Freeciv21
Develop your civilization from humble roots to a global empire
requirements.h File Reference
#include "fc_types.h"
#include "specenum_gen.h"
#include "specvec.h"
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Classes

struct  requirement
 
struct  req_vec_change
 
struct  req_vec_problem
 

Macros

#define SPECENUM_NAME   req_range
 
#define SPECENUM_VALUE0   REQ_RANGE_LOCAL
 
#define SPECENUM_VALUE0NAME   "Local"
 
#define SPECENUM_VALUE1   REQ_RANGE_CADJACENT
 
#define SPECENUM_VALUE1NAME   "CAdjacent"
 
#define SPECENUM_VALUE2   REQ_RANGE_ADJACENT
 
#define SPECENUM_VALUE2NAME   "Adjacent"
 
#define SPECENUM_VALUE3   REQ_RANGE_CITY
 
#define SPECENUM_VALUE3NAME   "City"
 
#define SPECENUM_VALUE4   REQ_RANGE_TRADEROUTE
 
#define SPECENUM_VALUE4NAME   "Traderoute"
 
#define SPECENUM_VALUE5   REQ_RANGE_CONTINENT
 
#define SPECENUM_VALUE5NAME   "Continent"
 
#define SPECENUM_VALUE6   REQ_RANGE_PLAYER
 
#define SPECENUM_VALUE6NAME   "Player"
 
#define SPECENUM_VALUE7   REQ_RANGE_TEAM
 
#define SPECENUM_VALUE7NAME   "Team"
 
#define SPECENUM_VALUE8   REQ_RANGE_ALLIANCE
 
#define SPECENUM_VALUE8NAME   "Alliance"
 
#define SPECENUM_VALUE9   REQ_RANGE_WORLD
 
#define SPECENUM_VALUE9NAME   "World"
 
#define SPECENUM_COUNT   REQ_RANGE_COUNT
 
#define req_range_iterate(_range_)
 
#define req_range_iterate_end
 
#define SPECVEC_TAG   requirement
 
#define SPECVEC_TYPE   struct requirement
 
#define requirement_vector_iterate(req_vec, preq)    TYPED_VECTOR_ITERATE(struct requirement, req_vec, preq)
 
#define requirement_vector_iterate_end   VECTOR_ITERATE_END
 
#define SPECENUM_NAME   req_vec_change_operation
 
#define SPECENUM_VALUE0   RVCO_REMOVE
 
#define SPECENUM_VALUE0NAME   N_("Remove")
 
#define SPECENUM_VALUE1   RVCO_APPEND
 
#define SPECENUM_VALUE1NAME   N_("Append")
 
#define SPECENUM_COUNT   RVCO_NOOP
 
#define universal_is_mentioned_by_requirement(preq, psource)    are_universals_equal(&preq->source, psource)
 
#define universals_iterate(_univ_)
 
#define universals_iterate_end
 
#define requirement_fulfilled_by_government(_gov_, _rqs_)
 
#define requirement_fulfilled_by_nation(_nat_, _rqs_)
 
#define requirement_fulfilled_by_improvement(_imp_, _rqs_)
 
#define requirement_fulfilled_by_terrain(_ter_, _rqs_)
 
#define requirement_fulfilled_by_unit_class(_uc_, _rqs_)
 
#define requirement_fulfilled_by_unit_type(_ut_, _rqs_)
 
#define requirement_needs_improvement(_imp_, _rqs_)
 
#define requirement_diplrel_ereq(_id_, _range_, _present_)    requirement_kind_ereq(_id_, _range_, _present_, DRO_LAST)
 

Typedefs

typedef signed char req_vec_num_in_item
 req_vec_num_in_item a requirement vectors number in an item. More...
 
typedef req_vec_num_in_item(* requirement_vector_number) (const void *parent_item, const struct requirement_vector *vec)
 Returns the requirement vector number of the specified requirement vector in the specified parent item or -1 if the vector doesn't belong to the parent item. More...
 
typedef struct requirement_vector *(* requirement_vector_by_number) (const void *parent_item, req_vec_num_in_item number)
 Returns a writable pointer to the specified requirement vector in the specified parent item or nullptr if the parent item doesn't have a requirement vector with that requirement vector number. More...
 
typedef const char *(* requirement_vector_namer) (req_vec_num_in_item number)
 Returns the name of the specified requirement vector number in the parent item or nullptr if parent items of the kind this function is for don't have a requirement vector with that number. More...
 

Enumerations

enum  req_item_found { ITF_NO , ITF_YES , ITF_NOT_APPLICABLE }
 

Functions

struct requirement req_from_str (const char *type, const char *range, bool survives, bool present, bool quiet, const char *value)
 Parse a requirement type and value string into a requirement structure. More...
 
QString req_to_fstring (const struct requirement *req)
 Returns the given requirement as a formatted string ready for printing. More...
 
void req_get_values (const struct requirement *req, int *type, int *range, bool *survives, bool *present, bool *quiet, int *value)
 Return the value of a req as a serializable integer. More...
 
struct requirement req_from_values (int type, int range, bool survives, bool present, bool quiet, int value)
 Set the values of a req from serializable integers. More...
 
bool are_requirements_equal (const struct requirement *req1, const struct requirement *req2)
 Returns TRUE if req1 and req2 are equal. More...
 
bool are_requirements_contradictions (const struct requirement *req1, const struct requirement *req2)
 Returns TRUE if req1 and req2 contradicts each other. More...
 
bool does_req_contradicts_reqs (const struct requirement *req, const struct requirement_vector *vec)
 Returns TRUE if the given requirement contradicts the given requirement vector. More...
 
bool is_req_active (const struct player *target_player, const struct player *other_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist, const struct action *target_action, const struct requirement *req, const enum req_problem_type prob_type, const enum vision_layer vision_layer=V_COUNT, const enum national_intelligence nintel=NI_COUNT)
 Checks the requirement to see if it is active on the given target. More...
 
bool are_reqs_active (const struct player *target_player, const struct player *other_player, const struct city *target_city, const struct impr_type *target_building, const struct tile *target_tile, const struct unit *target_unit, const struct unit_type *target_unittype, const struct output_type *target_output, const struct specialist *target_specialist, const struct action *target_action, const struct requirement_vector *reqs, const enum req_problem_type prob_type, const enum vision_layer vision_layer=V_COUNT, const enum national_intelligence nintel=NI_COUNT)
 Checks the requirement(s) to see if they are active on the given target. More...
 
bool is_req_unchanging (const struct requirement *req)
 Return TRUE if this is an "unchanging" requirement. More...
 
bool is_req_in_vec (const struct requirement *req, const struct requirement_vector *vec)
 Returns TRUE iff the requirement vector vec contains the requirement req. More...
 
bool req_vec_wants_type (const struct requirement_vector *reqs, enum universals_n kind)
 Returns TRUE iff the specified requirement vector has a positive requirement of the specified requirement type. More...
 
req_vec_num_in_item req_vec_vector_number (const void *parent_item, const struct requirement_vector *vec)
 Returns the requirement vector number of the specified requirement vector in the specified requirement vector. More...
 
const char * req_vec_change_translation (const struct req_vec_change *change, const requirement_vector_namer namer)
 Returns the specified requirement vector change as a translated string ready for use in the user interface. More...
 
bool req_vec_change_apply (const struct req_vec_change *modification, requirement_vector_by_number getter, const void *parent_item)
 Returns TRUE iff the specified requirement vector modification was successfully applied to the specified target requirement vector. More...
 
struct req_vec_problemreq_vec_problem_new (int num_suggested_solutions, const char *description,...)
 Returns a new requirement vector problem with the specified number of suggested solutions and the specified description. More...
 
void req_vec_problem_free (struct req_vec_problem *issue)
 De-allocates resources associated with the given requirement vector problem. More...
 
struct req_vec_problemreq_vec_get_first_contradiction (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 Returns the first self contradiction found in the specified requirement vector with suggested solutions or nullptr if no contradiction was found. More...
 
int universal_number (const struct universal *source)
 Return the universal number of the constituent. More...
 
struct universal universal_by_number (const enum universals_n kind, const int value)
 Combine values into a universal structure. More...
 
struct universal universal_by_rule_name (const char *kind, const char *value)
 Parse requirement type (kind) and value strings into a universal structure. More...
 
void universal_value_from_str (struct universal *source, const char *value)
 Parse requirement value strings into a universal structure. More...
 
void universal_extraction (const struct universal *source, int *kind, int *value)
 Extract universal structure into its components for serialization; the opposite of universal_by_number(). More...
 
bool are_universals_equal (const struct universal *psource1, const struct universal *psource2)
 Return TRUE iff the two sources are equivalent. More...
 
const char * universal_rule_name (const struct universal *psource)
 Return the (untranslated) rule name of the universal. More...
 
const char * universal_name_translation (const struct universal *psource, char *buf, size_t bufsz)
 Make user-friendly text for the source. More...
 
const char * universal_type_rule_name (const struct universal *psource)
 Return untranslated name of the universal source name. More...
 
int universal_build_shield_cost (const struct city *pcity, const struct universal *target)
 Return the number of shields it takes to build this universal. More...
 
bool universal_replace_in_req_vec (struct requirement_vector *reqs, const struct universal *to_replace, const struct universal *replacement)
 Replaces all instances of the universal to_replace with replacement in the requirement vector reqs and returns TRUE iff any requirements were replaced. More...
 
bool universal_is_mentioned_by_requirements (const struct requirement_vector *reqs, const struct universal *psource)
 Returns TRUE iff the universal 'psource' is directly mentioned by any of the requirements in 'reqs'. More...
 
void universal_found_functions_init ()
 Initialise universal_found_function array. More...
 
enum req_item_found universal_fulfills_requirement (const struct requirement *preq, const struct universal *source)
 Will the universal 'source' fulfill this requirement? More...
 
bool universal_fulfills_requirements (bool check_necessary, const struct requirement_vector *reqs, const struct universal *source)
 Will the universal 'source' fulfill the requirements in the list? If 'check_necessary' is FALSE: are there no requirements that 'source' would actively prevent the fulfilment of? If 'check_necessary' is TRUE: does 'source' help the requirements to be fulfilled? (NB 'source' might not be the only source of its type that would be sufficient; for instance, if 'source' is a specific terrain type, we can return TRUE even if the requirement is only for something vague like a TerrainClass.) More...
 
bool sv_universal_fulfills_requirements (bool check_necessary, const struct requirement_vector *reqs, const struct universal source)
 Version of universal_fulfills_requirements that takes the universal by value. More...
 
bool universal_is_relevant_to_requirement (const struct requirement *req, const struct universal *source)
 Returns TRUE iff the specified universal is relevant to fulfilling the specified requirement. More...
 
int requirement_kind_ereq (const int value, const enum req_range range, const bool present, const int max_value)
 Returns (the position of) the given requirement's enumerator in the enumeration of all possible requirements of its requirement kind. More...
 

Macro Definition Documentation

◆ req_range_iterate

#define req_range_iterate (   _range_)
Value:
{ \
enum req_range _range_; \
for (_range_ = REQ_RANGE_LOCAL; _range_ < REQ_RANGE_COUNT; \
_range_ = (enum req_range)(_range_ + 1)) {

Definition at line 51 of file requirements.h.

◆ req_range_iterate_end

#define req_range_iterate_end
Value:
} \
}

Definition at line 57 of file requirements.h.

◆ requirement_diplrel_ereq

#define requirement_diplrel_ereq (   _id_,
  _range_,
  _present_ 
)     requirement_kind_ereq(_id_, _range_, _present_, DRO_LAST)

Definition at line 320 of file requirements.h.

◆ requirement_fulfilled_by_government

#define requirement_fulfilled_by_government (   _gov_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.govern = (_gov_)}, \
.kind = VUT_GOVERNMENT})
bool sv_universal_fulfills_requirements(bool check_necessary, const struct requirement_vector *reqs, const struct universal source)
Version of universal_fulfills_requirements that takes the universal by value.

Definition at line 283 of file requirements.h.

◆ requirement_fulfilled_by_improvement

#define requirement_fulfilled_by_improvement (   _imp_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.building = (_imp_)}, \
.kind = VUT_IMPROVEMENT})

Definition at line 292 of file requirements.h.

◆ requirement_fulfilled_by_nation

#define requirement_fulfilled_by_nation (   _nat_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.nation = (_nat_)}, .kind = VUT_NATION})

Definition at line 288 of file requirements.h.

◆ requirement_fulfilled_by_terrain

#define requirement_fulfilled_by_terrain (   _ter_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.terrain = (_ter_)}, \
.kind = VUT_TERRAIN})

Definition at line 297 of file requirements.h.

◆ requirement_fulfilled_by_unit_class

#define requirement_fulfilled_by_unit_class (   _uc_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.uclass = (_uc_)}, .kind = VUT_UCLASS})

Definition at line 302 of file requirements.h.

◆ requirement_fulfilled_by_unit_type

#define requirement_fulfilled_by_unit_type (   _ut_,
  _rqs_ 
)
Value:
false, (_rqs_), \
(struct universal){.value = {.utype = (_ut_)}, .kind = VUT_UTYPE})

Definition at line 306 of file requirements.h.

◆ requirement_needs_improvement

#define requirement_needs_improvement (   _imp_,
  _rqs_ 
)
Value:
true, (_rqs_), \
(struct universal){.value = {.building = (_imp_)}, \
.kind = VUT_IMPROVEMENT})

Definition at line 311 of file requirements.h.

◆ requirement_vector_iterate

#define requirement_vector_iterate (   req_vec,
  preq 
)     TYPED_VECTOR_ITERATE(struct requirement, req_vec, preq)

Definition at line 78 of file requirements.h.

◆ requirement_vector_iterate_end

#define requirement_vector_iterate_end   VECTOR_ITERATE_END

Definition at line 80 of file requirements.h.

◆ SPECENUM_COUNT [1/2]

#define SPECENUM_COUNT   REQ_RANGE_COUNT

Definition at line 187 of file requirements.h.

◆ SPECENUM_COUNT [2/2]

#define SPECENUM_COUNT   RVCO_NOOP

Definition at line 187 of file requirements.h.

◆ SPECENUM_NAME [1/2]

#define SPECENUM_NAME   req_range

Definition at line 182 of file requirements.h.

◆ SPECENUM_NAME [2/2]

#define SPECENUM_NAME   req_vec_change_operation

Definition at line 182 of file requirements.h.

◆ SPECENUM_VALUE0 [1/2]

#define SPECENUM_VALUE0   REQ_RANGE_LOCAL

Definition at line 183 of file requirements.h.

◆ SPECENUM_VALUE0 [2/2]

#define SPECENUM_VALUE0   RVCO_REMOVE

Definition at line 183 of file requirements.h.

◆ SPECENUM_VALUE0NAME [1/2]

#define SPECENUM_VALUE0NAME   "Local"

Definition at line 184 of file requirements.h.

◆ SPECENUM_VALUE0NAME [2/2]

#define SPECENUM_VALUE0NAME   N_("Remove")

Definition at line 184 of file requirements.h.

◆ SPECENUM_VALUE1 [1/2]

#define SPECENUM_VALUE1   REQ_RANGE_CADJACENT

Definition at line 185 of file requirements.h.

◆ SPECENUM_VALUE1 [2/2]

#define SPECENUM_VALUE1   RVCO_APPEND

Definition at line 185 of file requirements.h.

◆ SPECENUM_VALUE1NAME [1/2]

#define SPECENUM_VALUE1NAME   "CAdjacent"

Definition at line 186 of file requirements.h.

◆ SPECENUM_VALUE1NAME [2/2]

#define SPECENUM_VALUE1NAME   N_("Append")

Definition at line 186 of file requirements.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   REQ_RANGE_ADJACENT

Definition at line 32 of file requirements.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "Adjacent"

Definition at line 33 of file requirements.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   REQ_RANGE_CITY

Definition at line 34 of file requirements.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   "City"

Definition at line 35 of file requirements.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   REQ_RANGE_TRADEROUTE

Definition at line 36 of file requirements.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   "Traderoute"

Definition at line 37 of file requirements.h.

◆ SPECENUM_VALUE5

#define SPECENUM_VALUE5   REQ_RANGE_CONTINENT

Definition at line 38 of file requirements.h.

◆ SPECENUM_VALUE5NAME

#define SPECENUM_VALUE5NAME   "Continent"

Definition at line 39 of file requirements.h.

◆ SPECENUM_VALUE6

#define SPECENUM_VALUE6   REQ_RANGE_PLAYER

Definition at line 40 of file requirements.h.

◆ SPECENUM_VALUE6NAME

#define SPECENUM_VALUE6NAME   "Player"

Definition at line 41 of file requirements.h.

◆ SPECENUM_VALUE7

#define SPECENUM_VALUE7   REQ_RANGE_TEAM

Definition at line 42 of file requirements.h.

◆ SPECENUM_VALUE7NAME

#define SPECENUM_VALUE7NAME   "Team"

Definition at line 43 of file requirements.h.

◆ SPECENUM_VALUE8

#define SPECENUM_VALUE8   REQ_RANGE_ALLIANCE

Definition at line 44 of file requirements.h.

◆ SPECENUM_VALUE8NAME

#define SPECENUM_VALUE8NAME   "Alliance"

Definition at line 45 of file requirements.h.

◆ SPECENUM_VALUE9

#define SPECENUM_VALUE9   REQ_RANGE_WORLD

Definition at line 46 of file requirements.h.

◆ SPECENUM_VALUE9NAME

#define SPECENUM_VALUE9NAME   "World"

Definition at line 47 of file requirements.h.

◆ SPECVEC_TAG

#define SPECVEC_TAG   requirement

Definition at line 75 of file requirements.h.

◆ SPECVEC_TYPE

#define SPECVEC_TYPE   struct requirement

Definition at line 76 of file requirements.h.

◆ universal_is_mentioned_by_requirement

#define universal_is_mentioned_by_requirement (   preq,
  psource 
)     are_universals_equal(&preq->source, psource)

Definition at line 248 of file requirements.h.

◆ universals_iterate

#define universals_iterate (   _univ_)
Value:
{ \
enum universals_n _univ_; \
for (_univ_ = VUT_NONE; _univ_ < VUT_COUNT; \
_univ_ = (enum universals_n)(_univ_ + 1)) {

Definition at line 269 of file requirements.h.

◆ universals_iterate_end

#define universals_iterate_end
Value:
} \
}

Definition at line 275 of file requirements.h.

Typedef Documentation

◆ req_vec_num_in_item

typedef signed char req_vec_num_in_item

req_vec_num_in_item a requirement vectors number in an item.

A ruleset item can have more than one requirement vector. This numbers them. Allows applying a change suggested based on one ruleset item to another ruleset item of the same kind - say to a copy.

Definition at line 143 of file requirements.h.

◆ requirement_vector_by_number

typedef struct requirement_vector*(* requirement_vector_by_number) (const void *parent_item, req_vec_num_in_item number)

Returns a writable pointer to the specified requirement vector in the specified parent item or nullptr if the parent item doesn't have a requirement vector with that requirement vector number.

Parameters
parent_itemthe item that should have the requirement vector.
numberthe item's requirement vector number.
Returns
a pointer to the specified requirement vector.

Definition at line 153 of file requirements.h.

◆ requirement_vector_namer

typedef const char*(* requirement_vector_namer) (req_vec_num_in_item number)

Returns the name of the specified requirement vector number in the parent item or nullptr if parent items of the kind this function is for don't have a requirement vector with that number.

Parameters
numberthe requirement vector to name
Returns
the requirement vector name or nullptr.

Definition at line 174 of file requirements.h.

◆ requirement_vector_number

typedef req_vec_num_in_item(* requirement_vector_number) (const void *parent_item, const struct requirement_vector *vec)

Returns the requirement vector number of the specified requirement vector in the specified parent item or -1 if the vector doesn't belong to the parent item.

Parameters
parent_itemthe item that may own the vector.
vecthe requirement vector to number.
Returns
the requirement vector number the vector has in the parent item.

Definition at line 153 of file requirements.h.

Enumeration Type Documentation

◆ req_item_found

Enumerator
ITF_NO 
ITF_YES 
ITF_NOT_APPLICABLE 

Definition at line 254 of file requirements.h.

Function Documentation

◆ are_reqs_active()

bool are_reqs_active ( const struct player target_player,
const struct player other_player,
const struct city target_city,
const struct impr_type target_building,
const struct tile target_tile,
const struct unit target_unit,
const struct unit_type target_unittype,
const struct output_type target_output,
const struct specialist target_specialist,
const struct action target_action,
const struct requirement_vector *  reqs,
const enum req_problem_type  prob_type,
const enum vision_layer  vision_layer,
const enum national_intelligence  nintel 
)

Checks the requirement(s) to see if they are active on the given target.

target gives the type of the target (player,city,building,tile) give the exact target

reqs gives the requirement vector. The function returns TRUE only if all requirements are active.

Make sure you give all aspects of the target when calling this function: for instance if you have TARGET_CITY pass the city's owner as the target player as well as the city itself as the target city.

Definition at line 3500 of file requirements.cpp.

Referenced by action_auto_perf_unit_sel(), add_clause(), are_road_reqs_fulfilled(), can_build_base(), can_build_extra(), can_change_to_government(), can_city_build_improvement_direct(), can_city_build_unit_direct(), can_disaster_happen(), can_extra_appear(), can_extra_disappear(), can_remove_extra(), can_unit_do_connect(), city_can_use_specialist(), city_style(), get_target_bonus_effects(), get_tile_infrastructure_set(), get_tile_value(), goods_can_be_provided(), handle_diplomacy_accept_treaty_req(), is_enabler_active(), is_native_tile_to_extra(), is_target_possible(), multiplier_can_be_changed(), player_can_build_extra(), player_can_remove_extra(), player_music_style(), research_invention_set(), sg_special_set(), unit_can_displace_hut(), unit_can_enter_hut(), and unit_enter_hut().

◆ are_requirements_contradictions()

bool are_requirements_contradictions ( const struct requirement req1,
const struct requirement req2 
)

Returns TRUE if req1 and req2 contradicts each other.

TODO: If information about what entity each requirement type will be evaluated against is passed it will become possible to detect stuff like that an unclaimed tile contradicts all DiplRel requirements against it.

Definition at line 1215 of file requirements.cpp.

Referenced by does_req_contradicts_reqs(), req_vec_first_contradiction_in_vec(), and req_vec_get_first_contradiction().

◆ are_requirements_equal()

bool are_requirements_equal ( const struct requirement req1,
const struct requirement req2 
)

Returns TRUE if req1 and req2 are equal.

Does not care if one is quiet and the other not.

Definition at line 1131 of file requirements.cpp.

Referenced by req_edit::incoming_rec_vec_change(), is_req_in_vec(), and req_vec_change_apply().

◆ are_universals_equal()

bool are_universals_equal ( const struct universal psource1,
const struct universal psource2 
)

◆ does_req_contradicts_reqs()

bool does_req_contradicts_reqs ( const struct requirement req,
const struct requirement_vector *  vec 
)

Returns TRUE if the given requirement contradicts the given requirement vector.

Definition at line 1307 of file requirements.cpp.

Referenced by action_enabler_suggest_repair_oblig(), city_production_caravan_shields_init(), local_dipl_rel_action_cache_set(), and utype_may_act_tgt_city_tile().

◆ is_req_active()

bool is_req_active ( const struct player target_player,
const struct player other_player,
const struct city target_city,
const struct impr_type target_building,
const struct tile target_tile,
const struct unit target_unit,
const struct unit_type target_unittype,
const struct output_type target_output,
const struct specialist target_specialist,
const struct action target_action,
const struct requirement req,
const enum req_problem_type  prob_type,
const enum vision_layer  vision_layer,
const enum national_intelligence  nintel 
)

Checks the requirement to see if it is active on the given target.

target gives the type of the target (player,city,building,tile) give the exact target req gives the requirement itself

Make sure you give all aspects of the target when calling this function: for instance if you have TARGET_CITY pass the city's owner as the target player as well as the city itself as the target city.

Definition at line 3111 of file requirements.cpp.

Referenced by adjust_improvement_wants_by_effects(), adjust_wants_for_reqs(), adv_units_ruleset_init(), are_reqs_active(), can_city_build_improvement_later(), can_player_build_improvement_direct(), can_player_build_improvement_later(), can_player_build_unit_direct(), city_landlocked_sell_coastal_improvements(), dai_find_source_building(), dai_gov_value(), dai_tech_effect_values(), dai_wants_defender_against(), get_potential_improvement_bonus(), improvement_obsolete(), is_effect_prevented(), reqs_may_activate(), utype_needs_improvement(), and worklist_item_postpone_req_vec().

◆ is_req_in_vec()

bool is_req_in_vec ( const struct requirement req,
const struct requirement_vector *  vec 
)

Returns TRUE iff the requirement vector vec contains the requirement req.

Definition at line 3611 of file requirements.cpp.

Referenced by tgt_citytile_act_cache_set(), and unit_state_action_cache_set().

◆ is_req_unchanging()

bool is_req_unchanging ( const struct requirement req)

Return TRUE if this is an "unchanging" requirement.

This means that if a target can't meet the requirement now, it probably won't ever be able to do so later. This can be used to do requirement filtering when checking if a target may "eventually" become available.

Note this isn't absolute. Returning TRUE here just means that the requirement probably can't be met. In some cases (particularly terrains) it may be wrong.

Definition at line 3539 of file requirements.cpp.

Referenced by can_city_build_improvement_later(), can_player_build_improvement_later(), reqs_may_activate(), and sanity_check_ruleset_data().

◆ req_from_str()

struct requirement req_from_str ( const char *  type,
const char *  range,
bool  survives,
bool  present,
bool  quiet,
const char *  value 
)

Parse a requirement type and value string into a requirement structure.

Returns the invalid element for enum universal_n on error. Passing in a nullptr type is considered VUT_NONE (not an error).

Pass this some values like "Building", "Factory".

Definition at line 804 of file requirements.cpp.

Referenced by effect_list_compat_cb(), load_ruleset_cities(), lookup_req_list(), rscompat_old_slow_invasions_3_1(), rscompat_optional_capabilities(), rscompat_postprocess(), and rscompat_vision_effect_cb().

◆ req_from_values()

struct requirement req_from_values ( int  type,
int  range,
bool  survives,
bool  present,
bool  quiet,
int  value 
)

◆ req_get_values()

void req_get_values ( const struct requirement req,
int *  type,
int *  range,
bool *  survives,
bool *  present,
bool *  quiet,
int *  value 
)

Return the value of a req as a serializable integer.

This is the opposite of req_set_value.

Definition at line 1117 of file requirements.cpp.

Referenced by dio_put_requirement_raw().

◆ req_to_fstring()

QString req_to_fstring ( const struct requirement req)

Returns the given requirement as a formatted string ready for printing.

Does not care about the 'quiet' property.

Definition at line 804 of file requirements.cpp.

Referenced by effect_list_sanity_cb(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), req_vec_change_translation(), req_vec_get_first_contradiction(), sanity_check_ruleset_data(), and save_action_auto_uflag_block().

◆ req_vec_change_apply()

bool req_vec_change_apply ( const struct req_vec_change modification,
requirement_vector_by_number  getter,
const void *  parent_item 
)

Returns TRUE iff the specified requirement vector modification was successfully applied to the specified target requirement vector.

Parameters
modificationthe requirement vector change
gettera function that returns a pointer to the requirement vector the change should be applied to given a ruleset item and the vectors number in the item.
parent_itemthe item to apply the change to.
Returns
if the specified modification was successfully applied

Definition at line 3741 of file requirements.cpp.

Referenced by req_vec_fix::apply_solution(), and rscompat_enabler_add_obligatory_hard_reqs().

◆ req_vec_change_translation()

const char* req_vec_change_translation ( const struct req_vec_change change,
const requirement_vector_namer  namer 
)

Returns the specified requirement vector change as a translated string ready for use in the user interface.

N.B.: The returned string is static, so every call to this function overwrites the previous.

Parameters
changethe requirement vector change
namera function that returns a description of the vector to change for the item the vector belongs to.
Returns
the specified requirement vector change

Definition at line 3673 of file requirements.cpp.

Referenced by req_vec_fix::apply_solution(), req_vec_fix_problem::req_vec_fix_problem(), and rscompat_enabler_add_obligatory_hard_reqs().

◆ req_vec_get_first_contradiction()

struct req_vec_problem* req_vec_get_first_contradiction ( const struct requirement_vector *  vec,
requirement_vector_number  get_num,
const void *  parent_item 
)

Returns the first self contradiction found in the specified requirement vector with suggested solutions or nullptr if no contradiction was found.

It is the responsibility of the caller to free the suggestion when it is done with it.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first self contradiction found.

Definition at line 3833 of file requirements.cpp.

Referenced by action_enabler_suggest_repair(), and sanity_check_req_vec().

◆ req_vec_problem_free()

void req_vec_problem_free ( struct req_vec_problem issue)

De-allocates resources associated with the given requirement vector problem.

Parameters
issuethe no longer needed problem.

Definition at line 3813 of file requirements.cpp.

Referenced by req_vec_fix::refresh(), rscompat_enabler_add_obligatory_hard_reqs(), sanity_check_req_vec(), and req_vec_fix::~req_vec_fix().

◆ req_vec_problem_new()

struct req_vec_problem* req_vec_problem_new ( int  num_suggested_solutions,
const char *  descr,
  ... 
)

Returns a new requirement vector problem with the specified number of suggested solutions and the specified description.

The suggestions are added by the caller. The description

Parameters
num_suggested_solutionsthe number of suggested solutions.
descrthe description of the problem as a format string
Returns
the new requirement vector problem.

Definition at line 3779 of file requirements.cpp.

Referenced by action_enabler_suggest_improvement(), action_enabler_suggest_repair_oblig(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), and req_vec_get_first_contradiction().

◆ req_vec_vector_number()

req_vec_num_in_item req_vec_vector_number ( const void *  parent_item,
const struct requirement_vector *  vec 
)

Returns the requirement vector number of the specified requirement vector in the specified requirement vector.

Parameters
parent_itemthe item that may own the vector.
vecthe requirement vector to number.
Returns
the requirement vector number the vector has in the parent item.

Definition at line 3652 of file requirements.cpp.

Referenced by sanity_check_req_vec().

◆ req_vec_wants_type()

bool req_vec_wants_type ( const struct requirement_vector *  reqs,
enum universals_n  kind 
)

Returns TRUE iff the specified requirement vector has a positive requirement of the specified requirement type.

Parameters
reqsthe requirement vector to look in
kindthe requirement type to look for

Definition at line 3631 of file requirements.cpp.

Referenced by city_production_caravan_shields_init().

◆ requirement_kind_ereq()

int requirement_kind_ereq ( const int  value,
const enum req_range  range,
const bool  present,
const int  max_value 
)

Returns (the position of) the given requirement's enumerator in the enumeration of all possible requirements of its requirement kind.

Note: Since this isn't used for any requirement type that supports surviving requirements those aren't supported. Add support if a user appears.

Definition at line 4932 of file requirements.cpp.

◆ sv_universal_fulfills_requirements()

bool sv_universal_fulfills_requirements ( bool  check_necessary,
const struct requirement_vector *  reqs,
const struct universal  source 
)

Version of universal_fulfills_requirements that takes the universal by value.

Definition at line 4572 of file requirements.cpp.

◆ universal_build_shield_cost()

int universal_build_shield_cost ( const struct city pcity,
const struct universal target 
)

Return the number of shields it takes to build this universal.

Definition at line 4455 of file requirements.cpp.

Referenced by city_production_build_shield_cost(), city_turns_to_build(), and polished_citybar_painter::paint().

◆ universal_by_number()

struct universal universal_by_number ( const enum universals_n  kind,
const int  value 
)

Combine values into a universal structure.

This is for serialization and is the opposite of universal_extraction(). FIXME: ensure that every caller checks error return!

Definition at line 70 of file requirements.cpp.

Referenced by dio_get_worklist_raw(), effect_list_compat_cb(), handle_city_change(), and handle_city_info().

◆ universal_by_rule_name()

struct universal universal_by_rule_name ( const char *  kind,
const char *  value 
)

Parse requirement type (kind) and value strings into a universal structure.

Passing in a nullptr type is considered VUT_NONE (not an error).

Pass this some values like "Building", "Factory". FIXME: ensure that every caller checks error return!

Definition at line 41 of file requirements.cpp.

Referenced by global_worklists_build(), sg_load_player_city(), and worklist_load().

◆ universal_extraction()

void universal_extraction ( const struct universal source,
int *  kind,
int *  value 
)

Extract universal structure into its components for serialization; the opposite of universal_by_number().

Definition at line 681 of file requirements.cpp.

Referenced by get_req_source_effects(), req_get_values(), help_widget::set_topic_building(), and universal_value_cb().

◆ universal_found_functions_init()

void universal_found_functions_init ( )

Initialise universal_found_function array.

Definition at line 4908 of file requirements.cpp.

Referenced by game_init().

◆ universal_fulfills_requirement()

enum req_item_found universal_fulfills_requirement ( const struct requirement preq,
const struct universal source 
)

Will the universal 'source' fulfill this requirement?

Definition at line 4496 of file requirements.cpp.

Referenced by action_found(), and effect_value_from_universals().

◆ universal_fulfills_requirements()

bool universal_fulfills_requirements ( bool  check_necessary,
const struct requirement_vector *  reqs,
const struct universal source 
)

Will the universal 'source' fulfill the requirements in the list? If 'check_necessary' is FALSE: are there no requirements that 'source' would actively prevent the fulfilment of? If 'check_necessary' is TRUE: does 'source' help the requirements to be fulfilled? (NB 'source' might not be the only source of its type that would be sufficient; for instance, if 'source' is a specific terrain type, we can return TRUE even if the requirement is only for something vague like a TerrainClass.)

Definition at line 4534 of file requirements.cpp.

Referenced by action_univs_not_blocking(), help_widget::add_extras_of_act_for_terrain(), effect_cumulative_max(), effect_cumulative_min(), helptext_building(), and sv_universal_fulfills_requirements().

◆ universal_is_mentioned_by_requirements()

bool universal_is_mentioned_by_requirements ( const struct requirement_vector *  reqs,
const struct universal psource 
)

Returns TRUE iff the universal 'psource' is directly mentioned by any of the requirements in 'reqs'.

Definition at line 4496 of file requirements.cpp.

Referenced by effect_handle_split_universal(), effect_list_fill_cb(), effect_list_universal_needed_cb(), and is_universal_needed().

◆ universal_is_relevant_to_requirement()

bool universal_is_relevant_to_requirement ( const struct requirement req,
const struct universal source 
)

Returns TRUE iff the specified universal is relevant to fulfilling the specified requirement.

Definition at line 4583 of file requirements.cpp.

Referenced by helptext_building().

◆ universal_name_translation()

const char* universal_name_translation ( const struct universal psource,
char *  buf,
size_t  bufsz 
)

Make user-friendly text for the source.

The text is put into a user buffer which is also returned. This should be short, as it's used in lists like "Aqueduct+Size 8" when explaining a calculated value. It just needs to be enough to remind the player of rules they already know, not a complete explanation (use insert_requirement() for that).

Definition at line 4145 of file requirements.cpp.

Referenced by apply_disaster(), city_production_name_translation(), clipboard_copy_production(), diplomat_sabotage(), do_unit_strike_city_production(), city_widget::gen_production_labels(), get_city_mapview_production(), get_effect_req_text(), insert_allows_single(), manual_command(), req_edit::refresh(), req_text_insert(), and help_widget::set_topic_building().

◆ universal_number()

int universal_number ( const struct universal source)

Return the universal number of the constituent.

Definition at line 691 of file requirements.cpp.

Referenced by city_change_production(), clipboard_send_production_packet(), dio_put_worklist_raw(), package_city(), and universal_extraction().

◆ universal_replace_in_req_vec()

bool universal_replace_in_req_vec ( struct requirement_vector *  reqs,
const struct universal to_replace,
const struct universal replacement 
)

Replaces all instances of the universal to_replace with replacement in the requirement vector reqs and returns TRUE iff any requirements were replaced.

Definition at line 4474 of file requirements.cpp.

Referenced by effect_handle_split_universal().

◆ universal_rule_name()

const char* universal_rule_name ( const struct universal psource)

Return the (untranslated) rule name of the universal.

You don't have to free the return pointer.

Definition at line 4003 of file requirements.cpp.

Referenced by define_orig_production_values(), effect_list_sanity_cb(), global_worklist_save(), global_worklists_unbuild(), req_from_str(), save_reqs_vector(), save_units_ruleset(), sg_save_player_cities(), and worklist_save().

◆ universal_type_rule_name()

const char* universal_type_rule_name ( const struct universal psource)

Return untranslated name of the universal source name.

Definition at line 4447 of file requirements.cpp.

Referenced by global_worklist_save(), global_worklists_unbuild(), req_from_str(), sanity_check_req_set(), sg_save_player_cities(), universal_fulfills_requirements(), and worklist_save().

◆ universal_value_from_str()

void universal_value_from_str ( struct universal source,
const char *  value 
)

Parse requirement value strings into a universal structure.

Definition at line 70 of file requirements.cpp.

Referenced by req_edit::univ_value_edit(), and req_edit::univ_value_enum_menu().