Freeciv21
Develop your civilization from humble roots to a global empire
extras.h File Reference
#include "fc_types.h"
#include "terrain.h"
#include "specenum_gen.h"
#include "speclist.h"
+ Include dependency graph for extras.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  extra_type
 

Macros

#define SPECENUM_NAME   extra_flag_id
 
#define SPECENUM_VALUE0   EF_NATIVE_TILE
 
#define SPECENUM_VALUE0NAME   N_("?extraflag:NativeTile")
 
#define SPECENUM_VALUE1   EF_REFUEL
 
#define SPECENUM_VALUE1NAME   N_("?extraflag:Refuel")
 
#define SPECENUM_VALUE2   EF_TERR_CHANGE_REMOVES
 
#define SPECENUM_VALUE2NAME   N_("?extraflag:TerrChangeRemoves")
 
#define SPECENUM_VALUE3   EF_AUTO_ON_CITY_CENTER
 
#define SPECENUM_VALUE3NAME   N_("?extraflag:AutoOnCityCenter")
 
#define SPECENUM_VALUE4   EF_ALWAYS_ON_CITY_CENTER
 
#define SPECENUM_VALUE4NAME   N_("?extraflag:AlwaysOnCityCenter")
 
#define SPECENUM_VALUE5   EF_CONNECT_LAND
 
#define SPECENUM_VALUE5NAME   N_("?extraflag:ConnectLand")
 
#define SPECENUM_VALUE6   EF_GLOBAL_WARMING
 
#define SPECENUM_VALUE6NAME   N_("?extraflag:GlobalWarming")
 
#define SPECENUM_VALUE7   EF_NUCLEAR_WINTER
 
#define SPECENUM_VALUE7NAME   N_("?extraflag:NuclearWinter")
 
#define SPECENUM_VALUE8   EF_SHOW_FLAG
 
#define SPECENUM_VALUE8NAME   N_("?extraflag:ShowFlag")
 
#define SPECENUM_VALUE9   EF_NATURAL_DEFENSE
 
#define SPECENUM_VALUE9NAME   N_("?extraflag:NaturalDefense")
 
#define SPECENUM_VALUE10   EF_NO_STACK_DEATH
 
#define SPECENUM_VALUE10NAME   N_("NoStackDeath")
 
#define SPECENUM_VALUE11   EF_USER_FLAG_1
 
#define SPECENUM_VALUE12   EF_USER_FLAG_2
 
#define SPECENUM_VALUE13   EF_USER_FLAG_3
 
#define SPECENUM_VALUE14   EF_USER_FLAG_4
 
#define SPECENUM_VALUE15   EF_USER_FLAG_5
 
#define SPECENUM_VALUE16   EF_USER_FLAG_6
 
#define SPECENUM_VALUE17   EF_USER_FLAG_7
 
#define SPECENUM_VALUE18   EF_USER_FLAG_8
 
#define SPECENUM_COUNT   EF_COUNT
 
#define SPECENUM_NAMEOVERRIDE
 
#define SPECENUM_BITVECTOR   bv_extra_flags
 
#define EF_LAST_USER_FLAG   EF_USER_FLAG_8
 
#define MAX_NUM_USER_EXTRA_FLAGS   (EF_LAST_USER_FLAG - EF_USER_FLAG_1 + 1)
 
#define EXTRA_NONE   (-1)
 
#define SPECLIST_TAG   extra_type
 
#define SPECLIST_TYPE   struct extra_type
 
#define extra_type_list_iterate(extralist, pextra)    TYPED_LIST_ITERATE(struct extra_type, extralist, pextra)
 
#define extra_type_list_iterate_end   LIST_ITERATE_END
 
#define extra_type_list_iterate_rev(extralist, pextra)    TYPED_LIST_ITERATE_REV(struct extra_type, extralist, pextra)
 
#define extra_type_list_iterate_rev_end   LIST_ITERATE_REV_END
 
#define extra_index(_e_)   (_e_)->id
 
#define extra_base_get(_e_)   (_e_)->data.base
 
#define extra_road_get(_e_)   (_e_)->data.road
 
#define is_extra_caused_by(e, c)   (e->causes & (1 << c))
 
#define extra_type_iterate(_p)
 
#define extra_type_iterate_end
 
#define extra_type_re_active_iterate(_p)
 
#define extra_type_re_active_iterate_end
 
#define extra_type_by_cause_iterate(_cause, _extra)
 
#define extra_type_by_cause_iterate_end
 
#define extra_type_by_cause_iterate_rev(_cause, _extra)
 
#define extra_type_by_cause_iterate_rev_end
 
#define extra_type_by_rmcause_iterate(_rmcause, _extra)
 
#define extra_type_by_rmcause_iterate_end
 
#define extra_deps_iterate(_reqs, _dep)
 
#define extra_deps_iterate_end
 

Functions

void extras_init ()
 Initialize extras structures. More...
 
void extras_free ()
 Free the memory associated with extras. More...
 
int extra_count ()
 Return the number of extra_types. More...
 
int extra_number (const struct extra_type *pextra)
 Return the extra id. More...
 
struct extra_typeextra_by_number (int id)
 Return extras type of given id. More...
 
const char * extra_name_translation (const struct extra_type *pextra)
 Return the (translated) name of the extra type. More...
 
const char * extra_rule_name (const struct extra_type *pextra)
 Return the (untranslated) rule name of the extra type. More...
 
struct extra_typeextra_type_by_rule_name (const char *name)
 Returns extra type matching rule name or nullptr if there is no extra type with such name. More...
 
struct extra_typeextra_type_by_translated_name (const char *name)
 Returns extra type matching the translated name, or nullptr if there is no extra type with that name. More...
 
void extra_to_caused_by_list (struct extra_type *pextra, enum extra_cause cause)
 Add extra type to list of extra caused by given cause. More...
 
struct extra_type_list * extra_type_list_by_cause (enum extra_cause cause)
 Returns extra type for given cause. More...
 
struct extra_typerand_extra_for_tile (struct tile *ptile, enum extra_cause cause, bool generated)
 Return random extra type for given cause that is native to the tile. More...
 
struct extra_type_list * extra_type_list_of_unit_hiders ()
 Returns extra types that hide units. More...
 
bool is_extra_caused_by_worker_action (const struct extra_type *pextra)
 Is the extra caused by some kind of worker action? More...
 
bool is_extra_caused_by_action (const struct extra_type *pextra, const struct action *paction)
 Is the extra caused by specific worker action? More...
 
void extra_to_removed_by_list (struct extra_type *pextra, enum extra_rmcause rmcause)
 Add extra type to list of extra removed by given cause. More...
 
struct extra_type_list * extra_type_list_by_rmcause (enum extra_rmcause rmcause)
 Returns extra type for given rmcause. More...
 
bool is_extra_removed_by (const struct extra_type *pextra, enum extra_rmcause rmcause)
 Is given cause one of the removal causes for the given extra? More...
 
bool is_extra_removed_by_worker_action (const struct extra_type *pextra)
 Is the extra removed by some kind of worker action? More...
 
bool is_extra_removed_by_action (const struct extra_type *pextra, const struct action *paction)
 Is the extra removed by specific worker action? More...
 
bool is_extra_card_near (const struct tile *ptile, const struct extra_type *pextra)
 Is there extra of the given type cardinally near tile? (Does not check ptile itself.) More...
 
bool is_extra_near_tile (const struct tile *ptile, const struct extra_type *pextra)
 Is there extra of the given type near tile? (Does not check ptile itself.) More...
 
bool extra_can_be_built (const struct extra_type *pextra, const struct tile *ptile)
 Tells if extra can build to tile if all other requirements are met. More...
 
bool can_build_extra (const struct extra_type *pextra, const struct unit *punit, const struct tile *ptile)
 Tells if unit can build extra on tile. More...
 
bool can_build_extra_base (const struct extra_type *pextra, const struct player *pplayer, const struct tile *ptile)
 Tells if player can build extra to tile with suitable unit. More...
 
bool player_can_build_extra (const struct extra_type *pextra, const struct player *pplayer, const struct tile *ptile)
 Tells if player can build extra to tile with suitable unit. More...
 
bool player_can_place_extra (const struct extra_type *pextra, const struct player *pplayer, const struct tile *ptile)
 Tells if player can place extra on tile. More...
 
bool can_remove_extra (const struct extra_type *pextra, const struct unit *punit, const struct tile *ptile)
 Tells if unit can remove extra from tile. More...
 
bool player_can_remove_extra (const struct extra_type *pextra, const struct player *pplayer, const struct tile *ptile)
 Tells if player can remove extra from tile with suitable unit. More...
 
bool is_native_extra_to_uclass (const struct extra_type *pextra, const struct unit_class *pclass)
 Is extra native to unit class? More...
 
bool is_native_extra_to_utype (const struct extra_type *pextra, const struct unit_type *punittype)
 Is extra native to unit type? More...
 
bool is_native_tile_to_extra (const struct extra_type *pextra, const struct tile *ptile)
 Is tile native to extra? More...
 
bool extra_conflicting_on_tile (const struct extra_type *pextra, const struct tile *ptile)
 Returns TRUE iff an extra that conflicts with pextra exists at ptile. More...
 
bool hut_on_tile (const struct tile *ptile)
 Returns TRUE iff an extra on the tile is a hut (removed by entering). More...
 
bool unit_can_enter_hut (const struct unit *punit, const struct tile *ptile)
 Returns TRUE iff the unit can enter any hut on the tile. More...
 
bool unit_can_displace_hut (const struct unit *punit, const struct tile *ptile)
 Returns TRUE iff the unit can enter or frighten any hut on the tile. More...
 
bool extra_has_flag (const struct extra_type *pextra, enum extra_flag_id flag)
 Check if extra has given flag. More...
 
bool is_extra_flag_card_near (const struct tile *ptile, enum extra_flag_id flag)
 Returns TRUE iff any cardinally adjacent tile contains an extra with the given flag (does not check ptile itself). More...
 
bool is_extra_flag_near_tile (const struct tile *ptile, enum extra_flag_id flag)
 Returns TRUE iff any adjacent tile contains an extra with the given flag (does not check ptile itself). More...
 
void user_extra_flags_init ()
 Initialize user extra flags. More...
 
void extra_flags_free ()
 Frees the memory associated with all extra flags. More...
 
void set_user_extra_flag_name (enum extra_flag_id id, const char *name, const char *helptxt)
 Sets user defined name for extra flag. More...
 
const char * extra_flag_helptxt (enum extra_flag_id id)
 Return the (untranslated) help text of the user extra flag. More...
 
bool extra_causes_env_upset (struct extra_type *pextra, enum environment_upset_type upset)
 Does the extra count toward environment upset? More...
 
bool can_extras_coexist (const struct extra_type *pextra1, const struct extra_type *pextra2)
 Can two extras coexist in same tile? More...
 
bool can_extra_appear (const struct extra_type *pextra, const struct tile *ptile)
 Are all the requirements for extra to appear on tile fulfilled. More...
 
bool can_extra_disappear (const struct extra_type *pextra, const struct tile *ptile)
 Are all the requirements for extra to disappear from tile fulfilled. More...
 
struct extra_typenext_extra_for_tile (const struct tile *ptile, enum extra_cause cause, const struct player *pplayer, const struct unit *punit)
 Returns next extra by cause that unit or player can build to tile. More...
 
struct extra_typeprev_extra_in_tile (const struct tile *ptile, enum extra_rmcause rmcause, const struct player *pplayer, const struct unit *punit)
 Returns prev extra by cause that unit or player can remove from tile. More...
 
enum extra_cause activity_to_extra_cause (enum unit_activity act)
 What extra cause activity is considered to be? More...
 
enum extra_rmcause activity_to_extra_rmcause (enum unit_activity act)
 What extra rmcause activity is considered to be? More...
 
struct playerextra_owner (const struct tile *ptile)
 Who owns extras on tile. More...
 
bool player_knows_extra_exist (const struct player *pplayer, const struct extra_type *pextra, const struct tile *ptile)
 Extra is not hidden from the user. More...
 

Macro Definition Documentation

◆ EF_LAST_USER_FLAG

#define EF_LAST_USER_FLAG   EF_USER_FLAG_8

Definition at line 69 of file extras.h.

◆ extra_base_get

#define extra_base_get (   _e_)    (_e_)->data.base

Definition at line 170 of file extras.h.

◆ extra_deps_iterate

#define extra_deps_iterate (   _reqs,
  _dep 
)
Value:
{ \
requirement_vector_iterate(_reqs, preq) \
{ \
if (preq->source.kind == VUT_EXTRA && preq->present) { \
struct extra_type *_dep; \
_dep = preq->source.value.extra;

Definition at line 335 of file extras.h.

◆ extra_deps_iterate_end

#define extra_deps_iterate_end
Value:
} \
} \
requirement_vector_iterate_end; \
}

Definition at line 343 of file extras.h.

◆ extra_index

#define extra_index (   _e_)    (_e_)->id

Definition at line 163 of file extras.h.

◆ EXTRA_NONE

#define EXTRA_NONE   (-1)

Definition at line 72 of file extras.h.

◆ extra_road_get

#define extra_road_get (   _e_)    (_e_)->data.road

Definition at line 171 of file extras.h.

◆ extra_type_by_cause_iterate

#define extra_type_by_cause_iterate (   _cause,
  _extra 
)
Value:
{ \
struct extra_type_list *_etl_##_extra = \
extra_type_list_by_cause(_cause); \
if (_etl_##_extra != nullptr) { \
extra_type_list_iterate(_etl_##_extra, _extra) \
{

Definition at line 299 of file extras.h.

◆ extra_type_by_cause_iterate_end

#define extra_type_by_cause_iterate_end
Value:
} \
extra_type_list_iterate_end \
} \
}

Definition at line 307 of file extras.h.

◆ extra_type_by_cause_iterate_rev

#define extra_type_by_cause_iterate_rev (   _cause,
  _extra 
)
Value:
{ \
struct extra_type_list *_etl_ = extra_type_list_by_cause(_cause); \
extra_type_list_iterate_rev(_etl_, _extra) \
{
struct extra_type_list * extra_type_list_by_cause(enum extra_cause cause)
Returns extra type for given cause.
Definition: extras.cpp:224

Definition at line 313 of file extras.h.

◆ extra_type_by_cause_iterate_rev_end

#define extra_type_by_cause_iterate_rev_end
Value:
} \
extra_type_list_iterate_rev_end \
}

Definition at line 319 of file extras.h.

◆ extra_type_by_rmcause_iterate

#define extra_type_by_rmcause_iterate (   _rmcause,
  _extra 
)
Value:
{ \
struct extra_type_list *_etl_ = extra_type_list_by_rmcause(_rmcause); \
extra_type_list_iterate_rev(_etl_, _extra) \
{
struct extra_type_list * extra_type_list_by_rmcause(enum extra_rmcause rmcause)
Returns extra type for given rmcause.
Definition: extras.cpp:286

Definition at line 324 of file extras.h.

◆ extra_type_by_rmcause_iterate_end

#define extra_type_by_rmcause_iterate_end
Value:
} \
extra_type_list_iterate_rev_end \
}

Definition at line 330 of file extras.h.

◆ extra_type_iterate

#define extra_type_iterate (   _p)
Value:
{ \
int _i_##_p; \
for (_i_##_p = 0; _i_##_p < game.control.num_extra_types; _i_##_p++) { \
struct extra_type *_p = extra_by_number(_i_##_p);
struct extra_type * extra_by_number(int id)
Return extras type of given id.
Definition: extras.cpp:154
struct civ_game game
Definition: game.cpp:47
struct packet_ruleset_control control
Definition: game.h:74

Definition at line 279 of file extras.h.

◆ extra_type_iterate_end

#define extra_type_iterate_end
Value:
} \
}

Definition at line 285 of file extras.h.

◆ extra_type_list_iterate

#define extra_type_list_iterate (   extralist,
  pextra 
)     TYPED_LIST_ITERATE(struct extra_type, extralist, pextra)

Definition at line 145 of file extras.h.

◆ extra_type_list_iterate_end

#define extra_type_list_iterate_end   LIST_ITERATE_END

Definition at line 147 of file extras.h.

◆ extra_type_list_iterate_rev

#define extra_type_list_iterate_rev (   extralist,
  pextra 
)     TYPED_LIST_ITERATE_REV(struct extra_type, extralist, pextra)

Definition at line 149 of file extras.h.

◆ extra_type_list_iterate_rev_end

#define extra_type_list_iterate_rev_end   LIST_ITERATE_REV_END

Definition at line 151 of file extras.h.

◆ extra_type_re_active_iterate

#define extra_type_re_active_iterate (   _p)
Value:
{ \
if (!_p->ruledit_disabled) {
#define extra_type_iterate(_p)
Definition: extras.h:279

Definition at line 289 of file extras.h.

◆ extra_type_re_active_iterate_end

#define extra_type_re_active_iterate_end
Value:
} \
} \
extra_type_iterate_end;

Definition at line 294 of file extras.h.

◆ is_extra_caused_by

#define is_extra_caused_by (   e,
 
)    (e->causes & (1 << c))

Definition at line 182 of file extras.h.

◆ MAX_NUM_USER_EXTRA_FLAGS

#define MAX_NUM_USER_EXTRA_FLAGS   (EF_LAST_USER_FLAG - EF_USER_FLAG_1 + 1)

Definition at line 70 of file extras.h.

◆ SPECENUM_BITVECTOR

#define SPECENUM_BITVECTOR   bv_extra_flags

Definition at line 66 of file extras.h.

◆ SPECENUM_COUNT

#define SPECENUM_COUNT   EF_COUNT

Definition at line 64 of file extras.h.

◆ SPECENUM_NAME

#define SPECENUM_NAME   extra_flag_id

Definition at line 20 of file extras.h.

◆ SPECENUM_NAMEOVERRIDE

#define SPECENUM_NAMEOVERRIDE

Definition at line 65 of file extras.h.

◆ SPECENUM_VALUE0

#define SPECENUM_VALUE0   EF_NATIVE_TILE

Definition at line 22 of file extras.h.

◆ SPECENUM_VALUE0NAME

#define SPECENUM_VALUE0NAME   N_("?extraflag:NativeTile")

Definition at line 23 of file extras.h.

◆ SPECENUM_VALUE1

#define SPECENUM_VALUE1   EF_REFUEL

Definition at line 25 of file extras.h.

◆ SPECENUM_VALUE10

#define SPECENUM_VALUE10   EF_NO_STACK_DEATH

Definition at line 52 of file extras.h.

◆ SPECENUM_VALUE10NAME

#define SPECENUM_VALUE10NAME   N_("NoStackDeath")

Definition at line 53 of file extras.h.

◆ SPECENUM_VALUE11

#define SPECENUM_VALUE11   EF_USER_FLAG_1

Definition at line 55 of file extras.h.

◆ SPECENUM_VALUE12

#define SPECENUM_VALUE12   EF_USER_FLAG_2

Definition at line 56 of file extras.h.

◆ SPECENUM_VALUE13

#define SPECENUM_VALUE13   EF_USER_FLAG_3

Definition at line 57 of file extras.h.

◆ SPECENUM_VALUE14

#define SPECENUM_VALUE14   EF_USER_FLAG_4

Definition at line 58 of file extras.h.

◆ SPECENUM_VALUE15

#define SPECENUM_VALUE15   EF_USER_FLAG_5

Definition at line 59 of file extras.h.

◆ SPECENUM_VALUE16

#define SPECENUM_VALUE16   EF_USER_FLAG_6

Definition at line 60 of file extras.h.

◆ SPECENUM_VALUE17

#define SPECENUM_VALUE17   EF_USER_FLAG_7

Definition at line 61 of file extras.h.

◆ SPECENUM_VALUE18

#define SPECENUM_VALUE18   EF_USER_FLAG_8

Definition at line 62 of file extras.h.

◆ SPECENUM_VALUE1NAME

#define SPECENUM_VALUE1NAME   N_("?extraflag:Refuel")

Definition at line 26 of file extras.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   EF_TERR_CHANGE_REMOVES

Definition at line 27 of file extras.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   N_("?extraflag:TerrChangeRemoves")

Definition at line 28 of file extras.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   EF_AUTO_ON_CITY_CENTER

Definition at line 30 of file extras.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   N_("?extraflag:AutoOnCityCenter")

Definition at line 31 of file extras.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   EF_ALWAYS_ON_CITY_CENTER

Definition at line 33 of file extras.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   N_("?extraflag:AlwaysOnCityCenter")

Definition at line 34 of file extras.h.

◆ SPECENUM_VALUE5

#define SPECENUM_VALUE5   EF_CONNECT_LAND

Definition at line 36 of file extras.h.

◆ SPECENUM_VALUE5NAME

#define SPECENUM_VALUE5NAME   N_("?extraflag:ConnectLand")

Definition at line 37 of file extras.h.

◆ SPECENUM_VALUE6

#define SPECENUM_VALUE6   EF_GLOBAL_WARMING

Definition at line 39 of file extras.h.

◆ SPECENUM_VALUE6NAME

#define SPECENUM_VALUE6NAME   N_("?extraflag:GlobalWarming")

Definition at line 40 of file extras.h.

◆ SPECENUM_VALUE7

#define SPECENUM_VALUE7   EF_NUCLEAR_WINTER

Definition at line 42 of file extras.h.

◆ SPECENUM_VALUE7NAME

#define SPECENUM_VALUE7NAME   N_("?extraflag:NuclearWinter")

Definition at line 43 of file extras.h.

◆ SPECENUM_VALUE8

#define SPECENUM_VALUE8   EF_SHOW_FLAG

Definition at line 45 of file extras.h.

◆ SPECENUM_VALUE8NAME

#define SPECENUM_VALUE8NAME   N_("?extraflag:ShowFlag")

Definition at line 46 of file extras.h.

◆ SPECENUM_VALUE9

#define SPECENUM_VALUE9   EF_NATURAL_DEFENSE

Definition at line 49 of file extras.h.

◆ SPECENUM_VALUE9NAME

#define SPECENUM_VALUE9NAME   N_("?extraflag:NaturalDefense")

Definition at line 50 of file extras.h.

◆ SPECLIST_TAG

#define SPECLIST_TAG   extra_type

Definition at line 141 of file extras.h.

◆ SPECLIST_TYPE

#define SPECLIST_TYPE   struct extra_type

Definition at line 142 of file extras.h.

Function Documentation

◆ activity_to_extra_cause()

enum extra_cause activity_to_extra_cause ( enum unit_activity  act)

◆ activity_to_extra_rmcause()

enum extra_rmcause activity_to_extra_rmcause ( enum unit_activity  act)

◆ can_build_extra()

bool can_build_extra ( const struct extra_type pextra,
const struct unit punit,
const struct tile ptile 
)

Tells if unit can build extra on tile.

Definition at line 475 of file extras.cpp.

Referenced by can_unit_do_connect(), and next_extra_for_tile().

◆ can_build_extra_base()

bool can_build_extra_base ( const struct extra_type pextra,
const struct player pplayer,
const struct tile ptile 
)

Tells if player can build extra to tile with suitable unit.

Definition at line 371 of file extras.cpp.

Referenced by can_build_base(), can_build_extra(), can_build_road(), player_can_build_extra(), and player_can_build_road().

◆ can_extra_appear()

bool can_extra_appear ( const struct extra_type pextra,
const struct tile ptile 
)

Are all the requirements for extra to appear on tile fulfilled.

Definition at line 1021 of file extras.cpp.

Referenced by end_turn().

◆ can_extra_disappear()

bool can_extra_disappear ( const struct extra_type pextra,
const struct tile ptile 
)

Are all the requirements for extra to disappear from tile fulfilled.

Definition at line 1036 of file extras.cpp.

Referenced by end_turn().

◆ can_extras_coexist()

bool can_extras_coexist ( const struct extra_type pextra1,
const struct extra_type pextra2 
)

Can two extras coexist in same tile?

Definition at line 902 of file extras.cpp.

Referenced by adv_calc_extra(), can_unit_do_activity_targeted_at(), create_extra(), extra_conflicting_on_tile(), save_terrain_ruleset(), and tile_extra_apply().

◆ can_remove_extra()

bool can_remove_extra ( const struct extra_type pextra,
const struct unit punit,
const struct tile ptile 
)

Tells if unit can remove extra from tile.

Does not examine action requirements if an action is required for it.

Definition at line 543 of file extras.cpp.

Referenced by prev_extra_in_tile().

◆ extra_by_number()

◆ extra_can_be_built()

bool extra_can_be_built ( const struct extra_type pextra,
const struct tile ptile 
)

Tells if extra can build to tile if all other requirements are met.

Definition at line 352 of file extras.cpp.

Referenced by can_build_extra_base().

◆ extra_causes_env_upset()

bool extra_causes_env_upset ( struct extra_type pextra,
enum environment_upset_type  upset 
)

Does the extra count toward environment upset?

Definition at line 915 of file extras.cpp.

Referenced by update_environmental_upset().

◆ extra_conflicting_on_tile()

bool extra_conflicting_on_tile ( const struct extra_type pextra,
const struct tile ptile 
)

Returns TRUE iff an extra that conflicts with pextra exists at ptile.

Definition at line 607 of file extras.cpp.

Referenced by can_extra_appear().

◆ extra_count()

int extra_count ( )

Return the number of extra_types.

Definition at line 127 of file extras.cpp.

Referenced by fill_tile_edit_packet().

◆ extra_flag_helptxt()

const char* extra_flag_helptxt ( enum extra_flag_id  id)

Return the (untranslated) help text of the user extra flag.

Definition at line 892 of file extras.cpp.

Referenced by helptext_extra(), save_terrain_ruleset(), and send_ruleset_extras().

◆ extra_flags_free()

void extra_flags_free ( )

Frees the memory associated with all extra flags.

Definition at line 847 of file extras.cpp.

Referenced by game_ruleset_free().

◆ extra_has_flag()

◆ extra_name_translation()

◆ extra_number()

◆ extra_owner()

◆ extra_rule_name()

◆ extra_to_caused_by_list()

void extra_to_caused_by_list ( struct extra_type pextra,
enum extra_cause  cause 
)

Add extra type to list of extra caused by given cause.

Definition at line 274 of file extras.cpp.

Referenced by handle_ruleset_extra(), and load_ruleset_terrain().

◆ extra_to_removed_by_list()

void extra_to_removed_by_list ( struct extra_type pextra,
enum extra_rmcause  rmcause 
)

Add extra type to list of extra removed by given cause.

Definition at line 296 of file extras.cpp.

Referenced by handle_ruleset_extra(), load_ruleset_terrain(), and rscompat_extra_adjust_3_1().

◆ extra_type_by_rule_name()

◆ extra_type_by_translated_name()

struct extra_type* extra_type_by_translated_name ( const char *  name)

Returns extra type matching the translated name, or nullptr if there is no extra type with that name.

Definition at line 208 of file extras.cpp.

Referenced by help_dialog::make_tree(), and help_widget::set_topic_extra().

◆ extra_type_list_by_cause()

struct extra_type_list* extra_type_list_by_cause ( enum extra_cause  cause)

◆ extra_type_list_by_rmcause()

struct extra_type_list* extra_type_list_by_rmcause ( enum extra_rmcause  rmcause)

Returns extra type for given rmcause.

Definition at line 286 of file extras.cpp.

◆ extra_type_list_of_unit_hiders()

struct extra_type_list* extra_type_list_of_unit_hiders ( )

Returns extra types that hide units.

Definition at line 234 of file extras.cpp.

Referenced by can_player_see_unit_at(), handle_ruleset_extra(), load_ruleset_terrain(), and player_can_trust_tile_has_no_units().

◆ extras_free()

void extras_free ( )

Free the memory associated with extras.

Definition at line 71 of file extras.cpp.

Referenced by game_ruleset_free().

◆ extras_init()

void extras_init ( )

Initialize extras structures.

Definition at line 36 of file extras.cpp.

Referenced by game_ruleset_init().

◆ hut_on_tile()

bool hut_on_tile ( const struct tile ptile)

Returns TRUE iff an extra on the tile is a hut (removed by entering).

The effect of entering is handled by unit_enter_hut() in unittools.c

Definition at line 626 of file extras.cpp.

Referenced by adv_data_phase_init(), dai_unit_move(), explorer_desirable(), and is_valid_start_pos().

◆ is_extra_card_near()

bool is_extra_card_near ( const struct tile ptile,
const struct extra_type pextra 
)

Is there extra of the given type cardinally near tile? (Does not check ptile itself.)

Definition at line 317 of file extras.cpp.

◆ is_extra_caused_by_action()

bool is_extra_caused_by_action ( const struct extra_type pextra,
const struct action paction 
)

Is the extra caused by specific worker action?

Definition at line 953 of file extras.cpp.

Referenced by settler_evaluate_improvements(), tai_tile_worker_task_select(), and texai_tile_worker_task_select().

◆ is_extra_caused_by_worker_action()

bool is_extra_caused_by_worker_action ( const struct extra_type pextra)

Is the extra caused by some kind of worker action?

Definition at line 931 of file extras.cpp.

Referenced by helptext_extra(), initialize_infrastructure_cache(), and load_ruleset_terrain().

◆ is_extra_flag_card_near()

bool is_extra_flag_card_near ( const struct tile ptile,
enum extra_flag_id  flag 
)

Returns TRUE iff any cardinally adjacent tile contains an extra with the given flag (does not check ptile itself).

Definition at line 788 of file extras.cpp.

◆ is_extra_flag_near_tile()

bool is_extra_flag_near_tile ( const struct tile ptile,
enum extra_flag_id  flag 
)

Returns TRUE iff any adjacent tile contains an extra with the given flag (does not check ptile itself).

Definition at line 812 of file extras.cpp.

◆ is_extra_near_tile()

bool is_extra_near_tile ( const struct tile ptile,
const struct extra_type pextra 
)

Is there extra of the given type near tile? (Does not check ptile itself.)

Definition at line 335 of file extras.cpp.

◆ is_extra_removed_by()

bool is_extra_removed_by ( const struct extra_type pextra,
enum extra_rmcause  rmcause 
)

◆ is_extra_removed_by_action()

bool is_extra_removed_by_action ( const struct extra_type pextra,
const struct action paction 
)

Is the extra removed by specific worker action?

Definition at line 963 of file extras.cpp.

Referenced by settler_evaluate_improvements(), tai_tile_worker_task_select(), and texai_tile_worker_task_select().

◆ is_extra_removed_by_worker_action()

bool is_extra_removed_by_worker_action ( const struct extra_type pextra)

Is the extra removed by some kind of worker action?

Definition at line 942 of file extras.cpp.

Referenced by initialize_infrastructure_cache().

◆ is_native_extra_to_uclass()

bool is_native_extra_to_uclass ( const struct extra_type pextra,
const struct unit_class pclass 
)

◆ is_native_extra_to_utype()

bool is_native_extra_to_utype ( const struct extra_type pextra,
const struct unit_type punittype 
)

Is extra native to unit type?

Definition at line 770 of file extras.cpp.

Referenced by base_has_flag_for_utype(), can_player_see_unit_at(), create_extra(), destroy_extra(), tile_has_native_base(), and tile_has_refuel_extra().

◆ is_native_tile_to_extra()

bool is_native_tile_to_extra ( const struct extra_type pextra,
const struct tile ptile 
)

Is tile native to extra?

Definition at line 559 of file extras.cpp.

Referenced by add_recursive_extras(), can_extra_appear(), create_city(), rand_extra_for_tile(), remove_city(), and tile_change_terrain().

◆ next_extra_for_tile()

struct extra_type* next_extra_for_tile ( const struct tile ptile,
enum extra_cause  cause,
const struct player pplayer,
const struct unit punit 
)

◆ player_can_build_extra()

bool player_can_build_extra ( const struct extra_type pextra,
const struct player pplayer,
const struct tile ptile 
)

Tells if player can build extra to tile with suitable unit.

Definition at line 414 of file extras.cpp.

Referenced by adv_calc_extra(), can_extra_be_removed(), impr_provides_buildable_extras(), next_extra_for_tile(), player_can_place_extra(), and upgrade_city_extras().

◆ player_can_place_extra()

bool player_can_place_extra ( const struct extra_type pextra,
const struct player pplayer,
const struct tile ptile 
)

Tells if player can place extra on tile.

Definition at line 430 of file extras.cpp.

◆ player_can_remove_extra()

bool player_can_remove_extra ( const struct extra_type pextra,
const struct player pplayer,
const struct tile ptile 
)

Tells if player can remove extra from tile with suitable unit.

Definition at line 525 of file extras.cpp.

Referenced by adv_calc_rmextra(), do_nuke_tile(), and prev_extra_in_tile().

◆ player_knows_extra_exist()

bool player_knows_extra_exist ( const struct player pplayer,
const struct extra_type pextra,
const struct tile ptile 
)

Extra is not hidden from the user.

Definition at line 1051 of file extras.cpp.

Referenced by update_player_tile_knowledge().

◆ prev_extra_in_tile()

struct extra_type* prev_extra_in_tile ( const struct tile ptile,
enum extra_rmcause  rmcause,
const struct player pplayer,
const struct unit punit 
)

◆ rand_extra_for_tile()

struct extra_type* rand_extra_for_tile ( struct tile ptile,
enum extra_cause  cause,
bool  generated 
)

Return random extra type for given cause that is native to the tile.

Definition at line 242 of file extras.cpp.

Referenced by do_nuke_tile(), fair_map_make_huts(), make_huts(), and place_pollution().

◆ set_user_extra_flag_name()

void set_user_extra_flag_name ( enum extra_flag_id  id,
const char *  name,
const char *  helptxt 
)

Sets user defined name for extra flag.

Definition at line 859 of file extras.cpp.

Referenced by handle_ruleset_extra_flag(), and load_terrain_names().

◆ unit_can_displace_hut()

bool unit_can_displace_hut ( const struct unit punit,
const struct tile ptile 
)

Returns TRUE iff the unit can enter or frighten any hut on the tile.

For the unit, tests only its class and its owner.

Definition at line 665 of file extras.cpp.

Referenced by explorer_desirable().

◆ unit_can_enter_hut()

bool unit_can_enter_hut ( const struct unit punit,
const struct tile ptile 
)

Returns TRUE iff the unit can enter any hut on the tile.

For the unit, tests only its class and its owner.

Definition at line 643 of file extras.cpp.

Referenced by dai_rampage_want().

◆ user_extra_flags_init()

void user_extra_flags_init ( )

Initialize user extra flags.

Definition at line 835 of file extras.cpp.

Referenced by game_ruleset_init().