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Freeciv21
Develop your civilization from humble roots to a global empire
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#include "fc_types.h"#include "metaknowledge.h"#include "requirements.h"#include "specenum_gen.h"#include "speclist.h"
Include dependency graph for actions.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | action |
| struct | action_enabler |
| struct | action_auto_perf |
Macros | |
| #define | SPECENUM_NAME action_actor_kind |
| #define | SPECENUM_VALUE0 AAK_UNIT |
| #define | SPECENUM_VALUE0NAME N_("a unit") |
| #define | SPECENUM_COUNT AAK_COUNT |
| #define | SPECENUM_NAME action_target_kind |
| #define | SPECENUM_VALUE0 ATK_CITY |
| #define | SPECENUM_VALUE0NAME N_("individual cities") |
| #define | SPECENUM_VALUE1 ATK_UNIT |
| #define | SPECENUM_VALUE1NAME N_("individual units") |
| #define | SPECENUM_VALUE2 ATK_UNITS |
| #define | SPECENUM_VALUE2NAME N_("unit stacks") |
| #define | SPECENUM_VALUE3 ATK_TILE |
| #define | SPECENUM_VALUE3NAME N_("tiles") |
| #define | SPECENUM_VALUE4 ATK_SELF |
| #define | SPECENUM_VALUE4NAME N_("itself") |
| #define | SPECENUM_COUNT ATK_COUNT |
| #define | SPECENUM_NAME action_sub_target_kind |
| #define | SPECENUM_VALUE0 ASTK_NONE |
| #define | SPECENUM_VALUE0NAME N_("nothing") |
| #define | SPECENUM_VALUE1 ASTK_BUILDING |
| #define | SPECENUM_VALUE1NAME N_("buildings in") |
| #define | SPECENUM_VALUE2 ASTK_TECH |
| #define | SPECENUM_VALUE2NAME N_("techs from") |
| #define | SPECENUM_VALUE3 ASTK_EXTRA |
| #define | SPECENUM_VALUE3NAME N_("extras on") |
| #define | SPECENUM_VALUE4 ASTK_EXTRA_NOT_THERE |
| #define | SPECENUM_VALUE4NAME N_("create extras on") |
| #define | SPECENUM_COUNT ASTK_COUNT |
| #define | SPECENUM_NAME gen_action |
| #define | SPECENUM_VALUE0 ACTION_ESTABLISH_EMBASSY |
| #define | SPECENUM_VALUE0NAME "Establish Embassy" |
| #define | SPECENUM_VALUE1 ACTION_ESTABLISH_EMBASSY_STAY |
| #define | SPECENUM_VALUE1NAME "Establish Embassy Stay" |
| #define | SPECENUM_VALUE2 ACTION_SPY_INVESTIGATE_CITY |
| #define | SPECENUM_VALUE2NAME "Investigate City" |
| #define | SPECENUM_VALUE3 ACTION_INV_CITY_SPEND |
| #define | SPECENUM_VALUE3NAME "Investigate City Spend Unit" |
| #define | SPECENUM_VALUE4 ACTION_SPY_POISON |
| #define | SPECENUM_VALUE4NAME "Poison City" |
| #define | SPECENUM_VALUE5 ACTION_SPY_POISON_ESC |
| #define | SPECENUM_VALUE5NAME "Poison City Escape" |
| #define | SPECENUM_VALUE6 ACTION_SPY_STEAL_GOLD |
| #define | SPECENUM_VALUE6NAME "Steal Gold" |
| #define | SPECENUM_VALUE7 ACTION_SPY_STEAL_GOLD_ESC |
| #define | SPECENUM_VALUE7NAME "Steal Gold Escape" |
| #define | SPECENUM_VALUE8 ACTION_SPY_SABOTAGE_CITY |
| #define | SPECENUM_VALUE8NAME "Sabotage City" |
| #define | SPECENUM_VALUE9 ACTION_SPY_SABOTAGE_CITY_ESC |
| #define | SPECENUM_VALUE9NAME "Sabotage City Escape" |
| #define | SPECENUM_VALUE10 ACTION_SPY_TARGETED_SABOTAGE_CITY |
| #define | SPECENUM_VALUE10NAME "Targeted Sabotage City" |
| #define | SPECENUM_VALUE11 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC |
| #define | SPECENUM_VALUE11NAME "Targeted Sabotage City Escape" |
| #define | SPECENUM_VALUE12 ACTION_SPY_SABOTAGE_CITY_PRODUCTION |
| #define | SPECENUM_VALUE12NAME "Sabotage City Production" |
| #define | SPECENUM_VALUE13 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC |
| #define | SPECENUM_VALUE13NAME "Sabotage City Production Escape" |
| #define | SPECENUM_VALUE14 ACTION_SPY_STEAL_TECH |
| #define | SPECENUM_VALUE14NAME "Steal Tech" |
| #define | SPECENUM_VALUE15 ACTION_SPY_STEAL_TECH_ESC |
| #define | SPECENUM_VALUE15NAME "Steal Tech Escape Expected" |
| #define | SPECENUM_VALUE16 ACTION_SPY_TARGETED_STEAL_TECH |
| #define | SPECENUM_VALUE16NAME "Targeted Steal Tech" |
| #define | SPECENUM_VALUE17 ACTION_SPY_TARGETED_STEAL_TECH_ESC |
| #define | SPECENUM_VALUE17NAME "Targeted Steal Tech Escape Expected" |
| #define | SPECENUM_VALUE18 ACTION_SPY_INCITE_CITY |
| #define | SPECENUM_VALUE18NAME "Incite City" |
| #define | SPECENUM_VALUE19 ACTION_SPY_INCITE_CITY_ESC |
| #define | SPECENUM_VALUE19NAME "Incite City Escape" |
| #define | SPECENUM_VALUE20 ACTION_TRADE_ROUTE |
| #define | SPECENUM_VALUE20NAME "Establish Trade Route" |
| #define | SPECENUM_VALUE21 ACTION_MARKETPLACE |
| #define | SPECENUM_VALUE21NAME "Enter Marketplace" |
| #define | SPECENUM_VALUE22 ACTION_HELP_WONDER |
| #define | SPECENUM_VALUE22NAME "Help Wonder" |
| #define | SPECENUM_VALUE23 ACTION_SPY_BRIBE_UNIT |
| #define | SPECENUM_VALUE23NAME "Bribe Unit" |
| #define | SPECENUM_VALUE24 ACTION_SPY_SABOTAGE_UNIT |
| #define | SPECENUM_VALUE24NAME "Sabotage Unit" |
| #define | SPECENUM_VALUE25 ACTION_SPY_SABOTAGE_UNIT_ESC |
| #define | SPECENUM_VALUE25NAME "Sabotage Unit Escape" |
| #define | SPECENUM_VALUE26 ACTION_CAPTURE_UNITS |
| #define | SPECENUM_VALUE26NAME "Capture Units" |
| #define | SPECENUM_VALUE27 ACTION_FOUND_CITY |
| #define | SPECENUM_VALUE27NAME "Found City" |
| #define | SPECENUM_VALUE28 ACTION_JOIN_CITY |
| #define | SPECENUM_VALUE28NAME "Join City" |
| #define | SPECENUM_VALUE29 ACTION_STEAL_MAPS |
| #define | SPECENUM_VALUE29NAME "Steal Maps" |
| #define | SPECENUM_VALUE30 ACTION_STEAL_MAPS_ESC |
| #define | SPECENUM_VALUE30NAME "Steal Maps Escape" |
| #define | SPECENUM_VALUE31 ACTION_BOMBARD |
| #define | SPECENUM_VALUE31NAME "Bombard" |
| #define | SPECENUM_VALUE32 ACTION_BOMBARD2 |
| #define | SPECENUM_VALUE32NAME "Bombard 2" |
| #define | SPECENUM_VALUE33 ACTION_BOMBARD3 |
| #define | SPECENUM_VALUE33NAME "Bombard 3" |
| #define | SPECENUM_VALUE34 ACTION_SPY_NUKE |
| #define | SPECENUM_VALUE34NAME "Suitcase Nuke" |
| #define | SPECENUM_VALUE35 ACTION_SPY_NUKE_ESC |
| #define | SPECENUM_VALUE35NAME "Suitcase Nuke Escape" |
| #define | SPECENUM_VALUE36 ACTION_NUKE |
| #define | SPECENUM_VALUE36NAME "Explode Nuclear" |
| #define | SPECENUM_VALUE37 ACTION_NUKE_CITY |
| #define | SPECENUM_VALUE37NAME "Nuke City" |
| #define | SPECENUM_VALUE38 ACTION_NUKE_UNITS |
| #define | SPECENUM_VALUE38NAME "Nuke Units" |
| #define | SPECENUM_VALUE39 ACTION_DESTROY_CITY |
| #define | SPECENUM_VALUE39NAME "Destroy City" |
| #define | SPECENUM_VALUE40 ACTION_EXPEL_UNIT |
| #define | SPECENUM_VALUE40NAME "Expel Unit" |
| #define | SPECENUM_VALUE41 ACTION_RECYCLE_UNIT |
| #define | SPECENUM_VALUE41NAME "Recycle Unit" |
| #define | SPECENUM_VALUE42 ACTION_DISBAND_UNIT |
| #define | SPECENUM_VALUE42NAME "Disband Unit" |
| #define | SPECENUM_VALUE43 ACTION_HOME_CITY |
| #define | SPECENUM_VALUE43NAME "Home City" |
| #define | SPECENUM_VALUE44 ACTION_UPGRADE_UNIT |
| #define | SPECENUM_VALUE44NAME "Upgrade Unit" |
| #define | SPECENUM_VALUE45 ACTION_PARADROP |
| #define | SPECENUM_VALUE45NAME "Paradrop Unit" |
| #define | SPECENUM_VALUE46 ACTION_AIRLIFT |
| #define | SPECENUM_VALUE46NAME "Airlift Unit" |
| #define | SPECENUM_VALUE47 ACTION_ATTACK |
| #define | SPECENUM_VALUE47NAME "Attack" |
| #define | SPECENUM_VALUE48 ACTION_SUICIDE_ATTACK |
| #define | SPECENUM_VALUE48NAME "Suicide Attack" |
| #define | SPECENUM_VALUE49 ACTION_STRIKE_BUILDING |
| #define | SPECENUM_VALUE49NAME "Surgical Strike Building" |
| #define | SPECENUM_VALUE50 ACTION_STRIKE_PRODUCTION |
| #define | SPECENUM_VALUE50NAME "Surgical Strike Production" |
| #define | SPECENUM_VALUE51 ACTION_CONQUER_CITY |
| #define | SPECENUM_VALUE51NAME "Conquer City" |
| #define | SPECENUM_VALUE52 ACTION_CONQUER_CITY2 |
| #define | SPECENUM_VALUE52NAME "Conquer City 2" |
| #define | SPECENUM_VALUE53 ACTION_HEAL_UNIT |
| #define | SPECENUM_VALUE53NAME "Heal Unit" |
| #define | SPECENUM_VALUE54 ACTION_TRANSFORM_TERRAIN |
| #define | SPECENUM_VALUE54NAME "Transform Terrain" |
| #define | SPECENUM_VALUE55 ACTION_CULTIVATE |
| #define | SPECENUM_VALUE55NAME "Cultivate" |
| #define | SPECENUM_VALUE56 ACTION_PLANT |
| #define | SPECENUM_VALUE56NAME "Plant" |
| #define | SPECENUM_VALUE57 ACTION_PILLAGE |
| #define | SPECENUM_VALUE57NAME "Pillage" |
| #define | SPECENUM_VALUE58 ACTION_FORTIFY |
| #define | SPECENUM_VALUE58NAME "Fortify" |
| #define | SPECENUM_VALUE59 ACTION_ROAD |
| #define | SPECENUM_VALUE59NAME "Build Road" |
| #define | SPECENUM_VALUE60 ACTION_CONVERT |
| #define | SPECENUM_VALUE60NAME "Convert Unit" |
| #define | SPECENUM_VALUE61 ACTION_BASE |
| #define | SPECENUM_VALUE61NAME "Build Base" |
| #define | SPECENUM_VALUE62 ACTION_MINE |
| #define | SPECENUM_VALUE62NAME "Build Mine" |
| #define | SPECENUM_VALUE63 ACTION_IRRIGATE |
| #define | SPECENUM_VALUE63NAME "Build Irrigation" |
| #define | SPECENUM_VALUE64 ACTION_CLEAN_POLLUTION |
| #define | SPECENUM_VALUE64NAME "Clean Pollution" |
| #define | SPECENUM_VALUE65 ACTION_CLEAN_FALLOUT |
| #define | SPECENUM_VALUE65NAME "Clean Fallout" |
| #define | SPECENUM_VALUE66 ACTION_TRANSPORT_ALIGHT |
| #define | SPECENUM_VALUE66NAME "Transport Alight" |
| #define | SPECENUM_VALUE67 ACTION_TRANSPORT_UNLOAD |
| #define | SPECENUM_VALUE67NAME "Transport Unload" |
| #define | SPECENUM_VALUE68 ACTION_TRANSPORT_DISEMBARK1 |
| #define | SPECENUM_VALUE68NAME "Transport Disembark" |
| #define | SPECENUM_VALUE69 ACTION_TRANSPORT_DISEMBARK2 |
| #define | SPECENUM_VALUE69NAME "Transport Disembark 2" |
| #define | SPECENUM_VALUE70 ACTION_TRANSPORT_BOARD |
| #define | SPECENUM_VALUE70NAME "Transport Board" |
| #define | SPECENUM_VALUE71 ACTION_TRANSPORT_EMBARK |
| #define | SPECENUM_VALUE71NAME "Transport Embark" |
| #define | SPECENUM_VALUE72 ACTION_SPY_SPREAD_PLAGUE |
| #define | SPECENUM_VALUE72NAME "Spread Plague" |
| #define | SPECENUM_VALUE73 ACTION_SPY_ATTACK |
| #define | SPECENUM_VALUE73NAME "Spy Attack" |
| #define | SPECENUM_VALUE74 ACTION_USER_ACTION1 |
| #define | SPECENUM_VALUE74NAME "User Action 1" |
| #define | SPECENUM_VALUE75 ACTION_USER_ACTION2 |
| #define | SPECENUM_VALUE75NAME "User Action 2" |
| #define | SPECENUM_VALUE76 ACTION_USER_ACTION3 |
| #define | SPECENUM_VALUE76NAME "User Action 3" |
| #define | SPECENUM_BITVECTOR bv_actions |
| #define | SPECENUM_COUNT ACTION_COUNT |
| #define | ACTION_ANY ACTION_COUNT |
| #define | ACTION_NONE ACTION_COUNT |
| #define | MAX_NUM_ACTIONS ACTION_COUNT |
| #define | NUM_ACTIONS MAX_NUM_ACTIONS |
| #define | SPECENUM_NAME action_battle_kind |
| #define | SPECENUM_VALUE0 ABK_NONE |
| #define | SPECENUM_VALUE0NAME N_("no battle") |
| #define | SPECENUM_VALUE1 ABK_STANDARD |
| #define | SPECENUM_VALUE1NAME N_("battle") |
| #define | SPECENUM_VALUE2 ABK_DIPLOMATIC |
| #define | SPECENUM_VALUE2NAME N_("diplomatic battle") |
| #define | SPECENUM_COUNT ABK_COUNT |
| #define | SPECENUM_NAME moves_actor_kind |
| #define | SPECENUM_VALUE0 MAK_STAYS |
| #define | SPECENUM_VALUE0NAME N_("stays") |
| #define | SPECENUM_VALUE1 MAK_REGULAR |
| #define | SPECENUM_VALUE1NAME N_("regular") |
| #define | SPECENUM_VALUE2 MAK_TELEPORT |
| #define | SPECENUM_VALUE2NAME N_("teleport") |
| #define | SPECENUM_VALUE3 MAK_ESCAPE |
| #define | SPECENUM_VALUE3NAME N_("escape") |
| #define | SPECENUM_VALUE4 MAK_FORCED |
| #define | SPECENUM_VALUE4NAME N_("forced") |
| #define | SPECENUM_VALUE5 MAK_UNREPRESENTABLE |
| #define | SPECENUM_VALUE5NAME N_("unrepresentable") |
| #define | SPECENUM_NAME action_requester |
| #define | SPECENUM_VALUE0 ACT_REQ_PLAYER |
| #define | SPECENUM_VALUE0NAME N_("the player") |
| #define | SPECENUM_VALUE1 ACT_REQ_RULES |
| #define | SPECENUM_VALUE1NAME N_("the game rules") |
| #define | SPECENUM_VALUE2 ACT_REQ_SS_AGENT |
| #define | SPECENUM_VALUE2NAME N_("a server agent") |
| #define | SPECENUM_COUNT ACT_REQ_COUNT |
| #define | ACTION_DISTANCE_LAST_NON_SIGNAL 128016 |
| #define | ACTION_DISTANCE_UNLIMITED (ACTION_DISTANCE_LAST_NON_SIGNAL + 1) |
| #define | ACTION_DISTANCE_MAX ACTION_DISTANCE_UNLIMITED |
| #define | SPECENUM_NAME act_tgt_compl |
| #define | SPECENUM_VALUE0 ACT_TGT_COMPL_SIMPLE |
| #define | SPECENUM_VALUE0NAME N_("simple") |
| #define | SPECENUM_VALUE1 ACT_TGT_COMPL_FLEXIBLE |
| #define | SPECENUM_VALUE1NAME N_("flexible") |
| #define | SPECENUM_VALUE2 ACT_TGT_COMPL_MANDATORY |
| #define | SPECENUM_VALUE2NAME N_("mandatory") |
| #define | enabler_get_action(_enabler_) action_by_number(_enabler_->action) |
| #define | SPECLIST_TAG action_enabler |
| #define | SPECLIST_TYPE struct action_enabler |
| #define | action_enabler_list_iterate(action_enabler_list, aenabler) TYPED_LIST_ITERATE(struct action_enabler, action_enabler_list, aenabler) |
| #define | action_enabler_list_iterate_end LIST_ITERATE_END |
| #define | action_iterate(_act_) |
| #define | action_iterate_end |
| #define | action_by_result_iterate(_paction_, _act_id_, _result_) |
| #define | action_by_result_iterate_end |
| #define | action_list_iterate(_act_list_, _act_id_) |
| #define | action_list_iterate_end |
| #define | action_enablers_iterate(_enabler_) |
| #define | action_enablers_iterate_end |
| #define | SPECENUM_NAME action_auto_perf_cause |
| #define | SPECENUM_VALUE0 AAPC_UNIT_UPKEEP |
| #define | SPECENUM_VALUE0NAME N_("Unit Upkeep") |
| #define | SPECENUM_VALUE1 AAPC_UNIT_MOVED_ADJ |
| #define | SPECENUM_VALUE1NAME N_("Moved Adjacent") |
| #define | SPECENUM_COUNT AAPC_COUNT |
| #define | action_auto_perf_iterate(_act_perf_) |
| #define | action_auto_perf_iterate_end |
| #define | action_auto_perf_by_cause_iterate(_cause_, _act_perf_) |
| #define | action_auto_perf_by_cause_iterate_end |
| #define | action_auto_perf_actions_iterate(_autoperf_, _act_id_) action_list_iterate(_autoperf_->alternatives, _act_id_) |
| #define | action_auto_perf_actions_iterate_end action_list_iterate_end |
| #define | ACTION_AUTO_UPKEEP_FOOD 0 |
| #define | ACTION_AUTO_UPKEEP_GOLD 1 |
| #define | ACTION_AUTO_UPKEEP_SHIELD 2 |
| #define | ACTION_AUTO_MOVED_ADJ 3 |
| #define | action_id_get_actor_kind(act_id) action_get_actor_kind(action_by_number(act_id)) |
| #define | action_id_get_target_kind(act_id) action_get_target_kind(action_by_number(act_id)) |
| #define | action_id_get_sub_target_kind(act_id) action_get_sub_target_kind(action_by_number(act_id)) |
| #define | action_has_result_safe(paction, result) (paction && action_has_result(paction, result)) |
| #define | action_id_has_result_safe(act_id, result) |
| #define | action_id_has_complex_target(act_id) action_has_complex_target(action_by_number(act_id)) |
| #define | action_id_requires_details(act_id) action_requires_details(action_by_number(act_id)) |
| #define | action_id_get_act_time(act_id, actor_unit, tgt_tile, tgt_extra) |
| #define | action_id_distance_accepted(act_id, distance) action_distance_accepted(action_by_number(act_id), distance) |
| #define | action_id_distance_inside_max(act_id, distance) action_distance_inside_max(action_by_number(act_id), distance) |
| #define | action_id_would_be_blocked_by(blocked_id, blocker_id) |
| #define | action_id_get_role(act_id) action_get_role(action_by_number(act_id)) |
| #define | action_id_get_activity(act_id) action_get_activity(action_by_number(act_id)) |
| #define | ACTPROB_IMPOSSIBLE action_prob_new_impossible() |
| #define | ACTPROB_CERTAIN action_prob_new_certain() |
| #define | ACTPROB_NA action_prob_new_not_relevant() |
| #define | ACTPROB_NOT_IMPLEMENTED action_prob_new_not_impl() |
| #define | ACTPROB_NOT_KNOWN action_prob_new_unknown() |
| #define | ACTION_ODDS_PCT_DICE_ROLL_NA 110 |
| #define | action_id_univs_not_blocking(act_id, act_uni, tgt_uni) action_univs_not_blocking(action_by_number(act_id), act_uni, tgt_uni) |
Functions | |
| void | actions_init () |
| Initialize the actions and the action enablers. More... | |
| void | actions_rs_pre_san_gen () |
| Generate action related data based on the currently loaded ruleset. More... | |
| void | actions_free () |
| Free the actions and the action enablers. More... | |
| bool | actions_are_ready () |
| Returns TRUE iff the actions are initialized. More... | |
| bool | action_id_exists (const action_id act_id) |
| Returns TRUE iff the specified action ID refers to a valid action. More... | |
| struct action * | action_by_number (action_id act_id) |
| Return the action with the given id. More... | |
| struct action * | action_by_rule_name (const char *name) |
| Return the action with the given name. More... | |
| enum action_actor_kind | action_get_actor_kind (const struct action *paction) |
| Get the actor kind of an action. More... | |
| enum action_target_kind | action_get_target_kind (const struct action *paction) |
| Get the target kind of an action. More... | |
| enum action_sub_target_kind | action_get_sub_target_kind (const struct action *paction) |
| Get the sub target kind of an action. More... | |
| enum action_battle_kind | action_get_battle_kind (const struct action *pact) |
| Get the battle kind that can prevent an action. More... | |
| int | action_number (const struct action *action) |
| Get the universal number of the action. More... | |
| bool | action_has_result (const struct action *paction, enum action_result result) |
| Returns TRUE iff performing the specified action has the specified result. More... | |
| bool | action_has_complex_target (const struct action *paction) |
| Returns TRUE iff the specified action allows the player to provide details in addition to actor and target. More... | |
| bool | action_requires_details (const struct action *paction) |
| Returns TRUE iff the specified action REQUIRES the player to provide details in addition to actor and target. More... | |
| int | action_get_act_time (const struct action *paction, const struct unit *actor_unit, const struct tile *tgt_tile, const struct extra_type *tgt_extra) |
| Returns the unit activity time (work) this action takes (requires) or ACT_TIME_INSTANTANEOUS if the action happens at once. More... | |
| bool | action_creates_extra (const struct action *paction, const struct extra_type *pextra) |
| Returns TRUE iff the specified action can create the specified extra. More... | |
| bool | action_removes_extra (const struct action *paction, const struct extra_type *pextra) |
| Returns TRUE iff the specified action can remove the specified extra. More... | |
| bool | action_id_is_rare_pop_up (action_id act_id) |
| Returns TRUE iff a unit's ability to perform this action will pop up the action selection dialog before the player asks for it only in exceptional cases. More... | |
| bool | action_distance_accepted (const struct action *action, const int distance) |
| Returns TRUE iff the specified distance between actor and target is within the range acceptable to the specified action. More... | |
| bool | action_distance_inside_max (const struct action *action, const int distance) |
| Returns TRUE iff the specified distance between actor and target is sm,aller or equal to the max range accepted by the specified action. More... | |
| bool | action_would_be_blocked_by (const struct action *blocked, const struct action *blocker) |
| Returns TRUE iff blocked will be illegal if blocker is legal. More... | |
| int | action_get_role (const struct action *paction) |
| Get the unit type role corresponding to the ability to do the specified action. More... | |
| enum unit_activity | action_get_activity (const struct action *paction) |
| Returns the unit activity this action may cause or ACTIVITY_LAST if the action doesn't result in a unit activity. More... | |
| const char * | action_rule_name (const struct action *action) |
| Get the rule name of the action. More... | |
| const char * | action_id_rule_name (action_id act_id) |
| Get the rule name of the action. More... | |
| const QString | action_name_translation (const struct action *action) |
| Get the action name used when displaying the action in the UI. More... | |
| const QString | action_id_name_translation (action_id act_id) |
| Get the action name used when displaying the action in the UI. More... | |
| const QString | action_prepare_ui_name (action_id act_id, const char *mnemonic, const struct act_prob prob, const QString &custom) |
| Get the UI name ready to show the action in the UI. More... | |
| const char * | action_ui_name_ruleset_var_name (int act) |
| Return ui_name ruleset variable name for the action. More... | |
| const char * | action_ui_name_default (int act) |
| Return default ui_name for the action. More... | |
| const char * | action_min_range_ruleset_var_name (int act) |
| Return min range ruleset variable name for the action or nullptr if min range can't be set in the ruleset. More... | |
| int | action_min_range_default (int act) |
| Return default min range for the action if it is ruleset settable. More... | |
| const char * | action_max_range_ruleset_var_name (int act) |
| Return max range ruleset variable name for the action or nullptr if max range can't be set in the ruleset. More... | |
| int | action_max_range_default (int act) |
| Return default max range for the action if it is ruleset settable. More... | |
| const char * | action_target_kind_ruleset_var_name (int act) |
| Return target kind ruleset variable name for the action or nullptr if min range can't be set in the ruleset. More... | |
| const char * | action_actor_consuming_always_ruleset_var_name (action_id act) |
| Return actor consuming always ruleset variable name for the action or nullptr if actor consuming always can't be set in the ruleset. More... | |
| struct action_enabler_list * | action_enablers_for_action (action_id action) |
| Get all enablers for an action in the current ruleset. More... | |
| struct action_enabler * | action_enabler_new () |
| Create a new action enabler. More... | |
| void | action_enabler_free (struct action_enabler *enabler) |
| Free resources allocated for the action enabler. More... | |
| struct action_enabler * | action_enabler_copy (const struct action_enabler *original) |
| Create a new copy of an existing action enabler. More... | |
| void | action_enabler_add (struct action_enabler *enabler) |
| Add an action enabler to the current ruleset. More... | |
| bool | action_enabler_remove (struct action_enabler *enabler) |
| Remove an action enabler from the current ruleset. More... | |
| struct req_vec_problem * | action_enabler_suggest_repair_oblig (const struct action_enabler *enabler) |
| Returns a suggestion to add an obligatory hard requirement to an action enabler or nullptr if no hard obligatory reqs were missing. More... | |
| struct req_vec_problem * | action_enabler_suggest_repair (const struct action_enabler *enabler) |
| Returns a suggestion to fix the specified action enabler or nullptr if no fix is found to be needed. More... | |
| struct req_vec_problem * | action_enabler_suggest_improvement (const struct action_enabler *enabler) |
| Returns a suggestion to improve the specified action enabler or nullptr if nothing to improve is found to be needed. More... | |
| req_vec_num_in_item | action_enabler_vector_number (const void *enabler, const struct requirement_vector *vec) |
| Returns the requirement vector number of the specified requirement vector in the specified action enabler. More... | |
| struct requirement_vector * | action_enabler_vector_by_number (const void *enabler, req_vec_num_in_item vec) |
| Returns a writable pointer to the specified requirement vector in the action enabler or nullptr if the action enabler doesn't have a requirement vector with that requirement vector number. More... | |
| const char * | action_enabler_vector_by_number_name (req_vec_num_in_item vec) |
| Returns the name of the given requirement vector number n in an action enabler or nullptr if enablers don't have a requirement vector with that number. More... | |
| struct action * | action_is_blocked_by (const action_id act_id, const struct unit *actor_unit, const struct tile *target_tile, const struct city *target_city, const struct unit *target_unit) |
| Returns the action that blocks the specified action or nullptr if the specified action isn't blocked. More... | |
| bool | is_action_enabled_unit_on_city (const action_id wanted_action, const struct unit *actor_unit, const struct city *target_city) |
| Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_unit (const action_id wanted_action, const struct unit *actor_unit, const struct unit *target_unit) |
| Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_units (const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile) |
| Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_tile (const action_id wanted_action, const struct unit *actor_unit, const struct tile *target_tile, const struct extra_type *target_extra) |
| Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned. More... | |
| bool | is_action_enabled_unit_on_self (const action_id wanted_action, const struct unit *actor_unit) |
| Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned. More... | |
| struct act_prob | action_prob_vs_city (const struct unit *actor, const action_id act_id, const struct city *victim) |
| Get the actor unit's probability of successfully performing the chosen action on the target city. More... | |
| struct act_prob | action_prob_vs_unit (const struct unit *actor, const action_id act_id, const struct unit *victim) |
| Get the actor unit's probability of successfully performing the chosen action on the target unit. More... | |
| struct act_prob | action_prob_vs_units (const struct unit *actor, const action_id act_id, const struct tile *victims) |
| Get the actor unit's probability of successfully performing the chosen action on all units at the target tile. More... | |
| struct act_prob | action_prob_vs_tile (const struct unit *actor, const action_id act_id, const struct tile *victims, const struct extra_type *target_extra) |
| Get the actor unit's probability of successfully performing the chosen action on the target tile. More... | |
| struct act_prob | action_prob_self (const struct unit *actor, const action_id act_id) |
| Get the actor unit's probability of successfully performing the chosen action on itself. More... | |
| struct act_prob | action_prob_unit_vs_tgt (const struct action *paction, const struct unit *act_unit, const struct city *tgt_city, const struct unit *tgt_unit, const struct tile *tgt_tile, const struct extra_type *sub_tgt) |
| Returns the actor unit's probability of successfully performing the specified action against the action specific target. More... | |
| struct act_prob | action_speculate_unit_on_city (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct city *target) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target city given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_units (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target unit stack given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_tile (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat, const struct tile *target_tile, const struct extra_type *target_extra) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target tile (and, if specified, extra) given the specified game state changes. More... | |
| struct act_prob | action_speculate_unit_on_self (action_id act_id, const struct unit *actor, const struct city *actor_home, const struct tile *actor_tile, bool omniscient_cheat) |
| Returns a speculation about the actor unit's probability of successfully performing the chosen action on itself given the specified game state changes. More... | |
| bool | action_prob_possible (const struct act_prob probability) |
| Returns TRUE iff the given action probability belongs to an action that may be possible. More... | |
| bool | are_action_probabilitys_equal (const struct act_prob *ap1, const struct act_prob *ap2) |
| Returns TRUE iff ap1 and ap2 are equal. More... | |
| int | action_prob_cmp_pessimist (const struct act_prob ap1, const struct act_prob ap2) |
| Compare action probabilities. More... | |
| double | action_prob_to_0_to_1_pessimist (const struct act_prob ap) |
| Returns double in the range [0-1] representing the minimum of the given action probability. More... | |
| struct act_prob | action_prob_fall_back (const struct act_prob *ap1, const struct act_prob *ap2) |
| Returns ap1 with ap2 as fall back in cases where ap1 doesn't happen. More... | |
| const QString | action_prob_explain (const struct act_prob prob) |
| Explain an action probability in a way suitable for a tool tip for the button that starts it. More... | |
| struct act_prob | action_prob_new_impossible () |
| Returns the impossible action probability. More... | |
| struct act_prob | action_prob_new_not_relevant () |
| Returns the n/a action probability. More... | |
| struct act_prob | action_prob_new_not_impl () |
| Returns the "not implemented" action probability. More... | |
| struct act_prob | action_prob_new_unknown () |
| Returns the "user don't know" action probability. More... | |
| struct act_prob | action_prob_new_certain () |
| Returns the certain action probability. More... | |
| int | action_dice_roll_initial_odds (const struct action *paction) |
| Returns the initial odds of an action not failing its dice roll. More... | |
| int | action_dice_roll_odds (const struct player *act_player, const struct unit *act_unit, const struct city *tgt_city, const struct player *tgt_player, const struct action *paction) |
| Returns the odds of an action not failing its dice roll. More... | |
| bool | action_actor_utype_hard_reqs_ok (enum action_result result, const struct unit_type *actor_unittype) |
| Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it. More... | |
| bool | action_univs_not_blocking (const struct action *paction, struct universal *actor_uni, struct universal *target_uni) |
| Is there any action enablers of the given type not blocked by universals? More... | |
| bool | action_immune_government (struct government *gov, action_id act) |
| Will a player with the government gov be immune to the action act? More... | |
| bool | is_action_possible_on_city (action_id act_id, const struct player *actor_player, const struct city *target_city) |
| Returns TRUE if the wanted action can be done to the target city. More... | |
| bool | is_action_possible_on_unit (action_id act_id, const unit *target_unit) |
| Checks if there is any hopes that the action is possible against the target unit (by chacking the target_reqs). More... | |
| bool | action_maybe_possible_actor_unit (const action_id wanted_action, const struct unit *actor_unit) |
| Returns TRUE if the wanted action (as far as the player knows) can be performed right now by the specified actor unit if an approriate target is provided. More... | |
| bool | action_mp_full_makes_legal (const struct unit *actor, const action_id act_id) |
| Returns TRUE if the specified action can't be done now but would have been legal if the unit had full movement. More... | |
| void | action_list_end (action_id *act_list, int size) |
| Terminate an action list of the specified size. More... | |
| void | action_list_add_all_by_result (action_id *act_list, int *position, enum action_result result) |
| Add all actions with the specified result to the specified action list starting at the specified position. More... | |
| const struct action_auto_perf * | action_auto_perf_by_number (const int num) |
| Returns action auto performer rule number num. More... | |
| struct action_auto_perf * | action_auto_perf_slot_number (const int num) |
| Returns action auto performer rule slot number num so it can be filled. More... | |
| struct city * | action_tgt_city (struct unit *actor, struct tile *target_tile, bool accept_all_actions) |
| Find a city to target for an action on the specified tile. More... | |
| struct unit * | action_tgt_unit (struct unit *actor, struct tile *target_tile, bool accept_all_actions) |
| Find a unit to target for an action at the specified tile. More... | |
| struct tile * | action_tgt_tile (struct unit *actor, struct tile *target_tile, const struct extra_type *target_extra, bool accept_all_actions) |
| Returns the tile iff it, from the point of view of the owner of the actor unit, looks like a target tile. More... | |
| struct extra_type * | action_tgt_tile_extra (const struct unit *actor, const struct tile *target_tile, bool accept_all_actions) |
| Find an extra to target for an action at the specified tile. More... | |
| #define action_auto_perf_actions_iterate | ( | _autoperf_, | |
| _act_id_ | |||
| ) | action_list_iterate(_autoperf_->alternatives, _act_id_) |
| #define action_auto_perf_actions_iterate_end action_list_iterate_end |
| #define action_auto_perf_by_cause_iterate | ( | _cause_, | |
| _act_perf_ | |||
| ) |
| #define action_auto_perf_by_cause_iterate_end |
| #define action_auto_perf_iterate | ( | _act_perf_ | ) |
| #define action_by_result_iterate | ( | _paction_, | |
| _act_id_, | |||
| _result_ | |||
| ) |
| #define action_by_result_iterate_end |
| #define ACTION_DISTANCE_MAX ACTION_DISTANCE_UNLIMITED |
| #define ACTION_DISTANCE_UNLIMITED (ACTION_DISTANCE_LAST_NON_SIGNAL + 1) |
| #define action_enabler_list_iterate | ( | action_enabler_list, | |
| aenabler | |||
| ) | TYPED_LIST_ITERATE(struct action_enabler, action_enabler_list, aenabler) |
| #define action_enabler_list_iterate_end LIST_ITERATE_END |
| #define action_enablers_iterate | ( | _enabler_ | ) |
| #define action_enablers_iterate_end |
| #define action_has_result_safe | ( | paction, | |
| result | |||
| ) | (paction && action_has_result(paction, result)) |
| #define action_id_distance_accepted | ( | act_id, | |
| distance | |||
| ) | action_distance_accepted(action_by_number(act_id), distance) |
| #define action_id_distance_inside_max | ( | act_id, | |
| distance | |||
| ) | action_distance_inside_max(action_by_number(act_id), distance) |
| #define action_id_get_act_time | ( | act_id, | |
| actor_unit, | |||
| tgt_tile, | |||
| tgt_extra | |||
| ) |
| #define action_id_get_activity | ( | act_id | ) | action_get_activity(action_by_number(act_id)) |
| #define action_id_get_actor_kind | ( | act_id | ) | action_get_actor_kind(action_by_number(act_id)) |
| #define action_id_get_role | ( | act_id | ) | action_get_role(action_by_number(act_id)) |
| #define action_id_get_sub_target_kind | ( | act_id | ) | action_get_sub_target_kind(action_by_number(act_id)) |
| #define action_id_get_target_kind | ( | act_id | ) | action_get_target_kind(action_by_number(act_id)) |
| #define action_id_has_complex_target | ( | act_id | ) | action_has_complex_target(action_by_number(act_id)) |
| #define action_id_has_result_safe | ( | act_id, | |
| result | |||
| ) |
| #define action_id_requires_details | ( | act_id | ) | action_requires_details(action_by_number(act_id)) |
| #define action_id_univs_not_blocking | ( | act_id, | |
| act_uni, | |||
| tgt_uni | |||
| ) | action_univs_not_blocking(action_by_number(act_id), act_uni, tgt_uni) |
| #define action_id_would_be_blocked_by | ( | blocked_id, | |
| blocker_id | |||
| ) |
| #define action_iterate | ( | _act_ | ) |
| #define action_list_iterate | ( | _act_list_, | |
| _act_id_ | |||
| ) |
| #define ACTPROB_CERTAIN action_prob_new_certain() |
| #define ACTPROB_IMPOSSIBLE action_prob_new_impossible() |
| #define ACTPROB_NA action_prob_new_not_relevant() |
| #define ACTPROB_NOT_IMPLEMENTED action_prob_new_not_impl() |
| #define ACTPROB_NOT_KNOWN action_prob_new_unknown() |
| #define enabler_get_action | ( | _enabler_ | ) | action_by_number(_enabler_->action) |
| #define NUM_ACTIONS MAX_NUM_ACTIONS |
| #define SPECENUM_VALUE11 ACTION_SPY_TARGETED_SABOTAGE_CITY_ESC |
| #define SPECENUM_VALUE11NAME "Targeted Sabotage City Escape" |
| #define SPECENUM_VALUE12 ACTION_SPY_SABOTAGE_CITY_PRODUCTION |
| #define SPECENUM_VALUE13 ACTION_SPY_SABOTAGE_CITY_PRODUCTION_ESC |
| #define SPECENUM_VALUE13NAME "Sabotage City Production Escape" |
| #define SPECENUM_VALUE17 ACTION_SPY_TARGETED_STEAL_TECH_ESC |
| #define SPECENUM_VALUE17NAME "Targeted Steal Tech Escape Expected" |
| #define SPECLIST_TAG action_enabler |
| #define SPECLIST_TYPE struct action_enabler |
| const char* action_actor_consuming_always_ruleset_var_name | ( | action_id | act | ) |
Return actor consuming always ruleset variable name for the action or nullptr if actor consuming always can't be set in the ruleset.
TODO: make actions generic and put actor consuming always in a field of the action.
Definition at line 6836 of file actions.cpp.
Referenced by load_action_actor_consuming_always(), and save_action_actor_consuming_always().
| bool action_actor_utype_hard_reqs_ok | ( | enum action_result | result, |
| const struct unit_type * | actor_unittype | ||
| ) |
Returns TRUE if the specified unit type can perform an action with the wanted result given that an action enabler later will enable it.
This is done by checking the action result's hard requirements. Hard requirements must be TRUE before an action can be done. The reason why is usually that code dealing with the action assumes that the requirements are true. A requirement may also end up here if it can't be expressed in a requirement vector or if its absence makes the action pointless.
| result | the action result to check the hard reqs for |
| actor_unittype | the unit type that may be able to act |
Definition at line 2776 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), action_not_enabled_reason(), and unit_can_act_cache_set().
| const struct action_auto_perf* action_auto_perf_by_number | ( | const int | num | ) |
Returns action auto performer rule number num.
Used in action_auto_perf_iterate()
WARNING: If the cause of the returned action performer rule is AAPC_COUNT it means that it is unused.
Definition at line 5848 of file actions.cpp.
Referenced by save_action_auto_actions(), save_action_auto_uflag_block(), and save_game_ruleset().
| struct action_auto_perf* action_auto_perf_slot_number | ( | const int | num | ) |
Returns action auto performer rule slot number num so it can be filled.
Definition at line 5832 of file actions.cpp.
Referenced by action_auto_perf_by_number(), handle_ruleset_action_auto(), load_ruleset_cities(), load_ruleset_game(), and sanity_check_ruleset_data().
Return the action with the given id.
Returns nullptr if no action with the given id exists.
Definition at line 1149 of file actions.cpp.
Referenced by action_by_rule_name(), action_enabler_suggest_improvement(), action_enabler_suggest_repair_oblig(), action_entry(), action_entry_update(), action_is_blocked_by(), action_is_hostile(), action_list_add_all_by_result(), action_maybe_possible_actor_unit(), action_not_enabled_reason(), action_selection_refresh(), action_target_neg_util(), adv_best_government(), adv_unit_move(), api_find_action(), freeciv::path_finder::path_finder_private::attempt_paradrop(), auto_settlers_speculate_can_act_at(), freeciv::detail::vertex::child_for_action(), city_gold_worth(), go_act_menu::create(), dai_diplomat_city(), dai_evaluate_tile_for_air_attack(), dai_unit_move(), dai_upgrade_units(), dir_opposite(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), execute_orders(), fix_enabler_item::fix_enabler_item(), get_caravan_enter_city_trade_bonus(), handle_city_sabotage_list(), handle_ruleset_action(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_type_upgrade(), helptext_building(), helptext_government(), helptext_unit(), illegal_action(), key_unit_action_select_tgt(), load_action_actor_consuming_always(), load_action_kind(), load_action_range(), load_action_range_max(), load_action_ui_name(), load_ruleset_game(), may_unit_act_vs_tile_extra(), need_war_player_hlp(), popup_action_selection(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), sanity_check_ruleset_data(), save_action_actor_consuming_always(), save_action_kind(), save_action_max_range(), save_action_range(), save_action_ui_name(), save_game_ruleset(), send_ruleset_actions(), settler_evaluate_improvements(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_activity_complete(), unit_activity_targeted_internal(), unit_can_act_cache_set(), unit_order_list_is_sane(), unit_perform_action(), unit_upgrade_price(), universal_kind_values(), universal_value_initial(), upgrade_unit_order_targets(), and utype_may_do_escape_action().
| struct action* action_by_rule_name | ( | const char * | name | ) |
Return the action with the given name.
Returns nullptr if no action with the given name exists.
Definition at line 1169 of file actions.cpp.
Referenced by api_find_action_by_name(), tab_enabler::edit_type(), load_ruleset_game(), sg_load_savefile(), and universal_by_number().
| bool action_creates_extra | ( | const struct action * | paction, |
| const struct extra_type * | pextra | ||
| ) |
Returns TRUE iff the specified action can create the specified extra.
Definition at line 1649 of file actions.cpp.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), and unit_order_list_is_sane().
| int action_dice_roll_initial_odds | ( | const struct action * | paction | ) |
Returns the initial odds of an action not failing its dice roll.
Definition at line 5580 of file actions.cpp.
Referenced by action_dice_roll_odds(), effect_list_sanity_cb(), and helptext_unit().
| int action_dice_roll_odds | ( | const struct player * | act_player, |
| const struct unit * | act_unit, | ||
| const struct city * | tgt_city, | ||
| const struct player * | tgt_player, | ||
| const struct action * | paction | ||
| ) |
Returns the odds of an action not failing its dice roll.
Definition at line 5657 of file actions.cpp.
Referenced by action_failed_dice_roll().
| bool action_distance_accepted | ( | const struct action * | action, |
| const int | distance | ||
| ) |
Returns TRUE iff the specified distance between actor and target is within the range acceptable to the specified action.
Definition at line 1314 of file actions.cpp.
| bool action_distance_inside_max | ( | const struct action * | action, |
| const int | distance | ||
| ) |
Returns TRUE iff the specified distance between actor and target is sm,aller or equal to the max range accepted by the specified action.
Definition at line 1303 of file actions.cpp.
Referenced by action_distance_accepted(), action_not_enabled_reason(), and sanity_check_ruleset_data().
| void action_enabler_add | ( | struct action_enabler * | enabler | ) |
Add an action enabler to the current ruleset.
Definition at line 1854 of file actions.cpp.
Referenced by tab_enabler::add_now(), tab_enabler::edit_type(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| struct action_enabler* action_enabler_copy | ( | const struct action_enabler * | original | ) |
Create a new copy of an existing action enabler.
Definition at line 1839 of file actions.cpp.
Referenced by fix_enabler_item::fix_enabler_item(), rscompat_enabler_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| void action_enabler_free | ( | struct action_enabler * | enabler | ) |
Free resources allocated for the action enabler.
Definition at line 1827 of file actions.cpp.
Referenced by actions_free(), tab_enabler::add_now(), and fix_enabler_item::~fix_enabler_item().
| struct action_enabler* action_enabler_new | ( | ) |
Create a new action enabler.
Definition at line 1810 of file actions.cpp.
Referenced by action_enabler_copy(), tab_enabler::add_now(), effect_to_enabler(), handle_ruleset_action_enabler(), load_ruleset_game(), rscompat_old_slow_invasions_3_1(), and rscompat_postprocess().
| bool action_enabler_remove | ( | struct action_enabler * | enabler | ) |
Remove an action enabler from the current ruleset.
Returns TRUE on success.
Definition at line 1870 of file actions.cpp.
Referenced by tab_enabler::edit_type(), and rscompat_postprocess().
| struct req_vec_problem* action_enabler_suggest_improvement | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to improve the specified action enabler or nullptr if nothing to improve is found to be needed.
It is the responsibility of the caller to free the suggestion when it is done with it. A possible improvement isn't always an error.
| enabler | the enabler to improve |
Definition at line 2251 of file actions.cpp.
Referenced by fix_enabler_item::find_next_problem(), and sanity_check_ruleset_data().
| struct req_vec_problem* action_enabler_suggest_repair | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to fix the specified action enabler or nullptr if no fix is found to be needed.
It is the responsibility of the caller to free the suggestion when it is done with it.
Definition at line 2187 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), fix_enabler_item::find_next_problem(), rscompat_enabler_add_obligatory_hard_reqs(), and sanity_check_ruleset_data().
| struct req_vec_problem* action_enabler_suggest_repair_oblig | ( | const struct action_enabler * | enabler | ) |
Returns a suggestion to add an obligatory hard requirement to an action enabler or nullptr if no hard obligatory reqs were missing.
It is the responsibility of the caller to free the suggestion when it is done with it.
| enabler | the action enabler to suggest a fix for. |
Definition at line 1902 of file actions.cpp.
Referenced by action_enabler_suggest_repair().
| struct requirement_vector* action_enabler_vector_by_number | ( | const void * | enabler, |
| req_vec_num_in_item | number | ||
| ) |
Returns a writable pointer to the specified requirement vector in the action enabler or nullptr if the action enabler doesn't have a requirement vector with that requirement vector number.
| enabler | the action enabler that may own the vector. |
| number | the item's requirement vector number. |
Definition at line 2325 of file actions.cpp.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_getter().
| const char* action_enabler_vector_by_number_name | ( | req_vec_num_in_item | vec | ) |
Returns the name of the given requirement vector number n in an action enabler or nullptr if enablers don't have a requirement vector with that number.
| vec | the requirement vector to name |
Definition at line 2349 of file actions.cpp.
Referenced by rscompat_enabler_add_obligatory_hard_reqs(), and fix_enabler_item::vector_namer().
| req_vec_num_in_item action_enabler_vector_number | ( | const void * | enabler, |
| const struct requirement_vector * | vec | ||
| ) |
Returns the requirement vector number of the specified requirement vector in the specified action enabler.
| enabler | the action enabler that may own the vector. |
| vec | the requirement vector to number. |
Definition at line 2302 of file actions.cpp.
Referenced by action_enabler_suggest_repair(), action_enabler_suggest_repair_oblig(), enabler_first_self_contradiction(), and enabler_tile_tgt_local_diplrel_implies_claimed().
| struct action_enabler_list* action_enablers_for_action | ( | action_id | action | ) |
Get all enablers for an action in the current ruleset.
Definition at line 1884 of file actions.cpp.
Referenced by action_enabler_add(), action_enabler_remove(), action_immune_government(), action_maybe_possible_actor_unit(), action_univs_not_blocking(), adjust_improvement_wants_by_effects(), city_production_caravan_shields_init(), does_nation_block_action(), does_terrain_block_action(), helptext_building(), helptext_unit(), is_action_enabled(), is_target_possible(), is_universal_needed(), rscompat_enablers_add_obligatory_hard_reqs(), rscompat_old_slow_invasions_3_1(), rscompat_postprocess(), sanity_check_ruleset_data(), save_action_actor_consuming_always(), save_action_kind(), utype_may_act_move_frags(), and utype_may_act_tgt_city_tile().
| int action_get_act_time | ( | const struct action * | paction, |
| const struct unit * | actor_unit, | ||
| const struct tile * | tgt_tile, | ||
| const struct extra_type * | tgt_extra | ||
| ) |
Returns the unit activity time (work) this action takes (requires) or ACT_TIME_INSTANTANEOUS if the action happens at once.
See update_unit_activity() and tile_activity_time()
Definition at line 1598 of file actions.cpp.
| enum unit_activity action_get_activity | ( | const struct action * | paction | ) |
Returns the unit activity this action may cause or ACTIVITY_LAST if the action doesn't result in a unit activity.
Definition at line 1544 of file actions.cpp.
Referenced by action_get_act_time(), action_sub_target_id_for_action(), activity_to_extra_cause(), auto_settlers_speculate_can_act_at(), dir_opposite(), do_action_activity(), do_action_activity_targeted(), is_extra_caused_by_action(), settler_evaluate_improvements(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), and unit_perform_action().
| enum action_actor_kind action_get_actor_kind | ( | const struct action * | paction | ) |
Get the actor kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_enabler_suggest_improvement(), action_get_activity(), auto_settlers_speculate_can_act_at(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), effect_list_sanity_cb(), may_unit_act_vs_tile_extra(), utype_is_moved_to_tgt_by_action(), utype_is_unmoved_by_action(), and utype_may_do_escape_action().
| enum action_battle_kind action_get_battle_kind | ( | const struct action * | pact | ) |
Get the battle kind that can prevent an action.
Definition at line 1169 of file actions.cpp.
Referenced by helptext_unit().
| int action_get_role | ( | const struct action * | paction | ) |
Get the unit type role corresponding to the ability to do the specified action.
Definition at line 1544 of file actions.cpp.
| enum action_sub_target_kind action_get_sub_target_kind | ( | const struct action * | paction | ) |
Get the sub target kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), go_act_menu::create(), execute_orders(), and helptext_unit().
| enum action_target_kind action_get_target_kind | ( | const struct action * | paction | ) |
Get the target kind of an action.
Definition at line 1169 of file actions.cpp.
Referenced by action_not_enabled_reason(), auto_settlers_speculate_can_act_at(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_diplomat_city(), diplomat_infiltrate_tile(), effect_list_sanity_cb(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), get_act_sel_action_custom_text(), may_unit_act_vs_tile_extra(), need_war_player_hlp(), notify_actor_caught(), notify_actor_success(), notify_victim_caught(), notify_victim_success(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), and unit_perform_action().
| bool action_has_complex_target | ( | const struct action * | paction | ) |
Returns TRUE iff the specified action allows the player to provide details in addition to actor and target.
Returns FALSE if the action doesn't support any additional details.
Definition at line 1262 of file actions.cpp.
Referenced by may_unit_act_vs_tile_extra().
| bool action_has_result | ( | const struct action * | paction, |
| enum action_result | result | ||
| ) |
Returns TRUE iff performing the specified action has the specified result.
Definition at line 1248 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), action_success_actor_consume(), adv_unit_move(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), dai_unit_move(), diplomat_get_tech(), diplomat_sabotage(), do_unit_establish_trade(), get_act_sel_action_custom_text(), helptext_unit(), sanity_check_ruleset_data(), spy_send_sabotage_list(), unit_do_help_build(), unit_order_list_is_sane(), utype_pays_for_regular_move_to_tgt(), and utype_pays_mp_for_action_base().
| bool action_id_exists | ( | const action_id | act_id | ) |
Returns TRUE iff the specified action ID refers to a valid action.
Definition at line 1138 of file actions.cpp.
Referenced by action_by_number(), action_by_rule_name(), action_enabler_add(), action_enabler_remove(), action_enabler_suggest_repair_oblig(), action_enablers_for_action(), action_id_is_rare_pop_up(), action_mp_full_makes_legal(), action_prepare_ui_name(), action_target_neg_util(), tab_enabler::add_now(), do_map_click(), does_nation_block_action(), does_terrain_block_action(), execute_orders(), handle_ruleset_action(), handle_ruleset_action_enabler(), handle_unit_action_answer(), key_unit_action_select_tgt(), request_unit_goto(), sg_load_player_unit(), unit_order_list_is_sane(), unit_perform_action(), unpackage_unit(), and utype_may_act_move_frags().
| bool action_id_is_rare_pop_up | ( | action_id | act_id | ) |
Returns TRUE iff a unit's ability to perform this action will pop up the action selection dialog before the player asks for it only in exceptional cases.
An example of an exceptional case is when the player tries to move a unit to a tile it can't move to but can perform this action to.
Definition at line 1290 of file actions.cpp.
Referenced by action_tgt_tile(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), and may_unit_act_vs_unit().
| const QString action_id_name_translation | ( | action_id | act_id | ) |
Get the action name used when displaying the action in the UI.
Nothing is added to the UI name.
Definition at line 1373 of file actions.cpp.
Referenced by action_name_translation(), freeciv::add_quick_unit_actions(), api_methods_action_name_translation(), execute_orders(), helptext_building(), helptext_government(), helptext_unit(), illegal_action(), illegal_action_msg(), mr_menu::menus_sensitive(), request_unit_goto(), mr_menu::setup_menus(), and sg_load_player_unit().
| const char* action_id_rule_name | ( | action_id | act_id | ) |
Get the rule name of the action.
Definition at line 1362 of file actions.cpp.
Referenced by action_prepare_ui_name(), action_rule_name(), api_methods_action_rule_name(), handle_unit_orders(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit_full(), is_action_enabled_unit_on_units_full(), is_action_possible_on_city(), sanity_check_ruleset_data(), save_game_ruleset(), sg_save_savefile(), tab_enabler::tab_enabler(), unit_can_act_cache_set(), and unit_order_list_is_sane().
| bool action_immune_government | ( | struct government * | gov, |
| action_id | act | ||
| ) |
Will a player with the government gov be immune to the action act?
Definition at line 5687 of file actions.cpp.
Referenced by adv_best_government(), and helptext_government().
| struct action* action_is_blocked_by | ( | const action_id | act_id, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile_arg, | ||
| const struct city * | target_city_arg, | ||
| const struct unit * | target_unit | ||
| ) |
Returns the action that blocks the specified action or nullptr if the specified action isn't blocked.
An action that can block another blocks when it is forced and possible.
Definition at line 2530 of file actions.cpp.
Referenced by action_not_enabled_reason().
| void action_list_add_all_by_result | ( | action_id * | act_list, |
| int * | position, | ||
| enum action_result | result | ||
| ) |
Add all actions with the specified result to the specified action list starting at the specified position.
| act_list | the list to add the actions to |
| position | index in act_list that is updated as action are added |
| result | all actions with this result are added. |
Definition at line 5898 of file actions.cpp.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), and helptext_building().
| void action_list_end | ( | action_id * | act_list, |
| int | size | ||
| ) |
Terminate an action list of the specified size.
| act_list | the list to end |
| size | the number of elements to include in the list |
Definition at line 5881 of file actions.cpp.
Referenced by adv_data_phase_init(), auto_settlers_ruleset_init(), dai_upgrade_units(), and helptext_building().
| int action_max_range_default | ( | int | act | ) |
Return default max range for the action if it is ruleset settable.
Definition at line 6633 of file actions.cpp.
Referenced by load_action_range_max(), and save_action_max_range().
| const char* action_max_range_ruleset_var_name | ( | int | act | ) |
Return max range ruleset variable name for the action or nullptr if max range can't be set in the ruleset.
TODO: make actions generic and put max_range in a field of the action.
Definition at line 6528 of file actions.cpp.
Referenced by load_action_range(), load_action_range_max(), save_action_max_range(), and save_action_range().
| bool action_maybe_possible_actor_unit | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit | ||
| ) |
Returns TRUE if the wanted action (as far as the player knows) can be performed right now by the specified actor unit if an approriate target is provided.
Definition at line 5765 of file actions.cpp.
Referenced by can_unit_paradrop(), and handle_unit_get_actions().
| int action_min_range_default | ( | int | act | ) |
Return default min range for the action if it is ruleset settable.
Definition at line 6430 of file actions.cpp.
Referenced by load_action_range(), and save_action_range().
| const char* action_min_range_ruleset_var_name | ( | int | act | ) |
Return min range ruleset variable name for the action or nullptr if min range can't be set in the ruleset.
TODO: make actions generic and put min_range in a field of the action.
Definition at line 6334 of file actions.cpp.
Referenced by load_action_range(), and save_action_range().
Returns TRUE if the specified action can't be done now but would have been legal if the unit had full movement.
Definition at line 5817 of file actions.cpp.
Referenced by action_not_enabled_reason(), and execute_orders().
| const QString action_name_translation | ( | const struct action * | action | ) |
Get the action name used when displaying the action in the UI.
Nothing is added to the UI name.
Definition at line 1353 of file actions.cpp.
Referenced by go_act_menu::create(), do_unit_strike_city_building(), do_unit_strike_city_production(), illegal_action_pay_price(), key_unit_action_select_tgt(), notify_actor_caught(), notify_actor_success(), notify_global_caught(), notify_global_success(), notify_victim_caught(), notify_victim_success(), req_text_insert(), spy_spread_plague(), unit_do_help_build(), and universal_name_translation().
| int action_number | ( | const struct action * | action | ) |
Get the universal number of the action.
Definition at line 1338 of file actions.cpp.
Referenced by action_would_be_blocked_by(), adv_unit_move(), are_universals_equal(), dai_diplomat_city(), dai_unit_move(), dir_opposite(), is_req_active(), and universal_number().
| const QString action_prepare_ui_name | ( | action_id | act_id, |
| const char * | mnemonic, | ||
| const struct act_prob | prob, | ||
| const QString & | custom | ||
| ) |
Get the UI name ready to show the action in the UI.
It is possible to add a client specific mnemonic; it is assumed that if the mnemonic appears in the action name it can be escaped by doubling. Success probability information is interpreted and added to the text. A custom text can be inserted before the probability information.
Definition at line 1412 of file actions.cpp.
Referenced by action_entry(), action_entry_update(), and action_id_name_translation().
Compare action probabilities.
Prioritize the lowest possible value.
Definition at line 5428 of file actions.cpp.
Referenced by compare_units().
| const QString action_prob_explain | ( | const struct act_prob | prob | ) |
Explain an action probability in a way suitable for a tool tip for the button that starts it.
Definition at line 1504 of file actions.cpp.
Referenced by act_sel_action_tool_tip().
Returns ap1 with ap2 as fall back in cases where ap1 doesn't happen.
Said in math that is: P(A) + P(A') * P(B)
This is useful to calculate the probability of doing action A or, when A is impossible, falling back to doing action B.
Definition at line 5479 of file actions.cpp.
| struct act_prob action_prob_new_certain | ( | ) |
Returns the certain action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_impossible | ( | ) |
Returns the impossible action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_not_impl | ( | ) |
Returns the "not implemented" action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_not_relevant | ( | ) |
Returns the n/a action probability.
Definition at line 4264 of file actions.cpp.
| struct act_prob action_prob_new_unknown | ( | ) |
Returns the "user don't know" action probability.
Definition at line 4264 of file actions.cpp.
| bool action_prob_possible | ( | const struct act_prob | probability | ) |
Returns TRUE iff the given action probability belongs to an action that may be possible.
Definition at line 5380 of file actions.cpp.
Referenced by action_entry(), action_entry_update(), action_selection_refresh(), action_sub_target_id_for_action(), action_tgt_tile(), auto_attack_act(), auto_settlers_speculate_can_act_at(), can_unit_alight_or_be_unloaded(), can_unit_change_homecity_to(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), do_disband_alternative(), execute_orders(), get_act_sel_action_custom_text(), get_discounted_reward(), handle_city_name_suggestion_req(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), may_unit_act_vs_unit(), popup_action_selection(), popup_sabotage_dialog(), settler_evaluate_improvements(), spy_steal_shared(), tai_tile_worker_task_select(), texai_tile_worker_task_select(), unit_can_add_or_build_city(), unit_can_airlift_to(), unit_can_help_build_wonder_here(), and unit_survive_autoattack().
Get the actor unit's probability of successfully performing the chosen action on itself.
Definition at line 4264 of file actions.cpp.
Referenced by do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
| double action_prob_to_0_to_1_pessimist | ( | const struct act_prob | ap | ) |
Returns double in the range [0-1] representing the minimum of the given action probability.
Definition at line 5479 of file actions.cpp.
Referenced by unit_survive_autoattack().
| struct act_prob action_prob_unit_vs_tgt | ( | const struct action * | paction, |
| const struct unit * | act_unit, | ||
| const struct city * | tgt_city, | ||
| const struct unit * | tgt_unit, | ||
| const struct tile * | tgt_tile, | ||
| const struct extra_type * | extra_tgt | ||
| ) |
Returns the actor unit's probability of successfully performing the specified action against the action specific target.
| paction | the action to perform |
| act_unit | the actor unit |
| tgt_city | the target for city targeted actions |
| tgt_unit | the target for unit targeted actions |
| tgt_tile | the target for tile and unit stack targeted actions |
| extra_tgt | the target for extra sub targeted actions |
Definition at line 4264 of file actions.cpp.
Referenced by illegal_action().
| struct act_prob action_prob_vs_city | ( | const struct unit * | actor, |
| const action_id | act_id, | ||
| const struct city * | victim | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target city.
Definition at line 4264 of file actions.cpp.
Referenced by can_unit_change_homecity_to(), dai_diplomat_city(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), may_unit_act_vs_city(), unit_can_add_or_build_city(), unit_can_airlift_to(), and unit_can_help_build_wonder_here().
| struct act_prob action_prob_vs_tile | ( | const struct unit * | actor, |
| const action_id | act_id, | ||
| const struct tile * | victims, | ||
| const struct extra_type * | target_extra | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target tile.
Definition at line 4264 of file actions.cpp.
Referenced by action_sub_target_id_for_action(), action_tgt_tile(), do_disband_alternative(), execute_orders(), handle_city_name_suggestion_req(), handle_unit_get_actions(), may_unit_act_vs_tile_extra(), and unit_can_add_or_build_city().
| struct act_prob action_prob_vs_unit | ( | const struct unit * | actor, |
| const action_id | act_id, | ||
| const struct unit * | victim | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on the target unit.
Definition at line 4264 of file actions.cpp.
Referenced by can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), do_disband_alternative(), execute_orders(), handle_unit_get_actions(), and may_unit_act_vs_unit().
| struct act_prob action_prob_vs_units | ( | const struct unit * | actor, |
| const action_id | act_id, | ||
| const struct tile * | victims | ||
| ) |
Get the actor unit's probability of successfully performing the chosen action on all units at the target tile.
Definition at line 4264 of file actions.cpp.
Referenced by action_tgt_tile(), do_disband_alternative(), execute_orders(), and handle_unit_get_actions().
| bool action_removes_extra | ( | const struct action * | paction, |
| const struct extra_type * | pextra | ||
| ) |
Returns TRUE iff the specified action can remove the specified extra.
Definition at line 1732 of file actions.cpp.
Referenced by go_act_menu::create(), execute_orders(), helptext_unit(), and unit_order_list_is_sane().
| bool action_requires_details | ( | const struct action * | paction | ) |
Returns TRUE iff the specified action REQUIRES the player to provide details in addition to actor and target.
Returns FALSE if the action doesn't support any additional details or if they can be set by Freeciv it self.
Definition at line 1275 of file actions.cpp.
| const char* action_rule_name | ( | const struct action * | action | ) |
Get the rule name of the action.
Definition at line 1343 of file actions.cpp.
Referenced by action_enabler_suggest_repair_oblig(), action_get_activity(), action_new(), autoadjust_ruleset_data(), dai_diplomat_city(), execute_orders(), fix_enabler_item::fix_enabler_item(), tab_enabler::refresh(), rscompat_enabler_add_obligatory_hard_reqs(), sanity_check_ruleset_data(), universal_kind_values(), universal_rule_name(), and tab_enabler::update_enabler_info().
| struct act_prob action_speculate_unit_on_city | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat, | ||
| const struct city * | target | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target city given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at(), and get_discounted_reward().
| struct act_prob action_speculate_unit_on_self | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on itself given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at().
| struct act_prob action_speculate_unit_on_tile | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat, | ||
| const struct tile * | target_tile, | ||
| const struct extra_type * | target_extra | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target tile (and, if specified, extra) given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at(), settler_evaluate_improvements(), tai_tile_worker_task_select(), and texai_tile_worker_task_select().
| struct act_prob action_speculate_unit_on_units | ( | action_id | act_id, |
| const struct unit * | actor, | ||
| const struct city * | actor_home, | ||
| const struct tile * | actor_tile, | ||
| bool | omniscient_cheat, | ||
| const struct tile * | target | ||
| ) |
Returns a speculation about the actor unit's probability of successfully performing the chosen action on the target unit stack given the specified game state changes.
Definition at line 4264 of file actions.cpp.
Referenced by auto_settlers_speculate_can_act_at().
| const char* action_target_kind_ruleset_var_name | ( | int | act | ) |
Return target kind ruleset variable name for the action or nullptr if min range can't be set in the ruleset.
TODO: make actions generic and put target_kind in a field of the action.
Definition at line 6736 of file actions.cpp.
Referenced by load_action_kind(), and save_action_kind().
| struct city* action_tgt_city | ( | struct unit * | actor, |
| struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find a city to target for an action on the specified tile.
Returns nullptr if no proper target is found.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 6983 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), handle_unit_get_actions(), unit_move(), and unit_move_handling().
| struct tile* action_tgt_tile | ( | struct unit * | actor, |
| struct tile * | target, | ||
| const struct extra_type * | target_extra, | ||
| bool | accept_all_actions | ||
| ) |
Returns the tile iff it, from the point of view of the owner of the actor unit, looks like a target tile.
Returns nullptr if the player knows that the actor unit can't do any action (that specifies its target as a tile) to the tile.
If the owner of the actor unit doesn't have the knowledge needed to know for sure if the unit can act the tile will be returned.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7078 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), and unit_move_handling().
| struct extra_type* action_tgt_tile_extra | ( | const struct unit * | actor, |
| const struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find an extra to target for an action at the specified tile.
Returns the first extra found that the actor may act against at the tile or nullptr if no proper target is found. (Note that some actions requires the absence of an extra since they result in its creation while other requires its presence.)
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7191 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), handle_unit_get_actions(), and unit_move_handling().
| struct unit* action_tgt_unit | ( | struct unit * | actor, |
| struct tile * | target_tile, | ||
| bool | accept_all_actions | ||
| ) |
Find a unit to target for an action at the specified tile.
Returns the first unit found at the tile that the actor may act against or nullptr if no proper target is found.
If the only action(s) that can be performed against a target has the rare_pop_up property the target will only be considered valid if the accept_all_actions argument is TRUE.
Definition at line 7050 of file actions.cpp.
Referenced by freeciv::path_finder::path_finder_private::attempt_action_move(), execute_orders(), handle_unit_get_actions(), and unit_move_handling().
| const char* action_ui_name_default | ( | int | act | ) |
Return default ui_name for the action.
Definition at line 6087 of file actions.cpp.
Referenced by load_action_ui_name(), and save_action_ui_name().
| const char* action_ui_name_ruleset_var_name | ( | int | act | ) |
Return ui_name ruleset variable name for the action.
TODO: make actions generic and put ui_name in a field of the action.
Definition at line 5919 of file actions.cpp.
Referenced by load_ruleset_game(), and save_game_ruleset().
| bool action_univs_not_blocking | ( | const struct action * | paction, |
| struct universal * | actor_uni, | ||
| struct universal * | target_uni | ||
| ) |
Is there any action enablers of the given type not blocked by universals?
Definition at line 5856 of file actions.cpp.
Returns TRUE iff blocked will be illegal if blocker is legal.
Definition at line 1326 of file actions.cpp.
Referenced by autoadjust_ruleset_data().
| bool actions_are_ready | ( | ) |
Returns TRUE iff the actions are initialized.
Doesn't care about action enablers.
Definition at line 1037 of file actions.cpp.
Referenced by action_prepare_ui_name(), and go_act_menu::update().
| void actions_free | ( | ) |
Free the actions and the action enablers.
Definition at line 994 of file actions.cpp.
Referenced by game_ruleset_free().
| void actions_init | ( | ) |
Initialize the actions and the action enablers.
Definition at line 934 of file actions.cpp.
Referenced by game_ruleset_init().
| void actions_rs_pre_san_gen | ( | ) |
Generate action related data based on the currently loaded ruleset.
Done before ruleset sanity checking and ruleset compatibility post processing.
Definition at line 984 of file actions.cpp.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
Returns TRUE iff ap1 and ap2 are equal.
Definition at line 5419 of file actions.cpp.
| bool is_action_enabled_unit_on_city | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct city * | target_city | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to target_city as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 3948 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), dai_caravan_goto(), dai_manage_caravan(), dai_unit_attack(), handle_unit_action_query(), handle_unit_type_upgrade(), occupy_move(), unit_can_airlift_to(), and unit_do_disband_trad().
| bool is_action_enabled_unit_on_self | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to itself as far as action enablers are concerned.
See note in is_action_enabled() for why the action still may be disabled.
Definition at line 4196 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), can_unit_do_activity_targeted_at(), and unit_do_disband_trad().
| bool is_action_enabled_unit_on_tile | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile, | ||
| const struct extra_type * | target_extra | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4136 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), adv_unit_move(), freeciv::path_finder::path_finder_private::attempt_paradrop(), freeciv::path_finder::path_finder_private::attempt_unload(), can_unit_do_activity_targeted_at(), dai_unit_attack(), dai_unit_move(), diplomat_bribe(), and occupy_move().
| bool is_action_enabled_unit_on_unit | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct unit * | target_unit | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to target_unit as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4007 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), adv_unit_move(), freeciv::path_finder::path_finder_private::attempt_load(), freeciv::path_finder::path_finder_private::attempt_unload(), can_unit_alight_or_be_unloaded(), dai_diplomat_bribe_nearby(), dai_hunter_try_launch(), dai_unit_attack(), dai_unit_move(), diplomat_bribe(), handle_unit_action_query(), remove_city(), and unleash_barbarians().
| bool is_action_enabled_unit_on_units | ( | const action_id | wanted_action, |
| const struct unit * | actor_unit, | ||
| const struct tile * | target_tile | ||
| ) |
Returns TRUE if actor_unit can do wanted_action to all units on the target_tile as far as action enablers are concerned.
See note in is_action_enabled for why the action may still be disabled.
Definition at line 4078 of file actions.cpp.
Referenced by action_auto_perf_unit_do(), action_is_blocked_by(), and dai_unit_attack().
| bool is_action_possible_on_city | ( | action_id | act_id, |
| const struct player * | actor_player, | ||
| const struct city * | target_city | ||
| ) |
Returns TRUE if the wanted action can be done to the target city.
Definition at line 5734 of file actions.cpp.
Referenced by adjust_improvement_wants_by_effects(), dai_choose_diplomat_offensive(), find_city_to_diplomat(), and impr_protects_vs_actions().
Checks if there is any hopes that the action is possible against the target unit (by chacking the target_reqs).
Definition at line 5752 of file actions.cpp.
Referenced by popup_info_text().