto_settler
();
224
void
slot_build_road
();
225
void
slot_build_irrigation
();
226
void
slot_cultivate
();
227
void
slot_build_mine
();
228
void
slot_plant
();
229
void
slot_conn_road
();
230
void
slot_conn_rail
();
231
void
slot_conn_irrigation
();
232
void
slot_transform
();
233
void
slot_clean_pollution
();
234
void
slot_clean_fallout
();
235
236
/*used by unit menu */
237
void
slot_unit_sentry
();
238
void
slot_unit_explore
();
239
void
slot_unit_goto
();
240
void
slot_airlift
();
241
void
slot_patrol
();
242
void
slot_unsentry
();
243
void
slot_load
();
244
void
slot_unload
();
245
void
slot_unload_all
();
246
void
slot_set_home
();
247
void
slot_upgrade
();
248
void
slot_convert
();
249
void
slot_disband
();
250
void
slot_rename
();
251
252
/*used by combat menu*/
253
void
slot_unit_fortify
();
254
void
slot_unit_fortress
();
255
void
slot_unit_airbase
();
256
void
slot_pillage
();
257
void
slot_action
();
258
259
/*used by view menu*/
260
void
slot_set_citybar
();
261
void
slot_center_view
();
262
void
slot_show_new_turn_text
();
263
void
slot_battlelog
();
264
void
slot_fullscreen
();
265
void
slot_lock
();
266
void
slot_city_outlines
();
267
void
slot_city_output
();
268
void
slot_map_grid
();
269
void
slot_borders
();
270
void
slot_native_tiles
();
271
void
slot_city_growth
();
272
void
slot_city_production
();
273
void
slot_city_buycost
();
274
void
slot_city_traderoutes
();
275
void
slot_city_names
();
276
void
zoom_scale_fonts
();
277
278
/*used by select menu */
279
void
slot_select_one
();
280
void
slot_select_all_tile
();
281
void
slot_select_same_tile
();
282
void
slot_select_same_continent
();
283
void
slot_select_same_everywhere
();
284
void
slot_done_moving
();
285
void
slot_wait
();
286
void
slot_unit_filter
();
287
288
// used by multiplayer menu
289
void
slot_orders_clear
();
290
void
slot_execute_orders
();
291
void
slot_delayed_goto
();
292
void
slot_trade_add_all
();
293
void
slot_trade_city
();
294
void
slot_calculate
();
295
void
slot_clear_trade
();
296
void
slot_autocaravan
();
297
void
slot_rally
();
298
void
slot_quickairlift_set
();
299
void
slot_quickairlift
();
300
void
slot_action_vs_unit
();
301
void
slot_action_vs_city
();
302
303
/*used by civilization menu */
304
void
slot_show_map
();
305
void
slot_popup_tax_rates
();
306
void
slot_popup_mult_rates
();
307
void
slot_show_research_tab
();
308
void
slot_spaceship
();
309
void
slot_demographics
();
310
void
slot_achievements
();
311
void
slot_endgame
();
312
void
slot_top_five
();
313
void
slot_traveler
();
314
315
private
:
316
void
clear_menus
();
317
void
nonunit_sensitivity
();
318
struct
tile
*
find_last_unit_pos
(
struct
unit
*punit,
int
pos);
319
};
QMap< QAction *, int >
QMultiHash< munit, QAction * >
QVector< QAction * >
go_act_menu
Definition:
menu.h:133
go_act_menu::update_all
static void update_all()
Update all goto and act menu instances.
Definition:
menu.cpp:484
go_act_menu::go_act_menu
go_act_menu(QWidget *parent=0)
Instantiate a new goto and act sub menu.
Definition:
menu.cpp:264
go_act_menu::~go_act_menu
~go_act_menu() override
Destructor.
Definition:
menu.cpp:273
go_act_menu::start_go_act
void start_go_act(int act_id, int sub_tgt_id)
Activate the goto system.
Definition:
menu.cpp:461
go_act_menu::reset
void reset()
Reset the goto and act menu so it will be recreated.
Definition:
menu.cpp:301
go_act_menu::instances
static QSet< go_act_menu * > instances
Store all goto and act menu items so they can be updated etc.
Definition:
menu.h:135
go_act_menu::update
void update()
Update the goto and act menu based on the selected unit(s)
Definition:
menu.cpp:421
go_act_menu::reset_all
static void reset_all()
Reset all goto and act menu instances.
Definition:
menu.cpp:474
go_act_menu::create
void create()
Fill the new goto and act sub menu with menu items.
Definition:
menu.cpp:313
go_act_menu::items
QMap< QAction *, int > items
Definition:
menu.h:137
gov_menu
Definition:
menu.h:109
gov_menu::instances
static QSet< gov_menu * > instances
Keeps track of all gov_menu instances.
Definition:
menu.h:111
gov_menu::create_all
static void create_all()
Updates all gov_menu instances.
Definition:
menu.cpp:244
gov_menu::revolution
void revolution()
Shows the dialog asking for confirmation before starting a revolution.
Definition:
menu.cpp:223
gov_menu::actions
QVector< QAction * > actions
Definition:
menu.h:113
gov_menu::update_all
static void update_all()
Updates all gov_menu instances.
Definition:
menu.cpp:254
gov_menu::change_gov
void change_gov(int target_gov)
Shows the dialog asking for confirmation before starting a revolution.
Definition:
menu.cpp:231
gov_menu::~gov_menu
~gov_menu() override
Destructor.
Definition:
menu.cpp:150
gov_menu::gov_menu
gov_menu(QWidget *parent=0)
Creates a new government menu.
Definition:
menu.cpp:140
gov_menu::create
void create()
Creates the menu once the government list is known.
Definition:
menu.cpp:159
gov_menu::update
void update()
Updates the menu to take gov availability into account.
Definition:
menu.cpp:199
mr_menu
Definition:
menu.h:157
mr_menu::slot_unit_sentry
void slot_unit_sentry()
Action "SENTRY".
Definition:
menu.cpp:2106
mr_menu::action_vs_city
QActionGroup * action_vs_city
Definition:
menu.h:166
mr_menu::slot_traveler
void slot_traveler()
Action "SHOW WONDERS REPORT".
Definition:
menu.cpp:2619
mr_menu::slot_delayed_goto
void slot_delayed_goto()
Delayed goto.
Definition:
menu.cpp:2267
mr_menu::slot_autocaravan
void slot_autocaravan()
Sends automatic caravan.
Definition:
menu.cpp:2187
mr_menu::multiplayer_menu
QMenu * multiplayer_menu
Definition:
menu.h:162
mr_menu::slot_build_irrigation
void slot_build_irrigation()
Action "BUILD_IRRIGATION".
Definition:
menu.cpp:2081
mr_menu::slot_execute_orders
void slot_execute_orders()
Executes stored orders.
Definition:
menu.cpp:2293
mr_menu::update_bases_menu
void update_bases_menu()
Updates "build bases" menu.
Definition:
menu.cpp:1410
mr_menu::tileset_custom_load
void tileset_custom_load()
Shows rulesets to load.
Definition:
menu.cpp:2627
mr_menu::update_roads_menu
void update_roads_menu()
Updates "build path" menu.
Definition:
menu.cpp:1361
mr_menu::slot_calculate
void slot_calculate()
Trade calculation slot.
Definition:
menu.cpp:2177
mr_menu::slot_conn_road
void slot_conn_road()
Action "CONNECT WITH ROAD".
Definition:
menu.cpp:2022
mr_menu::slot_conn_irrigation
void slot_conn_irrigation()
Action "CONNECT WITH IRRIGATION".
Definition:
menu.cpp:1981
mr_menu::bases_menu
QMenu * bases_menu
Definition:
menu.h:160
mr_menu::clear_menus
void clear_menus()
Clears all menus, making sure them and their actions are deleted.
Definition:
menu.cpp:1270
mr_menu::airlift_type
QActionGroup * airlift_type
Definition:
menu.h:165
mr_menu::slot_quickairlift_set
void slot_quickairlift_set()
Slot for setting quick airlift.
Definition:
menu.cpp:2227
mr_menu::slot_battlelog
void slot_battlelog()
Action "Show/Dont battle log".
Definition:
menu.cpp:2444
mr_menu::add_modpacks
void add_modpacks()
Slot for loading modpack installer.
Definition:
menu.cpp:2684
mr_menu::slot_trade_add_all
void slot_trade_add_all()
Adds all cities to trade planning.
Definition:
menu.cpp:2172
mr_menu::update_airlift_menu
void update_airlift_menu()
Updates airlift menu.
Definition:
menu.cpp:1321
mr_menu::slot_transform
void slot_transform()
Action "TRANSFROM TERRAIN".
Definition:
menu.cpp:2037
mr_menu::slot_action_vs_unit
void slot_action_vs_unit()
Slot for choosing default action vs unit.
Definition:
menu.cpp:2240
mr_menu::slot_achievements
void slot_achievements()
Action "SHOW ACHIEVEMENTS REPORT".
Definition:
menu.cpp:2601
mr_menu::slot_show_research_tab
void slot_show_research_tab()
Slot for showing research tab.
Definition:
menu.cpp:1915
mr_menu::shortcut_options
void shortcut_options()
Invoke dialog with shortcut options.
Definition:
menu.cpp:2773
mr_menu::slot_city_output
void slot_city_output()
Action "SHOW CITY OUTPUT".
Definition:
menu.cpp:2513
mr_menu::airlift_menu
QMenu * airlift_menu
Definition:
menu.h:159
mr_menu::osd_status
QAction * osd_status
Definition:
menu.h:188
mr_menu::slot_unload_all
void slot_unload_all()
Action "UNLOAD ALL UNITS FROM TRANSPORTER".
Definition:
menu.cpp:2360
mr_menu::slot_airlift
void slot_airlift()
Action "GOTO/AIRLIFT TO CITY".
Definition:
menu.cpp:2340
mr_menu::slot_select_same_continent
void slot_select_same_continent()
Action "SELLECT SAME UNITS ON CONTINENT".
Definition:
menu.cpp:2554
mr_menu::slot_city_production
void slot_city_production()
Action "SHOW CITY PRODUCTION".
Definition:
menu.cpp:2518
mr_menu::slot_set_home
void slot_set_home()
Action "SET HOMECITY".
Definition:
menu.cpp:2345
mr_menu::lock_status
QAction * lock_status
Definition:
menu.h:187
mr_menu::slot_native_tiles
void slot_native_tiles()
Action "SHOW NATIVE TILES".
Definition:
menu.cpp:2457
mr_menu::slot_unit_explore
void slot_unit_explore()
Action "EXPLORE".
Definition:
menu.cpp:2380
mr_menu::slot_upgrade
void slot_upgrade()
Action "UPGRADE UNITS".
Definition:
menu.cpp:2370
mr_menu::shortcut_exists
bool shortcut_exists(const fc_shortcut &fcs, QString &where)
Returns string assigned to shortcut or empty string if doesnt exist.
Definition:
menu.cpp:1298
mr_menu::event
bool event(QEvent *event) override
Reimplemented virtual function.
Definition:
menu.cpp:2757
mr_menu::slot_popup_mult_rates
void slot_popup_mult_rates()
Action "MULTIPLERS RATES".
Definition:
menu.cpp:2709
mr_menu::slot_select_same_everywhere
void slot_select_same_everywhere()
Action "SELECT SAME TYPE EVERYWHERE".
Definition:
menu.cpp:2562
mr_menu::slot_map_grid
void slot_map_grid()
Action "SHOW MAP GRID".
Definition:
menu.cpp:2528
mr_menu::slot_unit_filter
void slot_unit_filter()
Shows units filter.
Definition:
menu.cpp:2583
mr_menu::show_tileset_options
void show_tileset_options()
Slot for loading modpack installer.
Definition:
menu.cpp:2675
mr_menu::slot_clean_pollution
void slot_clean_pollution()
Action "CLEAN POLLUTION and PARADROP".
Definition:
menu.cpp:1959
mr_menu::slot_done_moving
void slot_done_moving()
Action "DONE MOVING".
Definition:
menu.cpp:2533
mr_menu::slot_city_buycost
void slot_city_buycost()
Action "SHOW BUY COST".
Definition:
menu.cpp:2462
mr_menu::slot_load
void slot_load()
Action "LOAD INTO TRANSPORTER".
Definition:
menu.cpp:2325
mr_menu::slot_action
void slot_action()
Do...
Definition:
menu.cpp:2047
mr_menu::slot_unload
void slot_unload()
Action "UNLOAD FROM TRANSPORTED".
Definition:
menu.cpp:2350
mr_menu::roads_menu
QMenu * roads_menu
Definition:
menu.h:163
mr_menu::minimap_status
QAction * minimap_status
Definition:
menu.h:185
mr_menu::slot_select_all_tile
void slot_select_all_tile()
Action "SELECT ALL UNITS ON TILE".
Definition:
menu.cpp:2538
mr_menu::save_game
void save_game()
Menu Save Game.
Definition:
menu.cpp:2876
mr_menu::find_last_unit_pos
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Predicts last unit position.
Definition:
menu.cpp:494
mr_menu::save_image
void save_image()
Menu Save Map Image.
Definition:
menu.cpp:2801
mr_menu::slot_pillage
void slot_pillage()
Action "PILLAGE".
Definition:
menu.cpp:2042
mr_menu::slot_center_view
void slot_center_view()
Action "CENTER VIEW".
Definition:
menu.cpp:2385
mr_menu::slot_build_mine
void slot_build_mine()
Action "BUILD_MINE".
Definition:
menu.cpp:2091
mr_menu::server_options
void server_options()
Invoke dialog with server options.
Definition:
menu.cpp:2778
mr_menu::load_new_tileset
void load_new_tileset()
Slot for loading new tileset.
Definition:
menu.cpp:2689
mr_menu::slot_rename
void slot_rename()
Action "RENAME UNIT".
Definition:
menu.cpp:2121
mr_menu::units_list
std::vector< qfc_delayed_unit_item > units_list
Definition:
menu.h:172
mr_menu::set_tile_for_order
void set_tile_for_order(struct tile *ptile)
Sets given tile for delayed order.
Definition:
menu.cpp:1288
mr_menu::slot_fullscreen
void slot_fullscreen()
Action "SET FULLSCREEN".
Definition:
menu.cpp:2423
mr_menu::slot_top_five
void slot_top_five()
Action "SHOW TOP FIVE CITIES".
Definition:
menu.cpp:2614
mr_menu::messages_status
QAction * messages_status
Definition:
menu.h:191
mr_menu::slot_build_road
void slot_build_road()
Action "BUILD_ROAD".
Definition:
menu.cpp:2057
mr_menu::action_citybar
QActionGroup * action_citybar
Definition:
menu.h:168
mr_menu::slot_unsentry
void slot_unsentry()
Action "UNSENTRY(WAKEUP) ALL UNITS".
Definition:
menu.cpp:2365
mr_menu::slot_show_new_turn_text
void slot_show_new_turn_text()
Action "Show/Dont show new turn info".
Definition:
menu.cpp:2436
mr_menu::local_options
void local_options()
Invoke dialog with interface (local) options.
Definition:
menu.cpp:2768
mr_menu::menu
QMenu * menu
Definition:
menu.h:161
mr_menu::delayed_order
bool delayed_order
Definition:
menu.h:192
mr_menu::slot_borders
void slot_borders()
Action "SHOW BORDERS".
Definition:
menu.cpp:2452
mr_menu::slot_clear_trade
void slot_clear_trade()
Slot for clearing trade routes.
Definition:
menu.cpp:2182
mr_menu::zoom_scale_fonts
void zoom_scale_fonts()
Action "SCALE FONTS WHEN SCALING MAP".
Definition:
menu.cpp:2472
mr_menu::slot_conn_rail
void slot_conn_rail()
Action "CONNECT WITH RAILROAD".
Definition:
menu.cpp:1997
mr_menu::slot_select_same_tile
void slot_select_same_tile()
Action "SELECT SAME TYPE ON TILE".
Definition:
menu.cpp:2570
mr_menu::slot_convert
void slot_convert()
Action "CONVERT".
Definition:
menu.cpp:2111
mr_menu::action_unit_menu
QMenu * action_unit_menu
Definition:
menu.h:169
mr_menu::citybar_submenu
QMenu * citybar_submenu
Definition:
menu.h:164
mr_menu::action_vs_unit
QActionGroup * action_vs_unit
Definition:
menu.h:167
mr_menu::chat_status
QAction * chat_status
Definition:
menu.h:190
mr_menu::slot_endgame
void slot_endgame()
Action "SHOW ENDGAME REPORT".
Definition:
menu.cpp:2609
mr_menu::slot_select_one
void slot_select_one()
Action "SELECT ONE UNITS/DESELECT OTHERS".
Definition:
menu.cpp:2546
mr_menu::menus_sensitive
void menus_sensitive()
Enables/disables menu items and renames them depending on key in menu_list.
Definition:
menu.cpp:1519
mr_menu::slot_set_citybar
void slot_set_citybar()
Action "Citybar changed".
Definition:
menu.cpp:2491
mr_menu::messages_options
void messages_options()
Invoke dialog with messages options.
Definition:
menu.cpp:2786
mr_menu::slot_unit_goto
void slot_unit_goto()
Action "GOTO".
Definition:
menu.cpp:2375
mr_menu::slot_cultivate
void slot_cultivate()
Action "CULTIVATE".
Definition:
menu.cpp:2086
mr_menu::slot_patrol
void slot_patrol()
Action "UNIT PATROL".
Definition:
menu.cpp:2335
mr_menu::slot_unit_fortress
void slot_unit_fortress()
Action "BUILD FORTRESS".
Definition:
menu.cpp:2012
mr_menu::slot_wait
void slot_wait()
Action "WAIT".
Definition:
menu.cpp:2578
mr_menu::slot_demographics
void slot_demographics()
Action "SHOW DEMOGRAPGHICS REPORT".
Definition:
menu.cpp:2593
mr_menu::slot_build_city
void slot_build_city()
Action "BUILD_CITY".
Definition:
menu.cpp:1935
mr_menu::slot_city_growth
void slot_city_growth()
Action "SHOW CITY GROWTH".
Definition:
menu.cpp:2467
mr_menu::slot_rally
void slot_rally()
Sets/unset rally point.
Definition:
menu.cpp:2158
mr_menu::slot_city_traderoutes
void slot_city_traderoutes()
Action "SHOW CITY TRADEROUTES".
Definition:
menu.cpp:2523
mr_menu::slot_plant
void slot_plant()
Action "PLANT".
Definition:
menu.cpp:2096
mr_menu::slot_build_path
void slot_build_path(int id)
Actions "BUILD_PATH_*".
Definition:
menu.cpp:2722
mr_menu::airlift_type_id
Unit_type_id airlift_type_id
Definition:
menu.h:194
mr_menu::slot_show_map
void slot_show_map()
Changes tab to mapview.
Definition:
menu.cpp:1930
mr_menu::scale_fonts_status
QAction * scale_fonts_status
Definition:
menu.h:186
mr_menu::slot_trade_city
void slot_trade_city()
Adds one city to trade planning.
Definition:
menu.cpp:2167
mr_menu::quit_game
void quit_game()
Invoke popup for quiting game.
Definition:
menu.cpp:2796
mr_menu::slot_help
void slot_help(const QString &topic)
Actions "HELP_*".
Definition:
menu.cpp:2714
mr_menu::save_game_as
void save_game_as()
Menu Save Game As...
Definition:
menu.cpp:2881
mr_menu::quick_airlifting
bool quick_airlifting
Definition:
menu.h:193
mr_menu::tileset_options
QAction * tileset_options
Definition:
menu.h:184
mr_menu::slot_spaceship
void slot_spaceship()
Slot for showing spaceship.
Definition:
menu.cpp:1920
mr_menu::menu_list
QMultiHash< munit, QAction * > menu_list
Definition:
menu.h:171
mr_menu::slot_city_names
void slot_city_names()
Action "SHOW CITY NAMES".
Definition:
menu.cpp:2481
mr_menu::slot_clean_fallout
void slot_clean_fallout()
Action "CLEAN FALLOUT".
Definition:
menu.cpp:1954
mr_menu::action_city_menu
QMenu * action_city_menu
Definition:
menu.h:170
mr_menu::save_options_now
void save_options_now()
Menu Save Options Now.
Definition:
menu.cpp:2791
mr_menu::btlog_status
QAction * btlog_status
Definition:
menu.h:189
mr_menu::slot_unit_fortify
void slot_unit_fortify()
Action "FORTIFY".
Definition:
menu.cpp:2101
mr_menu::slot_quickairlift
void slot_quickairlift()
Slot for quick airlifting.
Definition:
menu.cpp:2262
mr_menu::slot_lock
void slot_lock()
Action "Lock interface".
Definition:
menu.cpp:2390
mr_menu::back_to_menu
void back_to_menu()
Back to Main Menu.
Definition:
menu.cpp:2907
mr_menu::slot_popup_tax_rates
void slot_popup_tax_rates()
Action "NATIONAL BUDGET".
Definition:
menu.cpp:2704
mr_menu::slot_auto_settler
void slot_auto_settler()
Action "AUTO_SETTLER".
Definition:
menu.cpp:2052
mr_menu::slot_build_base
void slot_build_base(int id)
Actions "BUILD_BASE_*".
Definition:
menu.cpp:2740
mr_menu::setup_menus
void setup_menus()
Initializes menu system, and add custom enum(munit) for most of options Notice that if you set option...
Definition:
menu.cpp:542
mr_menu::mr_menu
mr_menu()
Constructor for global menubar in gameview.
Definition:
menu.cpp:535
mr_menu::slot_action_vs_city
void slot_action_vs_city()
Slot for choosing default action vs city.
Definition:
menu.cpp:2251
mr_menu::slot_disband
void slot_disband()
Action "DISBAND UNIT".
Definition:
menu.cpp:2116
mr_menu::initialized
bool initialized
Definition:
menu.h:173
mr_menu::slot_unit_airbase
void slot_unit_airbase()
Action "BUILD AIRBASE".
Definition:
menu.cpp:2017
mr_menu::slot_city_outlines
void slot_city_outlines()
Action "SHOW CITY OUTLINES".
Definition:
menu.cpp:2486
mr_menu::slot_orders_clear
void slot_orders_clear()
Clears delayed orders.
Definition:
menu.cpp:2149
mr_menu::nonunit_sensitivity
void nonunit_sensitivity()
Definition:
menu.cpp:1458
qfc_delayed_unit_item
Definition:
menu.h:93
qfc_delayed_unit_item::qfc_delayed_unit_item
qfc_delayed_unit_item(delay_order dg, int i)
Definition:
menu.h:95
qfc_delayed_unit_item::ptile
struct tile * ptile
Definition:
menu.h:103
qfc_delayed_unit_item::id
int id
Definition:
menu.h:102
qfc_delayed_unit_item::order
delay_order order
Definition:
menu.h:101
qfc_rally_list
Definition:
menu.h:75
qfc_rally_list::hover_city
bool hover_city
Definition:
menu.h:84
qfc_rally_list::hover_tile
bool hover_tile
Definition:
menu.h:83
qfc_rally_list::qfc_rally_list
qfc_rally_list()
Definition:
menu.h:77
qfc_rally_list::rally_city
struct city * rally_city
Definition:
menu.h:85
control.h
Unit_type_id
int Unit_type_id
Definition:
fc_types.h:299
delay_order
delay_order
Definition:
menu.h:70
D_NUKE
@ D_NUKE
Definition:
menu.h:70
D_FORT
@ D_FORT
Definition:
menu.h:70
D_PARADROP
@ D_PARADROP
Definition:
menu.h:70
D_GOTO
@ D_GOTO
Definition:
menu.h:70
multiairlift
void multiairlift(struct city *acity, Unit_type_id ut)
Airlift unit type to city acity from each city.
Definition:
menu.cpp:2937
munit
munit
used for indicating menu about current option - for renaming and enabling, disabling
Definition:
menu.h:28
AIRLIFT
@ AIRLIFT
Definition:
menu.h:58
CONNECT_RAIL
@ CONNECT_RAIL
Definition:
menu.h:55
TRANSFORM
@ TRANSFORM
Definition:
menu.h:41
FORTIFY
@ FORTIFY
Definition:
menu.h:45
GOTO_CITY
@ GOTO_CITY
Definition:
menu.h:57
TRANSPORTER
@ TRANSPORTER
Definition:
menu.h:33
BUILD
@ BUILD
Definition:
menu.h:43
IRRIGATION
@ IRRIGATION
Definition:
menu.h:39
UNLOAD
@ UNLOAD
Definition:
menu.h:32
CONNECT_IRRIGATION
@ CONNECT_IRRIGATION
Definition:
menu.h:56
CONNECT_ROAD
@ CONNECT_ROAD
Definition:
menu.h:54
HOMECITY
@ HOMECITY
Definition:
menu.h:51
CONVERT
@ CONVERT
Definition:
menu.h:36
PILLAGE
@ PILLAGE
Definition:
menu.h:42
FALLOUT
@ FALLOUT
Definition:
menu.h:49
BUILD_WONDER
@ BUILD_WONDER
Definition:
menu.h:59
DISBAND
@ DISBAND
Definition:
menu.h:34
NOT_4_OBS
@ NOT_4_OBS
Definition:
menu.h:64
UPGRADE
@ UPGRADE
Definition:
menu.h:63
ORDER_TRADEROUTE
@ ORDER_TRADEROUTE
Definition:
menu.h:61
SAVE
@ SAVE
Definition:
menu.h:67
MULTIPLIERS
@ MULTIPLIERS
Definition:
menu.h:65
PLANT
@ PLANT
Definition:
menu.h:38
POLLUTION
@ POLLUTION
Definition:
menu.h:48
WAKEUP
@ WAKEUP
Definition:
menu.h:52
MINE
@ MINE
Definition:
menu.h:37
LOAD
@ LOAD
Definition:
menu.h:31
SENTRY
@ SENTRY
Definition:
menu.h:50
ORDER_DIPLOMAT_DLG
@ ORDER_DIPLOMAT_DLG
Definition:
menu.h:62
EXPLORE
@ EXPLORE
Definition:
menu.h:30
STANDARD
@ STANDARD
Definition:
menu.h:29
ROAD
@ ROAD
Definition:
menu.h:44
CULTIVATE
@ CULTIVATE
Definition:
menu.h:40
AUTOSETTLER
@ AUTOSETTLER
Definition:
menu.h:53
FORTRESS
@ FORTRESS
Definition:
menu.h:46
ENDGAME
@ ENDGAME
Definition:
menu.h:66
RENAME
@ RENAME
Definition:
menu.h:35
AUTOTRADEROUTE
@ AUTOTRADEROUTE
Definition:
menu.h:60
AIRBASE
@ AIRBASE
Definition:
menu.h:47
menu_g.h
city
Definition:
city.h:291
fc_shortcut
Definition:
shortcuts.h:100
tile
Definition:
tile.h:42
unit
Definition:
unit.h:134
client
menu.h
Generated by
1.9.1