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Freeciv21
Develop your civilization from humble roots to a global empire
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#include <cmath>#include <cstdarg>#include "fcintl.h"#include "actions.h"#include "city.h"#include "combat.h"#include "fc_interface.h"#include "game.h"#include "map.h"#include "movement.h"#include "nation.h"#include "research.h"#include "server_settings.h"#include "tile.h"#include "unit.h"#include "specvec.h"
Include dependency graph for actions.cpp:Go to the source code of this file.
Classes | |
| struct | action_enabler_contradiction |
| struct | ae_contra_or |
| struct | obligatory_req |
Macros | |
| #define | SPECVEC_TAG obligatory_req |
| #define | SPECVEC_TYPE struct obligatory_req |
| #define | obligatory_req_vector_iterate(obreq_vec, pobreq) TYPED_VECTOR_ITERATE(struct obligatory_req, obreq_vec, pobreq) |
| #define | obligatory_req_vector_iterate_end VECTOR_ITERATE_END |
| #define | ACTPROB_VAL_MIN 0 |
| #define | ACTPROB_VAL_MAX 200 |
| #define | ACTPROB_VAL_1_PCT (ACTPROB_VAL_MAX / 100) |
| #define | ACTPROB_VAL_NA 253 |
| #define | ACTPROB_VAL_NOT_IMPL 254 |
Functions | |
| static struct action * | unit_action_new (action_id id, enum action_result result, enum action_target_kind target_kind, enum action_sub_target_kind sub_target_kind, enum act_tgt_compl tgt_compl, bool rare_pop_up, bool unitwaittime_controlled, enum moves_actor_kind moves_actor, const int min_distance, const int max_distance, bool actor_consuming_always) |
| Create a new action performed by a unit actor. More... | |
| static bool | is_enabler_active (const struct action_enabler *enabler, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct unit_type *actor_unittype, const struct output_type *actor_output, const struct specialist *actor_specialist, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist) |
| Return TRUE iff the action enabler is active. More... | |
| static bool | action_prob_is_signal (const struct act_prob probability) |
| Returns TRUE iff the given action probability represents a special signal value rather than a regular action probability value. More... | |
| static bool | action_prob_not_relevant (const struct act_prob probability) |
| Returns TRUE iff the given action probability represents the lack of an action probability. More... | |
| static bool | action_prob_not_impl (const struct act_prob probability) |
| Returns TRUE iff the given action probability represents that support for finding this action probability currently is missing from Freeciv. More... | |
| FC_STATIC_ASSERT (MAP_DISTANCE_MAX<=ACTION_DISTANCE_LAST_NON_SIGNAL, action_range_can_not_cover_the_whole_map) | |
| static struct ae_contra_or * | req_contradiction_or (int alternatives,...) |
| Returns a new array of alternative action enabler contradictions. More... | |
| static void | ae_contra_close (struct ae_contra_or *contra) |
| Tell an ae_contra_or that one of its users is done with it. More... | |
| static void | voblig_hard_req_reg (struct ae_contra_or *contras, const char *error_message, va_list args) |
| Register an obligatory hard requirement for the specified action results. More... | |
| static void | oblig_hard_req_reg (struct ae_contra_or *contras, const char *error_message,...) |
| Register an obligatory hard requirement for the specified action results. More... | |
| static void | oblig_hard_req_register (const struct requirement &contradiction, bool is_target, const char *error_message,...) |
| Register an obligatory hard requirement for the action results it applies to. More... | |
| static void | hard_code_oblig_hard_reqs () |
| Hard code the obligatory hard requirements that don't depend on the rest of the ruleset. More... | |
| static void | hard_code_oblig_hard_reqs_ruleset () |
| Hard code the obligatory hard requirements that needs access to the ruleset before they can be generated. More... | |
| static void | hard_code_actions () |
| Hard code the actions. More... | |
| void | actions_init () |
| Initialize the actions and the action enablers. More... | |
| void | actions_rs_pre_san_gen () |
| Generate action related data based on the currently loaded ruleset. More... | |
| void | actions_free () |
| Free the actions and the action enablers. More... | |
| bool | actions_are_ready () |
| Returns TRUE iff the actions are initialized. More... | |
| static struct action * | action_new (action_id id, enum action_result result, enum action_target_kind target_kind, enum action_sub_target_kind sub_target_kind, enum act_tgt_compl tgt_compl, const int min_distance, const int max_distance, bool actor_consuming_always) |
| Create a new action. More... | |
| bool | action_id_exists (const action_id act_id) |
| Returns TRUE iff the specified action ID refers to a valid action. More... | |
| struct action * | action_by_number (action_id act_id) |
| Return the action with the given id. More... | |
| struct action * | action_by_rule_name (const char *name) |
| Return the action with the given name. More... | |
| enum action_actor_kind | action_get_actor_kind (const struct action *paction) |
| Get the actor kind of an action. More... | |
| enum action_target_kind | action_get_target_kind (const struct action *paction) |
| Get the target kind of an action. More... | |
| enum action_sub_target_kind | action_get_sub_target_kind (const struct action *paction) |
| Get the sub target kind of an action. More... | |
| enum action_battle_kind | action_get_battle_kind (const struct action *pact) |
| Get the battle kind that can prevent an action. More... | |
| bool | action_has_result (const struct action *paction, enum action_result result) |
| Returns TRUE iff performing the specified action has the specified result. More... | |
| bool | action_has_complex_target (const struct action *paction) |
| Returns TRUE iff the specified action allows the player to provide details in addition to actor and target. More... | |
| bool | action_requires_details (const struct action *paction) |
| Returns TRUE iff the specified action REQUIRES the player to provide details in addition to actor and target. More... | |
| bool | action_id_is_rare_pop_up (action_id act_id) |
| Returns TRUE iff a unit's ability to perform this action will pop up the action selection dialog before the player asks for it only in exceptional cases. More... | |
| bool | action_distance_inside_max (const struct action *action, const int distance) |
| Returns TRUE iff the specified distance between actor and target is sm,aller or equal to the max range accepted by the specified action. More... | |
| bool | action_distance_accepted (const struct action *action, const int distance) |
| Returns TRUE iff the specified distance between actor and target is within the range acceptable to the specified action. More... | |
| bool | action_would_be_blocked_by (const struct action *blocked, const struct action *blocker) |
| Returns TRUE iff blocked will be illegal if blocker is legal. More... | |
| int | action_number (const struct action *action) |
| Get the universal number of the action. More... | |
| const char * | action_rule_name (const struct action *action) |
| Get the rule name of the action. More... | |
| const QString | action_name_translation (const struct action *action) |
| Get the action name used when displaying the action in the UI. More... | |
| const char * | action_id_rule_name (action_id act_id) |
| Get the rule name of the action. More... | |
| const QString | action_id_name_translation (action_id act_id) |
| Get the action name used when displaying the action in the UI. More... | |
| static QString | action_prob_to_text (const struct act_prob prob) |
| Returns a text representation of the action probability prob unless it is a signal. More... | |
| const QString | action_prepare_ui_name (action_id act_id, const char *mnemonic, const struct act_prob prob, const QString &custom) |
| Get the UI name ready to show the action in the UI. More... | |
| const QString | action_prob_explain (const struct act_prob prob) |
| Explain an action probability in a way suitable for a tool tip for the button that starts it. More... | |
| int | action_get_role (const struct action *paction) |
| Get the unit type role corresponding to the ability to do the specified action. More... | |
| enum unit_activity | action_get_activity (const struct action *paction) |
| Returns the unit activity this action may cause or ACTIVITY_LAST if the action doesn't result in a unit activity. More... | |
| int | action_get_act_time (const struct action *paction, const struct unit *actor_unit, const struct tile *tgt_tile, const struct extra_type *tgt_extra) |
| Returns the unit activity time (work) this action takes (requires) or ACT_TIME_INSTANTANEOUS if the action happens at once. More... | |
| bool | action_creates_extra (const struct action *paction, const struct extra_type *pextra) |
| Returns TRUE iff the specified action can create the specified extra. More... | |
| bool | action_removes_extra (const struct action *paction, const struct extra_type *pextra) |
| Returns TRUE iff the specified action can remove the specified extra. More... | |
| struct action_enabler * | action_enabler_new () |
| Create a new action enabler. More... | |
| void | action_enabler_free (struct action_enabler *enabler) |
| Free resources allocated for the action enabler. More... | |
| struct action_enabler * | action_enabler_copy (const struct action_enabler *original) |
| Create a new copy of an existing action enabler. More... | |
| void | action_enabler_add (struct action_enabler *enabler) |
| Add an action enabler to the current ruleset. More... | |
| bool | action_enabler_remove (struct action_enabler *enabler) |
| Remove an action enabler from the current ruleset. More... | |
| struct action_enabler_list * | action_enablers_for_action (action_id action) |
| Get all enablers for an action in the current ruleset. More... | |
| struct req_vec_problem * | action_enabler_suggest_repair_oblig (const struct action_enabler *enabler) |
| Returns a suggestion to add an obligatory hard requirement to an action enabler or nullptr if no hard obligatory reqs were missing. More... | |
| static struct requirement * | req_vec_first_local_diplrel (const struct requirement_vector *vec) |
| Returns the first local DiplRel requirement in the specified requirement vector or nullptr if it doesn't have a local DiplRel requirement. More... | |
| static struct requirement * | req_vec_first_contradiction_in_vec (const struct requirement *req, const struct requirement_vector *vec) |
| Returns the first requirement in the specified requirement vector that contradicts the specified requirement or nullptr if no contradiction was detected. More... | |
| static struct req_vec_problem * | enabler_tile_tgt_local_diplrel_implies_claimed (const struct action_enabler *enabler) |
| Detects a local DiplRel requirement in a tile targeted action without an explicit claimed requirement in the target reqs. More... | |
| static struct req_vec_problem * | enabler_first_self_contradiction (const struct action_enabler *enabler) |
| Returns the first action enabler specific contradiction in the specified enabler or nullptr if no enabler specific contradiction is found. More... | |
| struct req_vec_problem * | action_enabler_suggest_repair (const struct action_enabler *enabler) |
| Returns a suggestion to fix the specified action enabler or nullptr if no fix is found to be needed. More... | |
| static struct req_vec_problem * | enabler_first_clarification (const struct action_enabler *enabler) |
| Returns the first action enabler specific clarification possibility in the specified enabler or nullptr if no enabler specific contradiction is found. More... | |
| struct req_vec_problem * | action_enabler_suggest_improvement (const struct action_enabler *enabler) |
| Returns a suggestion to improve the specified action enabler or nullptr if nothing to improve is found to be needed. More... | |
| req_vec_num_in_item | action_enabler_vector_number (const void *enabler, const struct requirement_vector *vec) |
| Returns the requirement vector number of the specified requirement vector in the specified action enabler. More... | |
| struct requirement_vector * | action_enabler_vector_by_number (const void *enabler, req_vec_num_in_item number) |
| Returns a writable pointer to the specified requirement vector in the action enabler or nullptr if the action enabler doesn't have a requirement vector with that requirement vector number. More... | |
| const char * | action_enabler_vector_by_number_name (req_vec_num_in_item vec) |
| Returns the name of the given requirement vector number n in an action enabler or nullptr if enablers don't have a requirement vector with that number. More... | |
| static bool | plr_knows_tile (const struct player *plr, const struct tile *ttile) |
| Returns TRUE iff the specified player knows (has seen) the specified tile. More... | |
| static bool | plr_sees_tile (const struct player *plr, const struct tile *ttile) |
| Returns TRUE iff the specified player can see the specified tile. More... | |
| static const struct impr_type * | tgt_city_local_building (const struct city *target_city) |
| Returns the local building type of a city target. More... | |
| static const struct unit_type * | tgt_city_local_utype (const struct city *target_city) |
| Returns the local unit type of a city target. More... | |
| static const struct tile * | blocked_find_target_tile (const action_id act_id, const struct unit *actor_unit, const struct tile *target_tile_arg, const struct city *target_city, const struct unit *target_unit) |
| Returns the target tile for actions that may block the specified action. More... | |
| static const struct city * | blocked_find_target_city (const action_id act_id, const struct unit *actor_unit, const struct tile *target_tile, const struct city *target_city_arg, const struct unit *target_unit) |
| Returns the target city for actions that may block the specified action. More... | |
| struct action * | action_is_blocked_by (const action_id act_id, const struct unit *actor_unit, const struct tile *target_tile_arg, const struct city *target_city_arg, const struct unit *target_unit) |
| Returns the action that blocks the specified action or nullptr if the specified action isn't blocked. More... | |
| static bool | action_actor_utype_hard_reqs_ok_full (enum action_result result, const struct unit_type *actor_unittype, bool ignore_third_party) |
| Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it. More... | |
| bool | action_actor_utype_hard_reqs_ok (enum action_result result, const struct unit_type *actor_unittype) |
| Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it. More... | |
| static enum fc_tristate | action_hard_reqs_actor (enum action_result result, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct unit_type *actor_unittype, const struct output_type *actor_output, const struct specialist *actor_specialist, const bool omniscient, const struct city *homecity) |
| Returns TRUE iff the wanted action is possible as far as the actor is concerned given that an action enabler later will enable it. More... | |
| static enum fc_tristate | is_action_possible (const action_id wanted_action, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct unit_type *actor_unittype, const struct output_type *actor_output, const struct specialist *actor_specialist, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist, const struct extra_type *target_extra, const bool omniscient, const struct city *homecity) |
| Returns if the wanted action is possible given that an action enabler later will enable it. More... | |
| static bool | is_action_enabled (const action_id wanted_action, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct unit_type *actor_unittype, const struct output_type *actor_output, const struct specialist *actor_specialist, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist, const struct extra_type *target_extra, const struct city *actor_home) |
| Returns TRUE if the wanted action is enabled. More... | |
| static bool | is_action_enabled_unit_on_city_full (const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct city *target_city) |
| Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_city (const action_id wanted_action, const struct unit *actor_unit, const struct city *target_city) |
| Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned. More... | |
| static bool | is_action_enabled_unit_on_unit_full (const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct unit *target_unit) |
| Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_unit (const action_id wanted_action, const struct unit *actor_unit, const struct unit *target_unit) |
| Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned. More... | |
| static bool | is_action_enabled_unit_on_units_full (const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct tile *target_tile) |
| Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_units (const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile) |
| Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned. More... | |
| static bool | is_action_enabled_unit_on_tile_full (const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const struct tile *target_tile, const struct extra_type *target_extra) |
| Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_tile (const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile, const struct extra_type *target_extra) |
| Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned. More... | |
| static bool | is_action_enabled_unit_on_self_full (const action_id wanted_action, const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile) |
| Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_self (const action_id wanted_action, const struct unit *actor_unit) |
| Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned. More... | |
| static enum fc_tristate | action_enabled_local (const action_id wanted_action, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct output_type *actor_output, const struct specialist *actor_specialist, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct output_type *target_output, const struct specialist *target_specialist) |
| Find out if the action is enabled, may be enabled or isn't enabled given what the player owning the actor knowns. More... | |
| static bool | is_effect_val_known (enum effect_type effect_type, const struct player *pow_player, const struct player *target_player, const struct player *other_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct output_type *target_output, const struct specialist *target_specialist) |
| Find out if the effect value is known. More... | |
| static enum fc_tristate | tech_can_be_stolen (const struct player *actor_player, const struct player *target_player) |
| Does the target has any techs the actor don't? More... | |
| static struct act_prob | ap_dipl_battle_win (const struct unit *pattacker, const struct unit *pdefender) |
| The action probability that pattacker will win a diplomatic battle. More... | |
| static struct act_prob | ap_diplomat_battle (const struct unit *pattacker, const struct unit *pvictim, const struct tile *tgt_tile) |
| The action probability that pattacker will win a diplomatic battle. More... | |
| static struct act_prob | act_prob_unseen_target (action_id act_id, const struct unit *actor_unit) |
| Returns the action probability for when a target is unseen. More... | |
| static struct act_prob | action_prob (const action_id wanted_action, const struct player *actor_player, const struct city *actor_city, const struct impr_type *actor_building, const struct tile *actor_tile, const struct unit *actor_unit, const struct unit_type *actor_unittype_p, const struct output_type *actor_output, const struct specialist *actor_specialist, const struct city *actor_home, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype_p, const struct output_type *target_output, const struct specialist *target_specialist, const struct extra_type *target_extra) |
| An action's probability of success. More... | |
| static struct act_prob | action_prob_vs_city_full (const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct city *target_city) |
| Get the actor unit's probability of successfully performing the chosen action on the target city. More... | |
| struct act_prob | action_prob_vs_city (const struct unit *actor_unit, const action_id act_id, const struct city *target_city) |
| Get the actor unit's probability of successfully performing the chosen action on the target city. More... | |
| static struct act_prob | action_prob_vs_unit_full (const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct unit *target_unit) |
| Get the actor unit's probability of successfully performing the chosen action on the target unit. More... | |
| struct act_prob | action_prob_vs_unit (const struct unit *actor_unit, const action_id act_id, const struct unit *target_unit) |
| Get the actor unit's probability of successfully performing the chosen action on the target unit. More... | |
| static struct act_prob | action_prob_vs_units_full (const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct tile *target_tile) |
| Get the actor unit's probability of successfully performing the chosen action on all units at the target tile. More... | |
| struct act_prob | action_prob_vs_units (const struct unit *actor_unit, const action_id act_id, const struct tile *target_tile) |
| Get the actor unit's probability of successfully performing the chosen action on all units at the target tile. More... | |
| static struct act_prob | action_prob_vs_tile_full (const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
| Get the actor unit's probability of successfully performing the chosen action on the target tile. More... | |
| struct act_prob | action_prob_vs_tile (const struct unit *actor_unit, const action_id act_id, const struct tile *target_tile, const struct extra_type *target_extra) |
| Get the actor unit's probability of successfully performing the chosen action on the target tile. More... | |
| static struct act_prob | action_prob_self_full (const struct unit *actor_unit, const struct city *actor_home, const struct tile *actor_tile, const action_id act_id) |
| Get the actor unit's probability of successfully performing the chosen action on itself. More... | |
| struct act_prob | action_prob_self (const struct unit *actor_unit, const action_id act_id) |
| Get the actor unit's probability of successfully performing the chosen action on itself. More... | |
| struct act_prob | action_prob_unit_vs_tgt (const struct action *paction, const struct unit *act_unit, const struct city *tgt_city, const struct unit *tgt_unit, const struct tile *tgt_tile, const struct extra_type *extra_tgt) |
| Returns the actor unit's probability of successfully performing the specified action against the action specific target. More... | |
| struct act_prob | action_speculate_unit_on_city (const action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, const bool omniscient_cheat, const struct city *target) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target city given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_units (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target unit stack given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_tile (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target_tile, const struct extra_type *target_extra) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target tile (and, if specified, extra) given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_self (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on itself given the specified game state changes. More... | |
| struct act_prob | action_prob_new_impossible () |
| Returns the impossible action probability. More... | |
| struct act_prob | action_prob_new_certain () |
| Returns the certain action probability. More... | |
| struct act_prob | action_prob_new_not_relevant () |
| Returns the n/a action probability. More... | |
| struct act_prob | action_prob_new_not_impl () |
| Returns the "not implemented" action probability. More... | |
| struct act_prob | action_prob_new_unknown () |
| Returns the "user don't know" action probability. More... | |
| bool | action_prob_possible (const struct act_prob probability) |
| Returns TRUE iff the given action probability belongs to an action that may be possible. More... | |
| bool | are_action_probabilitys_equal (const struct act_prob *ap1, const struct act_prob *ap2) |
| Returns TRUE iff ap1 and ap2 are equal. More... | |
| int | action_prob_cmp_pessimist (const struct act_prob ap1, const struct act_prob ap2) |
| Compare action probabilities. More... | |
| double | action_prob_to_0_to_1_pessimist (const struct act_prob ap) |
| Returns double in the range [0-1] representing the minimum of the given action probability. More... | |
| struct act_prob | action_prob_fall_back (const struct act_prob *ap1, const struct act_prob *ap2) |
| Returns ap1 with ap2 as fall back in cases where ap1 doesn't happen. More... | |
| int | action_dice_roll_initial_odds (const struct action *paction) |
| Returns the initial odds of an action not failing its dice roll. More... | |
| int | action_dice_roll_odds (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct player *tgt_player, const struct action *paction) |
| Returns the odds of an action not failing its dice roll. More... | |
| bool | action_immune_government (struct government *gov, action_id act) |
| Will a player with the government gov be immune to the action act? More... | |
| static bool | is_target_possible (const action_id wanted_action, const struct player *actor_player, const struct player *target_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist) |
| Returns TRUE if the wanted action can be done to the target. More... | |
| bool | is_action_possible_on_city (action_id act_id, const struct player *actor_player, const struct city *target_city) |
| Returns TRUE if the wanted action can be done to the target city. More... | |
| bool | is_action_possible_on_unit (action_id act_id, const unit *target_unit) |
| Checks if there is any hopes that the action is possible against the target unit (by chacking the target_reqs). More... | |
| bool | action_maybe_possible_actor_unit (const action_id act_id, const struct unit *actor_unit) |
| Returns TRUE if the wanted action (as far as the player knows) can be performed right now by the specified actor unit if an approriate target is provided. More... | |
| bool | action_mp_full_makes_legal (const struct unit *actor, const action_id act_id) |
| Returns TRUE if the specified action can't be done now but would have been legal if the unit had full movement. More... | |
| struct action_auto_perf * | action_auto_perf_slot_number (const int num) |
| Returns action auto performer rule slot number num so it can be filled. More... | |
| const struct action_auto_perf * | action_auto_perf_by_number (const int num) |
| Returns action auto performer rule number num. More... | |
| bool | action_univs_not_blocking (const struct action *paction, struct universal *actor_uni, struct universal *target_uni) |
| Is there any action enablers of the given type not blocked by universals? More... | |
| void | action_list_end (action_id *act_list, int size) |
| Terminate an action list of the specified size. More... | |
| void | action_list_add_all_by_result (action_id *act_list, int *position, enum action_result result) |
| Add all actions with the specified result to the specified action list starting at the specified position. More... | |
| const char * | action_ui_name_ruleset_var_name (int act) |
| Return ui_name ruleset variable name for the action. More... | |
| const char * | action_ui_name_default (int act) |
| Return default ui_name for the action. More... | |
| const char * | action_min_range_ruleset_var_name (int act) |
| Return min range ruleset variable name for the action or nullptr if min range can't be set in the ruleset. More... | |
| int | action_min_range_default (int act) |
| Return default min range for the action if it is ruleset settable. More... | |
| const char * | action_max_range_ruleset_var_name (int act) |
| Return max range ruleset variable name for the action or nullptr if max range can't be set in the ruleset. More... | |
| int | action_max_range_default (int act) |
| Return default max range for the action if it is ruleset settable. More... | |
| const char * | action_target_kind_ruleset_var_name (int act) |
| Return target kind ruleset variable name for the action or nullptr if min range can't be set in the ruleset. More... | |
| const char * | action_actor_consuming_always_ruleset_var_name (action_id act) |
| Return actor consuming always ruleset variable name for the action or nullptr if actor consuming always can't be set in the ruleset. More... | |
| static bool | may_unit_act_vs_city (struct unit *actor, struct city *target, bool accept_all_actions) |
| Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target city. More... | |
| struct city * | action_tgt_city (struct unit *actor, struct tile *target_tile, bool accept_all_actions) |
| Find a city to target for an action on the specified tile. More... | |
| static bool | may_unit_act_vs_unit (struct unit *actor, struct unit *target, bool accept_all_actions) |
| Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target unit. More... | |
| struct unit * | action_tgt_unit (struct unit *actor, struct tile *target_tile, bool accept_all_actions) |
| Find a unit to target for an action at the specified tile. More... | |
| struct tile * | action_tgt_tile (struct unit *actor, struct tile *target, const struct extra_type *target_extra, bool accept_all_actions) |
| Returns the tile iff it, from the point of view of the owner of the actor unit, looks like a target tile. More... | |
| static bool | may_unit_act_vs_tile_extra (const struct unit *actor, const struct tile *tgt_tile, const struct extra_type *tgt_extra, bool accept_all_actions) |
| Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target extra located at the target tile. More... | |
| struct extra_type * | action_tgt_tile_extra (const struct unit *actor, const struct tile *target_tile, bool accept_all_actions) |
| Find an extra to target for an action at the specified tile. More... | |
Variables | |
| static struct action * | actions [MAX_NUM_ACTIONS] |
| struct action_auto_perf | auto_perfs [MAX_NUM_ACTION_AUTO_PERFORMERS] |
| static bool | actions_initialized = false |
| static struct action_enabler_list * | action_enablers_by_action [MAX_NUM_ACTIONS] |
| static struct obligatory_req_vector | obligatory_hard_reqs [ACTRES_NONE] |
| #define ACTPROB_VAL_1_PCT (ACTPROB_VAL_MAX / 100) |
Definition at line 85 of file actions.cpp.
| #define ACTPROB_VAL_MAX 200 |
Definition at line 83 of file actions.cpp.
| #define ACTPROB_VAL_MIN 0 |
Definition at line 81 of file actions.cpp.
| #define ACTPROB_VAL_NA 253 |
Definition at line 87 of file actions.cpp.
| #define ACTPROB_VAL_NOT_IMPL 254 |
Definition at line 89 of file actions.cpp.
| #define obligatory_req_vector_iterate | ( | obreq_vec, | |
| pobreq | |||
| ) | TYPED_VECTOR_ITERATE(struct obligatory_req, obreq_vec, pobreq) |
Definition at line 69 of file actions.cpp.
| #define obligatory_req_vector_iterate_end VECTOR_ITERATE_END |
Definition at line 71 of file actions.cpp.
| #define SPECVEC_TAG obligatory_req |
Definition at line 66 of file actions.cpp.
| #define SPECVEC_TYPE struct obligatory_req |
Definition at line 67 of file actions.cpp.
|
static |
Returns the action probability for when a target is unseen.
Definition at line 4264 of file actions.cpp.
| const char* action_actor_consuming_always_ruleset_var_name | ( | action_id | act | ) |
Return actor consuming always ruleset variable name for the action or nullptr if actor consuming always can't be set in the ruleset.
TODO: make actions generic and put actor consuming always in a field of the action.
Definition at line 6836 of file actions.cpp.
Referenced by load_action_actor_consuming_always(), and save_action_actor_consuming_always().
| bool action_actor_utype_hard_reqs_ok | ( | enum action_result | result, |
| const struct unit_type * | actor_unittype | ||
| ) |
Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it.
This is done by checking the action result's hard requirements. Hard requirements must be TRUE before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
| result | the action result to check the hard reqs for |
| actor_unittype | the unit type that may be able to act |
Definition at line 2776 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), action_not_enabled_reason(), and unit_can_act_cache_set().
|
static |
Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it.
This is done by checking the action result's hard requirements. Hard requirements must be TRUE before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
When adding a new hard requirement here: explain why it is a hard requirement in a comment.
| result | the action result to check the hard reqs for |
| actor_unittype | the unit type that may be able to act |
| ignore_third_party | ignore if potential targets etc exists |
Definition at line 2630 of file actions.cpp.
Referenced by action_actor_utype_hard_reqs_ok().
| const struct action_auto_perf* action_auto_perf_by_number | ( | const int | num | ) |
Returns action auto performer rule number num.
Used in action_auto_perf_iterate()
WARNING: If the cause of the returned action performer rule is AAPC_COUNT it means that it is unused.
Definition at line 5848 of file actions.cpp.
Referenced by save_action_auto_actions(), save_action_auto_uflag_block(), and save_game_ruleset().
| struct action_auto_perf* action_auto_perf_slot_number | ( | const int | num | ) |
Returns action auto performer rule slot number num so it can be filled.
Definition at line 5832 of file actions.cpp.
Referenced by action_auto_perf_by_number(), handle_ruleset_action_auto(), load_ruleset_cities(), load_ruleset_game(), and sanity_check_ruleset_data().
Return the action with the given id.
Returns nullptr if no action with the given id exists.
Definition at line 1149 of file actions.cpp.
Referenced by action_by_rule_name(), action_enabler_suggest_improvement(), action_enabler_suggest_repair_oblig(), action_entry(), action_entry_update(), action_is_blocked_by(), action_is_hostile(), action_list_add_all_by_result(), action_maybe_possible_actor_unit(), action_not_enabled_reason(), action_selection_refresh(), action_target_neg_util(), adv_best_government(), adv_unit_move(), api_find_action(), freeciv::path_finder::path_finder_private::attempt_paradrop(), auto_settlers_speculate_can_act_at(), freeciv::detail::vertex::child_for_action(), city_gold_worth(), go_act_menu::create(), dai_diplomat_city(), dai_evaluate_tile_for_air_attack(), dai_unit_move(), dai_upgrade_units(), dir_opposite(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), execute_orders(), fix_enabler_item::fix_enabler_item(), get_caravan_enter_city_trade_bonus(), handle_city_sabotage_list(), handle_ruleset_action(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_type_upgrade(), helptext_building(), helptext_government(), helptext_unit(), illegal_action(), key_unit_action_select_tgt(), load_action_actor_consuming_always(), load_action_kind(), load_action_range(), load_action_range_max(), load_action_ui_name(), load_ruleset_game(), may_unit_act_vs_tile_extra(), need_war_player_hlp(), popup_action_selection(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), sanity_check_ruleset_data(), save_action_actor_consuming_always(), save_action_kind(), save_action_max_range(), save_action_range(), save_action_ui_name(), save_game_ruleset(), send_ruleset_actions(), settler_evaluate_improvements(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_activity_complete(), unit_activity_targeted_internal(), unit_can_act_cache_set(), unit_order_list_is_sane(), unit_perform_action(), unit_upgrade_price(), universal_kind_values(), universal_value_initial(), upgrade_unit_order_targets(), and utype_may_do_escape_action().
| struct action* action_by_rule_name | ( | const char * | name | ) |
Return the action with the given name.
Returns nullptr if no action with the given name exists.
Definition at line 1169 of file actions.cpp.
Referenced by api_find_action_by_name(), tab_enabler::edit_type(), load_ruleset_game(), sg_load_savefile(), and universal_by_number().
| bool action_creates_extra | ( | const struct action * | paction, |
| const struct extra_type * | pextra | ||
| ) |
Returns TRUE iff the specified action can create the specified extra.
Definition at line 1649 of file actions.cpp.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), and unit_order_list_is_sane().
| int action_dice_roll_initial_odds | ( | const struct action * | paction | ) |
Returns the initial odds of an action not failing its dice roll.
Definition at line 5580 of file actions.cpp.
Referenced by action_dice_roll_odds(), effect_list_sanity_cb(), and helptext_unit().
| int action_dice_roll_odds | ( | const struct player * | act_player, |
| const struct unit * | act_unit, | ||
| const struct city * | tgt_city, | ||
| const struct player * | tgt_player, | ||
| const struct action * | paction | ||
| ) |
Returns the odds of an action not failing its dice roll.
Definition at line 5657 of file actions.cpp.
Referenced by action_failed_dice_roll().
| bool action_distance_accepted | ( | const struct action * | action, |
| const int | distance | ||
| ) |
Returns TRUE iff the specified distance between actor and target is within the range acceptable to the specified action.
Definition at line 1314 of file actions.cpp.
| bool action_distance_inside_max | ( | const struct action * | action, |
| const int | distance | ||
| ) |
Returns TRUE iff the specified distance between actor and target is sm,aller or equal to the max range accepted by the specified action.
Definition at line 1303 of file actions.cpp.
Referenced by action_distance_accepted(), action_not_enabled_reason(), and sanity_check_ruleset_data().
|
static |
Find out if the action is enabled, may be enabled or isn't enabled given what the player owning the actor knowns.
A player don't always know everything needed to figure out if an action is enabled or not. A server side AI with the same limits on its knowledge as a human player or a client should use this to figure out what is what.
Assumes to be called from the point of view of the actor. Its knowledge is assumed to be given in the parameters.
Returns TRI_YES if the action is enabled, TRI_NO if it isn't and TRI_MAYBE if the player don't know enough to tell.
If meta knowledge is missing TRI_MAYBE will be returned.
Definition at line 4196 of file actions.cpp.
| void action_enabler_add | ( | struct action_enabler * | enabler | ) |
Add an action enabler to the current ruleset.
Definition at line 1854 of file actions.cpp.
Referenced by tab_enabler::add_now(), tab_enabler::edit_type(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| struct action_enabler* action_enabler_copy | ( | const struct action_enabler * | original | ) |
Create a new copy of an existing action enabler.
Definition at line 1839 of file actions.cpp.
Referenced by fix_enabler_item::fix_enabler_item(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| void action_enabler_free | ( | struct action_enabler * | enabler | ) |
Free resources allocated for the action enabler.
Definition at line 1827 of file actions.cpp.
Referenced by actions_free(), tab_enabler::add_now(), and fix_enabler_item::~fix_enabler_item().
| struct action_enabler* action_enabler_new | ( | ) |
Create a new action enabler.
Definition at line 1810 of file actions.cpp.
Referenced by action_enabler_copy(), tab_enabler::add_now(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| bool action_enabler_remove | ( | struct action_enabler * | enabler | ) |
Remove an action enabler from the current ruleset.
Returns TRUE on success.
Definition at line 1870 of file actions.cpp.
Referenced by tab_enabler::edit_type(), and rscompat_postprocess().
| struct req_vec_problem* action_enabler_suggest_improvement | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to improve the specified action enabler or nullptr if nothing to improve is found to be needed.
It is the responsibility of the caller to free the suggestion when it is done with it. A possible improvement isn't always an error.
| enabler | the enabler to improve |
Definition at line 2251 of file actions.cpp.
Referenced by fix_enabler_item::find_next_problem(), and sanity_check_ruleset_data().
| struct req_vec_problem* action_enabler_suggest_repair | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to fix the specified action enabler or nullptr if no fix is found to be needed.
It is the responsibility of the caller to free the suggestion when it is done with it.
Definition at line 2187 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), fix_enabler_item::find_next_problem(), rscompat_enabler_add_obligatory_hard_reqs(), and sanity_check_ruleset_data().
| struct req_vec_problem* action_enabler_suggest_repair_oblig | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to add an obligatory hard requirement to an action enabler or nullptr if no hard obligatory reqs were missing.
It is the responsibility of the caller to free the suggestion when it is done with it.
| enabler | the action enabler to suggest a fix for. |
Definition at line 1902 of file actions.cpp.
Referenced by action_enabler_suggest_repair().
| struct requirement_vector* action_enabler_vector_by_number | ( | const void * | enabler, |
| req_vec_num_in_item | number | ||
| ) |
Returns a writable pointer to the specified requirement vector in the action enabler or nullptr if the action enabler doesn't have a requirement vector with that requirement vector number.
| enabler | the action enabler that may own the vector. |
| number | the item's requirement vector number. |
Definition at line 2325 of file actions.cpp.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_getter().
| const char* action_enabler_vector_by_number_name | ( | req_vec_num_in_item | vec | ) |
Returns the name of the given requirement vector number n in an action enabler or nullptr if enablers don't have a requirement vector with that number.
| vec | the requirement vector to name |
Definition at line 2349 of file actions.cpp.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_namer().
| req_vec_num_in_item action_enabler_vector_number | ( | const void * | enabler, |
| const struct requirement_vector * | vec | ||
| ) |
Returns the requirement vector number of the specified requirement vector in the specified action enabler.
| enabler | the action enabler that may own the vector. |
| vec | the requirement vector to number. |
Definition at line 2302 of file actions.cpp.
Referenced by action_enabler_suggest_repair(), action_enabler_suggest_repair_oblig(), enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
| struct action_enabler_list* action_enablers_for_action | ( | action_id | action | ) |
Get all enablers for an action in the current ruleset.
Definition at line 1884 of file actions.cpp.
Referenced by action_enabler_add(), action_enabler_remove(), action_immune_government(), action_maybe_possible_actor_unit(), action_univs_not_blocking(), adjust_improvement_wants_by_effects(), city_production_caravan_shields_init(), does_nation_block_action(), does_terrain_block_action(), helptext_building(), helptext_unit(), is_action_enabled(), is_target_possible(), is_universal_needed(), rscompat_enablers_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), rscompat_postprocess(), sanity_check_ruleset_data(), save_action_actor_consuming_always(), save_action_kind(), utype_may_act_move_frags(), and utype_may_act_tgt_city_tile().
| int action_get_act_time | ( | const struct action * | paction, |
| const struct unit * | actor_unit, | ||
| const struct tile * | tgt_tile, | ||
| const struct extra_type * | tgt_extra | ||
| ) |
Returns the unit activity time (work) this action takes (requires) or ACT_TIME_INSTANTANEOUS if the action happens at once.
See update_unit_activity() and tile_activity_time()
Definition at line 1598 of file actions.cpp.
| enum unit_activity action_get_activity | ( | const struct action * | paction | ) |
Returns the unit activity this action may cause or ACTIVITY_LAST if the action doesn't result in a unit activity.
Definition at line 1544 of file actions.cpp.
Referenced by action_get_act_time(), action_sub_target_id_for_action(), activity_to_extra_cause(), auto_settlers_speculate_can_act_at(), dir_opposite(), do_action_activity(), do_action_activity_targeted(), is_extra_caused_by_action(), settler_evaluate_improvements(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), and unit_perform_action().
| enum action_actor_kind action_get_actor_kind | ( | const struct action * | paction | ) |
Get the actor kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), action_get_activity(), auto_settlers_speculate_can_act_at(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), effect_list_sanity_cb(), may_unit_act_vs_tile_extra(), utype_is_moved_to_tgt_by_action(), utype_is_unmoved_by_action(), and utype_may_do_escape_action().
| enum action_battle_kind action_get_battle_kind | ( | const struct action * | pact | ) |
Get the battle kind that can prevent an action.
Definition at line 1169 of file actions.cpp.
Referenced by helptext_unit().
| int action_get_role | ( | const struct action * | paction | ) |
Get the unit type role corresponding to the ability to do the specified action.
Definition at line 1544 of file actions.cpp.
| enum action_sub_target_kind action_get_sub_target_kind | ( | const struct action * | paction | ) |
Get the sub target kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), go_act_menu::create(), execute_orders(), and helptext_unit().
| enum action_target_kind action_get_target_kind | ( | const struct action * | paction | ) |
Get the target kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_not_enabled_reason(), auto_settlers_speculate_can_act_at(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), diplomat_infiltrate_tile(), effect_list_sanity_cb(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), get_act_sel_action_custom_text(), may_unit_act_vs_tile_extra(), need_war_player_hlp(), notify_actor_caught(), notify_actor_success(), notify_victim_caught(), notify_victim_success(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), and unit_perform_action().
|
static |
Returns TRUE iff the wanted action is possible as far as the actor is concerned given that an action enabler later will enable it.
Will, unlike action_actor_utype_hard_reqs_ok(), check the actor unit's current state.
Can return maybe when not omniscient. Should always return yes or no when omniscient.
Definition at line 2776 of file actions.cpp.
Referenced by action_maybe_possible_actor_unit().
| bool action_has_complex_target | ( | const struct action * | paction | ) |
Returns TRUE iff the specified action allows the player to provide details in addition to actor and target.
Returns FALSE if the action doesn't support any additional details.
Definition at line 1262 of file actions.cpp.
Referenced by may_unit_act_vs_tile_extra().
| bool action_has_result | ( | const struct action * | paction, |
| enum action_result | result | ||
| ) |
Returns TRUE iff performing the specified action has the specified result.
Definition at line 1248 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), action_success_actor_consume(), adv_unit_move(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_unit_move(), diplomat_get_tech(), diplomat_sabotage(), do_unit_establish_trade(), get_act_sel_action_custom_text(), helptext_unit(), sanity_check_ruleset_data(), spy_send_sabotage_list(), unit_do_help_build(), unit_order_list_is_sane(), utype_pays_for_regular_move_to_tgt(), and utype_pays_mp_for_action_base().
| bool action_id_exists | ( | const action_id | act_id | ) |
Returns TRUE iff the specified action ID refers to a valid action.
Definition at line 1138 of file actions.cpp.
Referenced by action_by_number(), action_by_rule_name(), action_enabler_add(), action_enabler_remove(), action_enabler_suggest_repair_oblig(), action_enablers_for_action(), action_id_is_rare_pop_up(), action_mp_full_makes_legal(), action_prepare_ui_name(), action_target_neg_util(), tab_enabler::add_now(), do_map_click(), does_nation_block_action(), does_terrain_block_action(), execute_orders(), handle_ruleset_action(), handle_ruleset_action_enabler(), handle_unit_action_answer(), key_unit_action_select_tgt(), request_unit_goto(), sg_load_player_unit(), unit_order_list_is_sane(), unit_perform_action(), unpackage_unit(), and utype_may_act_move_frags().
| bool action_id_is_rare_pop_up | ( | action_id | act_id | ) |
Returns TRUE iff a unit's ability to perform this action will pop up the action selection dialog before the player asks for it only in exceptional cases.
An example of an exceptional case is when the player tries to move a unit to a tile it can't move to but can perform this action to.
Definition at line 1290 of file actions.cpp.
Referenced by action_tgt_tile(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), and may_unit_act_vs_unit().
| const QString action_id_name_translation | ( | action_id | act_id | ) |
Get the action name used when displaying the action in the UI.
Nothing is added to the UI name.
Definition at line 1373 of file actions.cpp.
Referenced by action_name_translation(), freeciv::add_quick_unit_actions(), api_methods_action_name_translation(), execute_orders(), helptext_building(), helptext_government(), helptext_unit(), illegal_action(), illegal_action_msg(), mr_menu::menus_sensitive(), request_unit_goto(), mr_menu::setup_menus(), and sg_load_player_unit().
| const char* action_id_rule_name | ( | action_id | act_id | ) |
Get the rule name of the action.
Definition at line 1362 of file actions.cpp.
Referenced by action_prepare_ui_name(), action_rule_name(), api_methods_action_rule_name(), handle_unit_orders(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), is_action_enabled_unit_on_units_full(), is_action_possible_on_city(), sanity_check_ruleset_data(), save_game_ruleset(), sg_save_savefile(), tab_enabler::tab_enabler(), unit_can_act_cache_set(), and unit_order_list_is_sane().
| bool action_immune_government | ( | struct government * | gov, |
| action_id | act | ||
| ) |
Will a player with the government gov be immune to the action act?
Definition at line 5687 of file actions.cpp.
Referenced by adv_best_government(), and helptext_government().
| struct action* action_is_blocked_by | ( | const action_id | act_id, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile_arg, | ||
| const struct city * | target_city_arg, | ||
| const struct unit * | target_unit | ||
| ) |
Returns the action that blocks the specified action or nullptr if the specified action isn't blocked.
An action that can block another blocks when it is forced and possible.
Definition at line 2530 of file actions.cpp.
Referenced by action_not_enabled_reason().
| void action_list_add_all_by_result | ( | action_id * | act_list, |
| int * | position, | ||
| enum action_result | result | ||
| ) |
Add all actions with the specified result to the specified action list starting at the specified position.
| act_list | the list to add the actions to |
| position | index in act_list that is updated as action are added |
| result | all actions with this result are added. |
Definition at line 5898 of file actions.cpp.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), and helptext_building().
| void action_list_end | ( | action_id * | act_list, |
| int | size | ||
| ) |
Terminate an action list of the specified size.
| act_list | the list to end |
| size | the number of elements to include in the list |
Definition at line 5881 of file actions.cpp.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), and helptext_building().
| int action_max_range_default | ( | int | act | ) |
Return default max range for the action if it is ruleset settable.
Definition at line 6633 of file actions.cpp.
Referenced by load_action_range_max(), and save_action_max_range().
| const char* action_max_range_ruleset_var_name | ( | int | act | ) |
Return max range ruleset variable name for the action or nullptr if max range can't be set in the ruleset.
TODO: make actions generic and put max_range in a field of the action.
Definition at line 6528 of file actions.cpp.
Referenced by load_action_range(), load_action_range_max(), save_action_max_range(), and save_action_range().
Returns TRUE if the wanted action (as far as the player knows) can be performed right now by the specified actor unit if an approriate target is provided.
Definition at line 5765 of file actions.cpp.
Referenced by can_unit_paradrop(), and handle_unit_get_actions().
| int action_min_range_default | ( | int | act | ) |
Return default min range for the action if it is ruleset settable.
Definition at line 6430 of file actions.cpp.
Referenced by load_action_range(), and save_action_range().
| const char* action_min_range_ruleset_var_name | ( | int | act | ) |
Return min range ruleset variable name for the action or nullptr if min range can't be set in the ruleset.
TODO: make actions generic and put min_range in a field of the action.
Definition at line 6334 of file actions.cpp.
Referenced by load_action_range(), and save_action_range().
Returns TRUE if the specified action can't be done now but would have been legal if the unit had full movement.
Definition at line 5817 of file actions.cpp.
Referenced by action_not_enabled_reason(), and execute_orders().
| const QString action_name_translation | ( | const struct action * | action | ) |
Get the action name used when displaying the action in the UI.
Nothing is added to the UI name.
Definition at line 1353 of file actions.cpp.
Referenced by go_act_menu::create(), do_unit_strike_city_building(), do_unit_strike_city_production(), illegal_action_pay_price(), key_unit_action_select_tgt(), notify_actor_caught(), notify_actor_success(), notify_global_caught(), notify_global_success(), notify_victim_caught(), notify_victim_success(), req_text_insert(), spy_spread_plague(), unit_do_help_build(), and universal_name_translation().
| int action_number | ( | const struct action * | action | ) |
Get the universal number of the action.
Definition at line 1338 of file actions.cpp.
Referenced by action_would_be_blocked_by(), adv_unit_move(), are_universals_equal(), dai_diplomat_city(), dai_unit_move(), dir_opposite(), is_req_active(), and universal_number().
| const QString action_prepare_ui_name | ( | action_id | act_id, |
| const char * | mnemonic, | ||
| const struct act_prob | prob, | ||
| const QString & | custom | ||
| ) |
Get the UI name ready to show the action in the UI.
It is possible to add a client specific mnemonic; it is assumed that if the mnemonic appears in the action name it can be escaped by doubling. Success probability information is interpreted and added to the text. A custom text can be inserted before the probability information.
Definition at line 1412 of file actions.cpp.
Referenced by action_entry(), action_entry_update(), and action_id_name_translation().
|
static |
An action's probability of success.
"Success" indicates that the action achieves its goal, not that the actor survives. For actions that cost money it is assumed that the player has and is willing to spend the money. This is so the player can figure out what his odds are before deciding to get the extra money.
Definition at line 4264 of file actions.cpp.
Compare action probabilities.
Prioritize the lowest possible value.
Definition at line 5428 of file actions.cpp.
Referenced by compare_units().
| const QString action_prob_explain | ( | const struct act_prob | prob | ) |
Explain an action probability in a way suitable for a tool tip for the button that starts it.
Definition at line 1504 of file actions.cpp.
Referenced by act_sel_action_tool_tip().
Returns ap1 with ap2 as fall back in cases where ap1 doesn't happen.
Said in math that is: P(A) + P(A') * P(B)
This is useful to calculate the probability of doing action A or, when A is impossible, falling back to doing action B.
Definition at line 5479 of file actions.cpp.
|
inlinestatic |
Returns TRUE iff the given action probability represents a special signal value rather than a regular action probability value.
Definition at line 5411 of file actions.cpp.
Referenced by action_prob_cmp_pessimist(), action_prob_explain(), action_prob_fall_back(), and action_prob_to_text().
| struct act_prob action_prob_new_certain | ( | ) |
Returns the certain action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_impossible | ( | ) |
Returns the impossible action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_not_impl | ( | ) |
Returns the "not implemented" action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_not_relevant | ( | ) |
Returns the n/a action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_unknown | ( | ) |
Returns the "user don't know" action probability.
Definition at line 4264 of file actions.cpp.
|
inlinestatic |
Returns TRUE iff the given action probability represents that support for finding this action probability currently is missing from Freeciv.
Definition at line 5401 of file actions.cpp.
Referenced by action_prob_cmp_pessimist(), action_prob_explain(), action_prob_fall_back(), action_prob_possible(), and action_prob_to_text().
|
inlinestatic |
Returns TRUE iff the given action probability represents the lack of an action probability.
Definition at line 5391 of file actions.cpp.
Referenced by action_prepare_ui_name(), action_prob_cmp_pessimist(), action_prob_fall_back(), and action_prob_to_text().
| bool action_prob_possible | ( | const struct act_prob | probability | ) |
Returns TRUE iff the given action probability belongs to an action that may be possible.
Definition at line 5380 of file actions.cpp.
Referenced by action_entry(), action_entry_update(), action_selection_refresh(), action_sub_target_id_for_action(), action_tgt_tile(), auto_attack_act(), auto_settlers_speculate_can_act_at(), can_unit_alight_or_be_unloaded(), can_unit_change_homecity_to(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), do_disband_alternative(), execute_orders(), get_act_sel_action_custom_text(), get_discounted_reward(), handle_city_name_suggestion_req(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), may_unit_act_vs_unit(), popup_action_selection(), popup_sabotage_dialog(), settler_evaluate_improvements(), spy_steal_shared(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_can_add_or_build_city(), unit_can_airlift_to(), unit_can_help_build_wonder_here(), and unit_survive_autoattack().
Get the actor unit's probability of successfully performing the chosen action on itself.
Definition at line 4264 of file actions.cpp.
Referenced by do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
|
static |
Get the actor unit's probability of successfully performing the chosen action on itself.
Definition at line 4264 of file actions.cpp.
| double action_prob_to_0_to_1_pessimist | ( | const struct act_prob | ap | ) |
Returns double in the range [0-1] representing the minimum of the given action probability.
Definition at line 5479 of file actions.cpp.
Referenced by unit_survive_autoattack().
|
static |
Returns a text representation of the action probability prob unless it is a signal.
Returns nullptr if prob is a signal.
Definition at line 1382 of file actions.cpp.
Referenced by action_prepare_ui_name().
| struct act_prob action_prob_unit_vs_tgt | ( | const struct action * | paction, |
| const struct unit * | act_unit, | ||
| const struct city * | tgt_city, | ||
| const struct unit * | tgt_unit, | ||
| const struct tile * | tgt_tile, | ||
| const struct extra_type * | extra_tgt | ||
| ) |
Returns the actor unit's probability of successfully performing the specified action against the action specific target.
| paction | the action to perform |
| act_unit | the actor unit |
| tgt_city | the target for city targeted actions |
| tgt_unit | the target for unit targeted actions |
| tgt_tile | the target for tile and unit stack targeted actions |
| extra_tgt | the target for extra sub targeted actions |
Definition at line 4264 of file actions.cpp.
Referenced by illegal_action().
| struct act_prob action_prob_vs_city | ( | const struct unit * | actor_unit, |
| const action_id | act_id, | ||
| const struct city * | target_city | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target city.
Definition at line 4264 of file actions.cpp.
Referenced by can_unit_change_homecity_to(), dai_diplomat_city(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), may_unit_act_vs_city(), unit_can_add_or_build_city(), unit_can_airlift_to(), and unit_can_help_build_wonder_here().
|
static |
Get the actor unit's probability of successfully performing the chosen action on the target city.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_vs_tile | ( | const struct unit * | actor_unit, |
| const action_id | act_id, | ||
| const struct tile * | target_tile, | ||
| const struct extra_type * | target_extra | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target tile.
Definition at line 4264 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), action_tgt_tile(), do_disband_alternative(), execute_orders(), handle_city_name_suggestion_req(), handle_unit_get_actions(), may_unit_act_vs_tile_extra(), and unit_can_add_or_build_city().
|
static |
Get the actor unit's probability of successfully performing the chosen action on the target tile.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_vs_unit | ( | const struct unit * | actor_unit, |
| const action_id | act_id, | ||
| const struct unit * | target_unit | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target unit.
Definition at line 4264 of file actions.cpp.
Referenced by can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), and may_unit_act_vs_unit().
|
static |
Get the actor unit's probability of successfully performing the chosen action on the target unit.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_vs_units | ( | const struct unit * | actor_unit, |
| const action_id | act_id, | ||
| const struct tile * | target_tile | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on all units at the target tile.
Definition at line 4264 of file actions.cpp.
Referenced by action_tgt_tile(), do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
|
static |
Get the actor unit's probability of successfully performing the chosen action on all units at the target tile.
Definition at line 4264 of file actions.cpp.
| bool action_removes_extra | ( | const struct action * | paction, |
| const struct extra_type * | pextra | ||
| ) |
Returns TRUE iff the specified action can remove the specified extra.
Definition at line 1732 of file actions.cpp.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), and unit_order_list_is_sane().
| bool action_requires_details | ( | const struct action * | paction | ) |
Returns TRUE iff the specified action REQUIRES the player to provide details in addition to actor and target.
Returns FALSE if the action doesn't support any additional details or if they can be set by Freeciv it self.
Definition at line 1275 of file actions.cpp.
| const char* action_rule_name | ( | const struct action * | action | ) |
Get the rule name of the action.
Definition at line 1343 of file actions.cpp.
Referenced by action_enabler_suggest_repair_oblig(), action_get_activity(), action_new(), autoadjust_ruleset_data(), dai_diplomat_city(), execute_orders(), fix_enabler_item::fix_enabler_item(), tab_enabler::refresh(), rscompat_enabler_add_obligatory_hard_reqs(), sanity_check_ruleset_data(), universal_kind_values(), universal_rule_name(), and tab_enabler::update_enabler_info().
| struct act_prob action_speculate_unit_on_city | ( | const action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| const bool | omniscient_cheat, | ||
| const struct city * | target | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target city given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at(), and get_discounted_reward().
| struct act_prob action_speculate_unit_on_self | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on itself given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at().
| struct act_prob action_speculate_unit_on_tile | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat, | ||
| const struct tile * | target_tile, | ||
| const struct extra_type * | target_extra | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target tile (and, if specified, extra) given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at(), settler_evaluate_improvements(), tai_tile_worker_task_select(), and texai_tile_worker_task_select().
| struct act_prob action_speculate_unit_on_units | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat, | ||
| const struct tile * | target | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target unit stack given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at().
| const char* action_target_kind_ruleset_var_name | ( | int | act | ) |
Return target kind ruleset variable name for the action or nullptr if min range can't be set in the ruleset.
TODO: make actions generic and put target_kind in a field of the action.
Definition at line 6736 of file actions.cpp.
Referenced by load_action_kind(), and save_action_kind().
| struct city* action_tgt_city | ( | struct unit * | actor, |
| struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find a city to target for an action on the specified tile.
Returns nullptr if no proper target is found.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 6983 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), handle_unit_get_actions(), unit_move(), and unit_move_handling().
| struct tile* action_tgt_tile | ( | struct unit * | actor, |
| struct tile * | target, | ||
| const struct extra_type * | target_extra, | ||
| bool | accept_all_actions | ||
| ) |
Returns the tile iff it, from the point of view of the owner of the actor unit, looks like a target tile.
Returns nullptr if the player knows that the actor unit can't do any action (that specifies its target as a tile) to the tile.
If the owner of the actor unit doesn't have the knowledge needed to know for sure if the unit can act the tile will be returned.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7078 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), and unit_move_handling().
| struct extra_type* action_tgt_tile_extra | ( | const struct unit * | actor, |
| const struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find an extra to target for an action at the specified tile.
Returns the first extra found that the actor may act against at the tile or nullptr if no proper target is found. (Note that some actions requires the absence of an extra since they result in its creation while other requires its presence.)
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7191 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), handle_unit_get_actions(), and unit_move_handling().
| struct unit* action_tgt_unit | ( | struct unit * | actor, |
| struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find a unit to target for an action at the specified tile.
Returns the first unit found at the tile that the actor may act against or nullptr if no proper target is found.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7050 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), execute_orders(), handle_unit_get_actions(), and unit_move_handling().
| const char* action_ui_name_default | ( | int | act | ) |
Return default ui_name for the action.
Definition at line 6087 of file actions.cpp.
Referenced by load_action_ui_name(), and save_action_ui_name().
| const char* action_ui_name_ruleset_var_name | ( | int | act | ) |
Return ui_name ruleset variable name for the action.
TODO: make actions generic and put ui_name in a field of the action.
Definition at line 5919 of file actions.cpp.
Referenced by load_ruleset_game(), and save_game_ruleset().
| bool action_univs_not_blocking | ( | const struct action * | paction, |
| struct universal * | actor_uni, | ||
| struct universal * | target_uni | ||
| ) |
Is there any action enablers of the given type not blocked by universals?
Definition at line 5856 of file actions.cpp.
Returns TRUE iff blocked will be illegal if blocker is legal.
Definition at line 1326 of file actions.cpp.
Referenced by autoadjust_ruleset_data().
| bool actions_are_ready | ( | ) |
Returns TRUE iff the actions are initialized.
Doesn't care about action enablers.
Definition at line 1037 of file actions.cpp.
Referenced by action_prepare_ui_name(), and go_act_menu::update().
| void actions_free | ( | ) |
Free the actions and the action enablers.
Definition at line 994 of file actions.cpp.
Referenced by game_ruleset_free().
| void actions_init | ( | ) |
Initialize the actions and the action enablers.
Definition at line 934 of file actions.cpp.
Referenced by game_ruleset_init().
| void actions_rs_pre_san_gen | ( | ) |
Generate action related data based on the currently loaded ruleset.
Done before ruleset sanity checking and ruleset compatibility post processing.
Definition at line 984 of file actions.cpp.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
|
static |
Tell an ae_contra_or that one of its users is done with it.
| contra | the ae_contra_or the user is done with. |
Definition at line 171 of file actions.cpp.
Referenced by actions_free().
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static |
The action probability that pattacker will win a diplomatic battle.
It is assumed that pattacker and pdefender have different owners and that the defender can defend in a diplomatic battle.
See diplomat_success_vs_defender() in server/diplomats.c
Definition at line 4264 of file actions.cpp.
|
static |
The action probability that pattacker will win a diplomatic battle.
See diplomat_infiltrate_tile() in server/diplomats.c
Definition at line 4264 of file actions.cpp.
Returns TRUE iff ap1 and ap2 are equal.
Definition at line 5419 of file actions.cpp.
|
static |
Returns the target city for actions that may block the specified action.
This is needed because some actions can be blocked by an action with a different target kind. The target city argument could therefore be missing.
Example: The ATK_SELF action ACTION_DISBAND_UNIT can be blocked by the ATK_CITY action ACTION_RECYCLE_UNIT.
Definition at line 2482 of file actions.cpp.
Referenced by action_is_blocked_by().
|
static |
Returns the target tile for actions that may block the specified action.
This is needed because some actions can be blocked by an action with a different target kind. The target tile could therefore be missing.
Example: The ATK_SELF action ACTION_DISBAND_UNIT can be blocked by the ATK_CITY action ACTION_RECYCLE_UNIT.
Definition at line 2434 of file actions.cpp.
Referenced by action_is_blocked_by().
|
static |
Returns the first action enabler specific clarification possibility in the specified enabler or nullptr if no enabler specific contradiction is found.
| enabler | the enabler to look at |
Definition at line 2232 of file actions.cpp.
Referenced by action_enabler_suggest_improvement().
|
static |
Returns the first action enabler specific contradiction in the specified enabler or nullptr if no enabler specific contradiction is found.
| enabler | the enabler to look at |
Definition at line 2120 of file actions.cpp.
Referenced by action_enabler_suggest_repair().
|
static |
Detects a local DiplRel requirement in a tile targeted action without an explicit claimed requirement in the target reqs.
| enabler | the enabler to look at |
Definition at line 2048 of file actions.cpp.
Referenced by action_enabler_suggest_repair().
| FC_STATIC_ASSERT | ( | MAP_DISTANCE_MAX<= | ACTION_DISTANCE_LAST_NON_SIGNAL, |
| action_range_can_not_cover_the_whole_map | |||
| ) |
|
static |
|
static |
Hard code the obligatory hard requirements that don't depend on the rest of the ruleset.
They are sorted by requirement to make it easy to read, modify and explain them.
Definition at line 269 of file actions.cpp.
Referenced by actions_init().
|
static |
Hard code the obligatory hard requirements that needs access to the ruleset before they can be generated.
Definition at line 587 of file actions.cpp.
Referenced by actions_rs_pre_san_gen().
|
static |
Returns TRUE if the wanted action is enabled.
Note that the action may disable it self because of hard requirements even if an action enabler returns TRUE.
Definition at line 3842 of file actions.cpp.
Referenced by is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), and is_action_enabled_unit_on_units_full().
| bool is_action_enabled_unit_on_city | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct city * | target_city | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 3948 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), dai_caravan_goto(), dai_manage_caravan(), dai_unit_attack(), handle_unit_action_query(), handle_unit_type_upgrade(), occupy_move(), unit_can_airlift_to(), and unit_do_disband_trad().
|
static |
Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 3898 of file actions.cpp.
Referenced by is_action_enabled_unit_on_city().
| bool is_action_enabled_unit_on_self | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned.
See note in is_action_enabled() for why the action still may be disabled.
Definition at line 4196 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), can_unit_do_activity_targeted_at(), and unit_do_disband_trad().
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Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned.
See note in is_action_enabled() for why the action still may be disabled.
Definition at line 4153 of file actions.cpp.
Referenced by action_enabled_local().
| bool is_action_enabled_unit_on_tile | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile, | ||
| const struct extra_type * | target_extra | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4136 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), adv_unit_move(), freeciv::path_finder::path_finder_private::attempt_paradrop(), freeciv::path_finder::path_finder_private::attempt_unload(), can_unit_do_activity_targeted_at(), dai_unit_attack(), dai_unit_move(), diplomat_bribe(), and occupy_move().
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Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4093 of file actions.cpp.
Referenced by is_action_enabled_unit_on_tile().
| bool is_action_enabled_unit_on_unit | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct unit * | target_unit | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4007 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), adv_unit_move(), freeciv::path_finder::path_finder_private::attempt_load(), freeciv::path_finder::path_finder_private::attempt_unload(), can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), dai_hunter_try_launch(), dai_unit_attack(), dai_unit_move(), diplomat_bribe(), handle_unit_action_query(), remove_city(), and unleash_barbarians().
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Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 3963 of file actions.cpp.
Referenced by is_action_enabled_unit_on_unit().
| bool is_action_enabled_unit_on_units | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4078 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), and dai_unit_attack().
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Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4022 of file actions.cpp.
Referenced by is_action_enabled_unit_on_units().
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Returns if the wanted action is possible given that an action enabler later will enable it.
Can return maybe when not omniscient. Should always return yes or no when omniscient.
This is done by checking the action's hard requirements. Hard requirements must be fulfilled before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
When adding a new hard requirement here: explain why it is a hard requirement in a comment. remember that this is called from action_prob(). Should information the player don't have access to be used in a test it must check if the evaluation can see the thing being tested.
Definition at line 2776 of file actions.cpp.
Referenced by is_action_enabled().
| bool is_action_possible_on_city | ( | action_id | act_id, |
| const struct player * | actor_player, | ||
| const struct city * | target_city | ||
| ) |
Returns TRUE if the wanted action can be done to the target city.
Definition at line 5734 of file actions.cpp.
Referenced by adjust_improvement_wants_by_effects(), dai_choose_diplomat_offensive(), find_city_to_diplomat(), and impr_protects_vs_actions().
Checks if there is any hopes that the action is possible against the target unit (by chacking the target_reqs).
Definition at line 5752 of file actions.cpp.
Referenced by popup_info_text().
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Find out if the effect value is known.
The knowledge of the actor is assumed to be given in the parameters.
If meta knowledge is missing TRI_MAYBE will be returned.
Definition at line 4264 of file actions.cpp.
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Return TRUE iff the action enabler is active.
Definition at line 3813 of file actions.cpp.
Referenced by is_action_enabled().
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Returns TRUE if the wanted action can be done to the target.
Definition at line 5708 of file actions.cpp.
Referenced by is_action_possible_on_city(), and is_action_possible_on_unit().
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Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target city.
If the owner of the actor unit doesn't have the knowledge needed to know for sure if the unit can act TRUE will be returned.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 6942 of file actions.cpp.
Referenced by action_tgt_city().
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Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target extra located at the target tile.
If the owner of the actor unit doesn't have the knowledge needed to know for sure if the unit can act TRUE will be returned.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7142 of file actions.cpp.
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Returns TRUE iff, from the point of view of the owner of the actor unit, it looks like the actor unit may be able to do any action to the target unit.
If the owner of the actor unit doesn't have the knowledge needed to know for sure if the unit can act TRUE will be returned.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7008 of file actions.cpp.
Referenced by action_tgt_unit().
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Register an obligatory hard requirement for the specified action results.
| contras | if one alternative here doesn't contradict the enabler it is accepted. |
| error_message | error message if an enabler contradicts all contras. Followed by a list of action results that should be unable to contradict all specified contradictions. |
Definition at line 228 of file actions.cpp.
Referenced by hard_code_oblig_hard_reqs().
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Register an obligatory hard requirement for the action results it applies to.
The vararg parameter is a list of action ids it applies to terminated by ACTION_NONE.
Definition at line 247 of file actions.cpp.
Referenced by hard_code_oblig_hard_reqs(), and hard_code_oblig_hard_reqs_ruleset().
Returns TRUE iff the specified player knows (has seen) the specified tile.
Definition at line 2367 of file actions.cpp.
Returns TRUE iff the specified player can see the specified tile.
Definition at line 2376 of file actions.cpp.
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Returns a new array of alternative action enabler contradictions.
Only one has to not contradict the enabler for it to be seen as fulfilled.
| alternatives | the number of action enabler contradictions followed by the enabler contradictions specified as alternating contradicting requirement and a bool that is TRUE if the requirement contradicts the enabler's target requirement vector and FALSE if it contradicts the enabler's actor vector. |
Definition at line 143 of file actions.cpp.
Referenced by hard_code_oblig_hard_reqs(), and oblig_hard_req_register().
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Returns the first requirement in the specified requirement vector that contradicts the specified requirement or nullptr if no contradiction was detected.
| req | the requirement that may contradict the vector |
| vec | the requirement vector to look in |
Definition at line 2023 of file actions.cpp.
Referenced by enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
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Returns the first local DiplRel requirement in the specified requirement vector or nullptr if it doesn't have a local DiplRel requirement.
| vec | the requirement vector to look in |
Definition at line 2001 of file actions.cpp.
Referenced by enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
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Does the target has any techs the actor don't?
Definition at line 4264 of file actions.cpp.
Returns the local building type of a city target.
target_city can't be nullptr
Definition at line 2387 of file actions.cpp.
Referenced by is_action_enabled_unit_on_city_full().
Returns the local unit type of a city target.
target_city can't be nullptr
Definition at line 2410 of file actions.cpp.
Referenced by is_action_enabled_unit_on_city_full().
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Create a new action performed by a unit actor.
Definition at line 1114 of file actions.cpp.
Referenced by hard_code_actions().
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Register an obligatory hard requirement for the specified action results.
| contras | if one alternative here doesn't contradict the enabler it is accepted. |
| error_message | error message if an enabler contradicts all contras. |
| args | list of action results that should be unable to contradict all specified contradictions. |
Definition at line 190 of file actions.cpp.
Referenced by oblig_hard_req_reg(), and oblig_hard_req_register().
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Definition at line 96 of file actions.cpp.
Referenced by action_enablers_for_action(), actions_free(), and actions_init().
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Definition at line 91 of file actions.cpp.
Referenced by action_by_number(), action_id_exists(), action_id_is_rare_pop_up(), action_id_rule_name(), action_prepare_ui_name(), actions_are_ready(), actions_free(), city_widget::display_header_menu(), plr_widget::display_header_menu(), hard_code_actions(), reset_menu_and_sub_menues(), sg_save_player_cities(), mr_menu::update_bases_menu(), and mr_menu::update_roads_menu().
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Definition at line 93 of file actions.cpp.
Referenced by actions_are_ready(), actions_free(), and actions_init().
| struct action_auto_perf auto_perfs[MAX_NUM_ACTION_AUTO_PERFORMERS] |
Definition at line 91 of file actions.cpp.
Referenced by action_auto_perf_slot_number(), actions_free(), and actions_init().
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Definition at line 96 of file actions.cpp.
Referenced by action_enabler_suggest_repair_oblig(), actions_free(), actions_init(), and voblig_hard_req_reg().